Search found 1268 matches

by Darwin_
16 Jun 2018, 00:12
Forum: Real-life Discussion
Topic: God 2.0: The free market
Replies: 54
Views: 933
Flag: United States of America

Re: God 2.0: The free market

Free markets are a form of social darwinism, which is where most of the controversy seems to arise. I personally understand both the positive and negative opinions, and I think neither are wrong, rather they just represent different priorities visa-vie quality of life and the betterment of humanity....
by Darwin_
06 Jun 2018, 14:58
Forum: ESOC Civilizations Discussion
Topic: German Discussion Thread
Replies: 806
Views: 26552
Flag: United States of America

Re: German Discussion Thread

Good point
by Darwin_
06 Jun 2018, 14:51
Forum: ESOC Civilizations Discussion
Topic: German Discussion Thread
Replies: 806
Views: 26552
Flag: United States of America

Re: German Discussion Thread

Garja wrote:I thought of RR already and it's not what we want in the end. RR nerfs ulhans more in mid-late game (so mostly in team games) while it makes no difference in cav wars in colonial (mostly in 1v1).

185 hp doesn't change colonial cav wars either.
by Darwin_
06 Jun 2018, 13:17
Forum: ESOC Civilizations Discussion
Topic: German Discussion Thread
Replies: 806
Views: 26552
Flag: United States of America

Re: German Discussion Thread

I like nerfing uhlan RR instead of HP (or maybe both).
by Darwin_
06 Jun 2018, 13:13
Forum: Strategy
Topic: building time
Replies: 42
Views: 771
Flag: United States of America

Re: building time

It does not scale linearly. For example, if you want to build 3 manors with 3 villagers, its better to build all 3 at the same time with 1 vill on each one, and not 1 house at a time with all 3 vills.
by Darwin_
05 Jun 2018, 16:55
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 754
Views: 22695
Flag: United States of America

Re: Sioux Discussion Thread

Controversial opinion: RE iro is overrated (especially within today's meta) No they're not overrated at all. The 4 kanya rush is overrated, and some civs could win by just playing defensively. But RE Iro semi ff builds would just rape everything. I'm not sure you realize that even 7 uhlan semi ff g...
by Darwin_
05 Jun 2018, 16:10
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 754
Views: 22695
Flag: United States of America

Re: Sioux Discussion Thread

Controversial opinion: RE iro is overrated (especially within today's meta)
by Darwin_
03 Jun 2018, 13:59
Forum: ESOC Civilizations Discussion
Topic: German Discussion Thread
Replies: 806
Views: 26552
Flag: United States of America

Re: German Discussion Thread

Just make it a flat +2 uhlans per shipment. Enough with this silly stats adjustment business IMO.
by Darwin_
16 May 2018, 13:17
Forum: ESOC Patch Discussion
Topic: EP 5.0.x Beta [RELEASED-LIVE]
Replies: 151
Views: 2827
Flag: United States of America

Re: EP 5.0.x Beta [2018-05-08]

It would be cool to test out nerfing 5 cossacks to 4, and then reducing russian vill cost to 255f just to see if it is balanced. I think the beta is a nice platform to try out suggestions that there has been a ton of debate over, but no one has ever actually tried out in game.
by Darwin_
15 May 2018, 18:35
Forum: Strategy
Topic: MU of the week: List
Replies: 15
Views: 1238
Flag: United States of America

Re: MU of the week: List

It would be cool if we could do 2v2 matchups as well!
by Darwin_
15 May 2018, 18:24
Forum: Strategy
Topic: Civ Strengths change in 1v1 or team?
Replies: 21
Views: 565
Flag: United States of America

Re: Civ Strengths change in 1v1 or team?

Is Japan really tier 2? It seems like they'd be kind of weak because there's twice as many units (meaning more units to attack shrines); plus you have to be careful shrining your side of the map, because it could be your team mate's hunts. That is true to a certain extent, but the map is also large...
by Darwin_
14 May 2018, 02:31
Forum: Strategy
Topic: Civ Strengths change in 1v1 or team?
Replies: 21
Views: 565
Flag: United States of America

Re: Civ Strengths change in 1v1 or team?

The best civs in team are either civs that are incredibly versatile (brit/france), or have a few exploitable strengths.
by Darwin_
13 May 2018, 15:59
Forum: ESOC Patch Discussion
Topic: iroquois caV weakness
Replies: 38
Views: 912
Flag: United States of America

Re: iroquois caV weakness

Well musket riders are arguably much better than goons, as they have better stats in fortress because of TWC vet ups being 25% instead of 20% (though this does mean age IV musket riders are the same/worse), a 2.5x multipler vs. artillery, and cheaper cost (232 vill seconds vs. 257 vill seconds). Yes...
by Darwin_
08 May 2018, 13:05
Forum: ESOC Patch Discussion
Topic: EP 5.0.x Beta [RELEASED-LIVE]
Replies: 151
Views: 2827
Flag: United States of America

