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by Dsy
04 Dec 2017, 16:03
Forum: Strategy
Topic: Brit cav starts: 5v first versus 700w first
Replies: 75
Views: 1867
Flag: Hungary

Re: Brit cav starts: 5v first versus 700w first

Nice discussion but it doenst answer the MAIN question. Does british needs nerf? :D
by Dsy
26 Nov 2017, 17:27
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 483
Views: 14716
Flag: Hungary

Re: ESOC Patch suggestions, comments and discussion

Dont allow conflict doesnt work since the game can add same key to find building as make units without conflict... So if i want to search e building then with duch i could train envoy instead since tc was selected. I didnt know that i can save. However if somebody new he has to delte them on by one...
by Dsy
24 Nov 2017, 15:59
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 483
Views: 14716
Flag: Hungary

Re: ESOC Patch suggestions, comments and discussion

Dont allow conflict doesnt work since the game can add same key to find building as make units without conflict... So if i want to search e building then with duch i could train envoy instead since tc was selected.
I didnt know that i can save. However if somebody new he has to delte them on by one...
by Dsy
24 Nov 2017, 10:34
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 483
Views: 14716
Flag: Hungary

Re: ESOC Patch suggestions, comments and discussion

New suggestion:
Make a button in option controls -> delete all hotkeys. So painful when reinstall the game and it takes 1 hour to remove all default awful hotkeys one by one to not interfere with my new ones.
by Dsy
17 Nov 2017, 19:53
Forum: Strategy
Topic: skirm / goon micro
Replies: 57
Views: 1498
Flag: Hungary

Re: skirm / goon micro

I see somppus point and its somewhat true. With same amounts and eco vet musk vet huss can beat actually or perform same as skirm goon. Just simple there are other problems with huss musk which are basicly makes it "worse choice". One is that upgrades cost quite a lot in time and res. Seco...
by Dsy
16 Nov 2017, 08:58
Forum: Strategy
Topic: skirm / goon micro
Replies: 57
Views: 1498
Flag: Hungary

Re: skirm / goon micro

I dont understand the question. You and also your opponent has only skirm goon? Since then you fight only with skirm and never get involved the goons.
Then the fight looks like you shoot each other for ages with skirms.
by Dsy
15 Nov 2017, 20:32
Forum: ESOC Patch Discussion
Topic: EP balance poll #6
Replies: 40
Views: 818
Flag: Hungary

Re: EP balance poll #6

Personally i always felt russia stronger than french. At least in that mu for sure. Idk maybe there are even records, but i think even in tournament records russia won that mu more than france. And this poll basicly how you feel about civs. I guess otto had a very nice win percentage last tournament...
by Dsy
15 Nov 2017, 20:19
Forum: Real-life Discussion
Topic: Public Transportation POLL
Replies: 36
Views: 554
Flag: Hungary

Re: Public Transportation POLL

My friend said: There is no thing like missing a bus, just too early come to the next one. :D
by Dsy
11 Nov 2017, 10:33
Forum: General
Topic: Meteor hammer and Iron Flail
Replies: 30
Views: 839
Flag: Hungary

Re: Meteor hammer and Iron Flail

Cavalry combat better since it improves even the goons. And thats a big deal.
But since china will have lot of melee cav with zero goons it can be optional card and that way its kinda good card.
by Dsy
10 Nov 2017, 15:10
Forum: ESOC Talk
Topic: Are you sociopathic?
Replies: 85
Views: 1211
Flag: Hungary

Re: Are you sociopathic?

I dont consider myself anything. Wasting enregy of thinking. Rather play some aoe3.
by Dsy
08 Nov 2017, 19:17
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

It helps only. If you use it can have lot of inofrmations about units.
For example you can compare same speed, same range, same behavior units.
Like put musk into meele vs halbs. And calculate their cost effectivity this way. It helps what unit you should choose if you can get both with one civ etc.
by Dsy
08 Nov 2017, 19:00
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Even in physics and science you make models which makes ideal cases. Try to go closer and closer to reality. Usually its not even a goal to calculate all the factors since its impossible. If you use electronics which measures even with specific settings can encounter huge anomalies. So making a mode...
by Dsy
08 Nov 2017, 18:36
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

There is no attack range in this program. It assume both unit start to attack same the time. But it the same as with speed. You can still make conclusions better. Attack animation issues are with only a few units. But you can even still calculate with it. You just need to measure the avarage attack ...
by Dsy
08 Nov 2017, 16:26
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Speed cant be included since its a "fighting calculator". It shows the results in a scenario where units instantly start attacking each other. So speed is irrelevant. However you can make conclusions still easier. Since if one unit 100 cost effective and an other 100 also their attack type...
by Dsy
08 Nov 2017, 12:19
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

It include all unit stats. And it calculate with villager second. And yeah building time and shipments are the same, but those are minor facts. But true. You can use calculator also if you want. Its very easy i think. http://eso-community.net/viewtopic.php?f=33&t=11558 You can ask comment or any...
by Dsy
08 Nov 2017, 11:53
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Its accurate. This cost change equivalent with 13,8% hp or attack buff.
by Dsy
08 Nov 2017, 11:16
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Actually people underrate cost changes by a lot.
My calculator showed that Re sowar has 123 cost effectivity, Ep has now 140.
A simple hussar has 157 cost effectivity.

It means this sowar change is significant.
by Dsy
07 Nov 2017, 20:41
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

But if the resources ran out and they are far and you push with inf you wont kill a single will (if he has just a bit line of sight) since they are slow. With melee cav could be. But if he scout you attack with melee cav he just snipe them with goon since they are not unkillable like goons. So your ...
by Dsy
07 Nov 2017, 19:38
Forum: Real-life Discussion
Topic: Fun random videos
Replies: 252
Views: 5769
Flag: Hungary

Re: Fun random videos

phpBB [video]
by Dsy
07 Nov 2017, 19:29
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

In theory and imagination you can raid with melee cav when you got raided by goons. In real scenario your cav probably straight up die from sniping goons.
by Dsy
07 Nov 2017, 18:13
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Hazza54321 wrote:the way to punish goon raiding is by pushing and catching all his ranged inf off guard, or raid his vills yourself


I dont think melee cav mass works at all vs goon mass. There is no other way to defend vs goon raids but make goons for urself also. Or build walls.
by Dsy
07 Nov 2017, 11:14
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

For me this perk isnt fair. Its just annoying.
Thats why for me id be ok if goons gets +10%rr back and get negative multi vs vills more for example.
by Dsy
07 Nov 2017, 10:48
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

I talked all ranged cav in general. And i said they avarage in battle. So i didnt say they are good.
They just cant be killed if they raiding.
by Dsy
07 Nov 2017, 09:17
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Btw why you not start anything with goons general? You keep wall price low because of them. Goons are the most annoying unit to deal with. Only for one reason: cant do anything vs it when they raiding. They cant be catched by any units. Can only be killed if you have more goons. But if you do then Y...
by Dsy
06 Nov 2017, 11:14
Forum: ESOC Patch Discussion
Topic: EP 4.1 Balance changes
Replies: 85
Views: 1711
Flag: Hungary

Re: EP 4.1 Balance changes

Garja wrote:I wonder who raised the concern about Jap being hopeless vs warships in the fortress age.
Never heard anyone complaining about that.


Since jap is one of the best water civ, it needs to be highlighted by making it stronger.

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