Search found 171 matches

by martinspjuth
17 Feb 2018, 12:52
Forum: Information and Discussion
Topic: T2T Betting sign ups, info and rules
Replies: 40
Views: 1177
Flag: Sweden

Re: T2T Betting sign ups, info and rules

I'm in. Sign me up pls.
by martinspjuth
27 Oct 2017, 20:46
Forum: Treaty Discussion
Topic: [Treaty] What makes a good 1v1 map?
Replies: 22
Views: 458
Flag: Sweden

Re: [Treaty] What makes a good 1v1 map?

Does anyone agree with me and queen about a no nats map? Nah, way too slow paced. Depending on map size, they can be dragged out for quite a long time Wouldnt it be fine having one map where matches last longer and are exhausting? Yo gotta work on your endurance, lasting only 3 mins is not gonna ge...
by martinspjuth
27 Oct 2017, 13:02
Forum: Treaty Discussion
Topic: Treaty Patch |1.5| October 27, 2017
Replies: 167
Views: 16178
Flag: Sweden

Re: Treaty Patch |1.4|

Might be a bit ugly, but you could give Otto 400 population, multiply all of their units pop cost by 2, but only 1,5 for abus (making them 3 pop). You can give them a free tech at TC that makes all TC's and houses support 20 population. I think this would work fine, only problem would be if the Otto...
by martinspjuth
27 Oct 2017, 12:52
Forum: Treaty Discussion
Topic: [Treaty] What makes a good 1v1 map?
Replies: 22
Views: 458
Flag: Sweden

Re: [Treaty] What makes a good 1v1 map?

I think it is important that maps (both 1v1 and other) bring variety and offer different strategies. There are imo quite a few maps that could be good in 1v1 with just a few tweaks. I've listen some I believe have potential, but all of them could probably use a bit of work on resource distribution, ...
by martinspjuth
06 Oct 2017, 12:45
Forum: General
Topic: AOE3:DE Proposal To Microsoft
Replies: 147
Views: 4465
Flag: Sweden

Re: AOE3:DE Proposal To Microsoft

2) I disagree about building rotation being included. I know that this is a controversial point within the community, but I actually strongly disagree with the sentiment that "It adds another line of depth to the game with regards to base defence and simcitying": If anything, I think it a...
by martinspjuth
23 Apr 2017, 22:12
Forum: News
Topic: ESOC Patch 3.1.1. Update and Treaty Patch Integration
Replies: 49
Views: 3828
Flag: Sweden

Re: ESOC Patch 3.1.1. Update and Treaty Patch Integration

Well I'll do my best to explain the changes so that they hopefully make a bit more sense. General: The art and tower build limits were not nerfing something that was OP. They were nerfing a play style that people did not like playing against or know how to counter properly. With any civ (India has ...
by martinspjuth
23 Apr 2017, 18:14
Forum: News
Topic: ESOC Patch 3.1.1. Update and Treaty Patch Integration
Replies: 49
Views: 3828
Flag: Sweden

Re: ESOC Patch 3.1.1. Update and Treaty Patch Integration

I don't like most of the treaty changes either. Why remove the limit on hc/rockets/bombards and make tower limit 7 again? Fine if you want port, france, dutch etc to have 7 towers, but there is most certainly no need to give ger and britt 7 towers again. Also what's the reasons for changing France? ...
by martinspjuth
21 Apr 2017, 14:47
Forum: Treaty Discussion
Topic: This is my (fair) flame to the NR60 nilla community
Replies: 41
Views: 2113
Flag: Sweden

Re: This is my (fair) flame to the NR60 nilla community

I've never seen "no tower" rule in TAD I have, but they are more like "no towers close to hm before treaty ends". Mainly seen on ori or in 1v1 since on small maps or in nr55 towers then can shoot past hm killing units on the enemy's side even before the fight is supposed to start.
by martinspjuth
05 Apr 2017, 18:05
Forum: Treaty Discussion
Topic: wall glitch... How to take down walls fast!
Replies: 23
Views: 1137
Flag: Sweden

Re: wall glitch... How to take down walls fast!

What Howling described has very little to do with deleting pillars. The "glitch" he describes is in effect no matter if there are pillars present or not, as long as the segments are in touch with each other. This glitch i think very few know about. That you should attack pillars in walls, ...
by martinspjuth
30 Mar 2017, 10:16
Forum: Treaty Discussion
Topic: [TR Patch] Strongest/weakest civs
Replies: 69
Views: 3918
Flag: Sweden

Re: [TR Patch] Strongest/weakest civs

Your cas are mostly spread out in a fight due to theur low range. Just play as russia vs france and you will notice how long it actually takes for even 10 cas to kill a single gendarme. Russian musketeers doesn't exactly kill them fast either. So blocking with a few musk and your strelets and let C...
by martinspjuth
30 Mar 2017, 08:35
Forum: Treaty Discussion
Topic: [TR Patch] Strongest/weakest civs
Replies: 69
Views: 3918
Flag: Sweden

Re: [TR Patch] Strongest/weakest civs

Gichtenlord wrote:I prefer strelet/ca, too, but its quite bad vs cav flanks on your artillery.

CA are fast and mobile so they can block too, and you can always spam 5-10 musk instantly to block as well. So shouldn't be that much of a problem.
by martinspjuth
26 Mar 2017, 13:16
Forum: General
Topic: the Way of the FFA, A guide to hosting good FFA's
Replies: 84
Views: 1677
Flag: Sweden

Re: the Way of the FFA, A guide to hosting good FFA's

How to win FFA: Less or equal to 6 players; Pick iro, rush your enemies. You won't encounter any opposition before you reach the 4/5 enemy. More or equal to 6; make a straight treaty 40 boom combined with wall spam, and hope no1 rushes you. Then you beat every remaning player with your superior trea...
by martinspjuth
23 Mar 2017, 21:20
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

@dicktator_ and @Gichtenlord
Btw, even though I disagree with you, i find it interesting and educational to discuss things like this and to read your views on the matter. I always appreciate a good discussion.
by martinspjuth
23 Mar 2017, 18:00
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

Also china with their 2700 cowing eco can easily delete vills for a massive overpop, especially off Andes. This alone can easily make up for any weaknesses in wood/anticav/etc With China's slow training off Andes you need a VERY large and safe fb to be able to maintain unit production fast enough, ...
by martinspjuth
23 Mar 2017, 15:13
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

I feel I do very well with Ottoman because of years of playing. I just need to do Half Map wall. I will host games with 20 min treaty but 45 nr. If you really like the hm walls and no running, you should try nr55 Orinoco. Quite a few players play that, and even though the treaty and the restricted ...
by martinspjuth
23 Mar 2017, 09:52
Forum: Treaty Discussion
Topic: BlitzTreaty (NR40in10 Scenario as RMS) - 3.0a
Replies: 35
Views: 2195
Flag: Sweden

Re: BlitzTreaty (NR40in10 Scenario as RMS) - 2.0a

I think Port also needs more wood to start, and a bit more coin too. Atm i have almost the double amount of food as i have coin after i've made my army and uppgrades. I also need to put vills to wood just to be able to get all upgrades done. Imo you should only need to put vills on wood if you plan ...
by martinspjuth
23 Mar 2017, 09:31
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

Wihtout any nats spain gets completely destroyed. If you argue about a match up where nats are involved and a small amount of trees on the map aswell, then spain cant just spam nats aswell and when they are out of wood, they gonna lose. There is a reason why spain only loses vs civ whcih have a sup...
by martinspjuth
23 Mar 2017, 09:13
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

China can compensate their lack of wood with rattan shields, consulate armies, disciples and 2 explorers in cover mode bug. That should be enough to win vs spain and japan is not good on RE heads up. I agree that China might win vs Spain if you play no nats. But most maps have nats, and Spain can s...
by martinspjuth
23 Mar 2017, 08:22
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

France->China->all other civs Not completely true. France > all other civs in any fight on any map (water doesn't count). China is only 2nd best on Andes, maybe ori too, but even there some civs are favoured vs China, like Spain and Japan (even if they in turn gets beaten by some civs that would ge...
by martinspjuth
22 Mar 2017, 22:52
Forum: Treaty Discussion
Topic: Silk Road
Replies: 40
Views: 1091
Flag: Sweden

Re: Silk Road

France->China->all other civs Not completely true. France > all other civs in any fight on any map (water doesn't count). China is only 2nd best on Andes, maybe ori too, but even there some civs are favoured vs China, like Spain and Japan (even if they in turn gets beaten by some civs that would ge...
by martinspjuth
21 Mar 2017, 12:33
Forum: Treaty Discussion
Topic: Can't win one game
Replies: 24
Views: 942
Flag: Sweden

Re: Can't win one game

Well idk how strong/weak otto is on Vanilla. But in TAD, they are 1 of the weaker treaty civs. No doubt about it, at least on higher lvl of play.
by martinspjuth
21 Mar 2017, 12:21
Forum: Treaty Discussion
Topic: Can't win one game
Replies: 24
Views: 942
Flag: Sweden

Re: Can't win one game

I've been trying 1v1s in hopes of ranking up but I just lose game after game, been trying Ottomans which I've been finding easier to play, but every single 1v1 somebody is either Russian, French, Iroquois, or Japanese and I get smashed, only time I do ok is if they're none of those civs or also Ott...
by martinspjuth
20 Mar 2017, 21:00
Forum: Treaty Discussion
Topic: Can't win one game
Replies: 24
Views: 942
Flag: Sweden

Re: Can't win one game

I've been trying 1v1s in hopes of ranking up but I just lose game after game, been trying Ottomans which I've been finding easier to play, but every single 1v1 somebody is either Russian, French, Iroquois, or Japanese and I get smashed, only time I do ok is if they're none of those civs or also Ott...
by martinspjuth
20 Mar 2017, 14:10
Forum: Treaty Discussion
Topic: Spain: Musketeer or Skimishers?
Replies: 33
Views: 919
Flag: Sweden

Re: Spain: Musketeer or Skimishers?

You should as good as always use some skirmishers. The question should be if you should use rodeleros or musketeers. Gichtenlord answered that question well. If your musketeers had same/better hp as your britt mate, then your mate was doing something wrong. British musketeers should have 405hp and S...
by martinspjuth
18 Mar 2017, 18:02
Forum: Treaty Discussion
Topic: Can't win one game
Replies: 24
Views: 942
Flag: Sweden

Re: Can't win one game

The skill varry a lot on your lvl, so getting good team mates are just up to luck. I would therefor suggest playing mainly 1v1 untill you got your rank up a bit. Some other tips concerning your own skill: 1. Stay with one civ (port/german are just fine) until you reach at least master sergeant. 2. R...

Go to advanced search