Re: EP 5.0.x Beta [2018-05-08]

Personally, I like the change to iro crate shipments, as the 400f, 200w/c shipment is now the same value of vill seconds as 600w. They probably need some other slight eco boost somewhere, like maybe a buff to the wise woman politician or maybe a cost reduction to farm techs. I still maintain that gi...
by Darwin_
08 May 2018, 02:26
Forum: ESOC Patch Discussion
Topic: EP 5.0.x Beta [RELEASED-LIVE]
Replies: 151
Views: 2827
Flag: United States of America

Re: EP 5.0.x Beta [2018-05-08]

I like the german change. It might be cool to do away with the teepee gathering aura and buff the HP and attack auras.
by Darwin_
04 May 2018, 13:21
Forum: ESOC Maps Discussion
Topic: "Team Maps" Cuts
Replies: 61
Views: 1231
Flag: United States of America

Re: "Team Maps" Cuts

Idk why people are voting out Andes and Silk Road, they're both some of the best maps in the set. Silk road does need a few more mines, sure, but beyond that it is really balanced.
by Darwin_
03 May 2018, 13:22
Forum: Strategy
Topic: MU of the week: Ottomans vs Spain on Florida
Replies: 36
Views: 834
Flag: United States of America

Re: MU of the week: Ottomans vs Spain on Florida

I think one side might want to go water at some point, but I am not totally sure. It relies a lot on scouting, as both sides can FF or rush, even spain. If spain scouts an FF from otto, I would go for some sort of eco FF myself, with either a defensive tower or 500f if you have the balls to commit t...
by Darwin_
28 Mar 2018, 00:25
Forum: General
Topic: SPANISH RUSH
Replies: 16
Views: 636
Flag: United States of America

Re: SPANISH RUSH

On nilla I used to do 500f age-up, 700w first, laying down double rax and queuing musks, then 700c, then 7 rods and 6 rods for the timing. Whats great about all the shipments that spain gets, which allows you to be able to not send 6 rods and quickly send 5 then 4 vills if your opponent turtles real...
by Darwin_
02 Mar 2018, 15:23
Forum: Strategy
Topic: MU of the week: Dutch versus British on Hudson Bay
Replies: 66
Views: 2335
Flag: United States of America

Re: MU of the week: Dutch versus British on Hudson Bay

The way I've played this before as brit is do a stable start, usually with 5v first, train at least 3-4 batches of huss, while building a rax or two off of 700w. I then try to push them with my huss and like 10 musk around when they age, sometimes I also send 6 musk for the timing. I have no idea if...
by Darwin_
02 Mar 2018, 15:17
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 543
Views: 17607
Flag: United States of America

Re: Japanese Discussion Thread

I think the best way to improve their early colonial is to give them an extra food crate or buff torii gates (personally I think it would be cool if it gave you like 2 coin crates or 2 ashi instead of the samurai). But then again, does their early colonial really need a buff? Japan is really hard t...
by Darwin_
02 Mar 2018, 14:20
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 543
Views: 17607
Flag: United States of America

Re: Japanese Discussion Thread

I think the best way to improve their early colonial is to give them an extra food crate or buff torii gates (personally I think it would be cool if it gave you like 2 coin crates or 2 ashi instead of the samurai). But then again, does their early colonial really need a buff?
by Darwin_
28 Feb 2018, 20:58
Forum: ESOC Patch Discussion
Topic: Abus gun readjusted stats
Replies: 58
Views: 1314
Flag: United States of America

Re: Abus gun readjusted stats

Garja wrote:Multiplier vs cav is correct, rof is not considered. Rof change makes no sense tho and should be reverted.

rof was taken into consideration. With RoF change abus take 24.5 seconds to kill instead of 21.
by Darwin_
27 Feb 2018, 16:04
Forum: ESOC Patch Discussion
Topic: Abus gun readjusted stats
Replies: 58
Views: 1314
Flag: United States of America

Re: Abus gun readjusted stats

Cost-effectively, abus do actually quite good vs. goons. Vet Abus damage: 48 * 0.75(multiplier vs. light cav) = 36 damage for around 230 vill seconds. Takes 7 shots to kill 1 dragoon, i.e. 24.5 seconds. Efficiency: 0.156 damage/vill second. Vet Skirms: (18 * 1.5 (multiplier vs. light cav)) * 0.8 (go...
by Darwin_
24 Feb 2018, 23:47
Forum: ESOC Patch Discussion
Topic: Abus gun readjusted stats
Replies: 58
Views: 1314
Flag: United States of America

Re: Abus gun readjusted stats

even on re otto has no counter to mass goons, at least abus guns fired more quickly I think its fine that otto have no hard counter to goons because abus counter artillery which IMO makes up for it. It is kind of annoying that full goon works compositionally-wise, but if otto is playing correctly t...
by Darwin_
21 Feb 2018, 14:11
Forum: ESOC Civilizations Discussion
Topic: Sioux Discussion Thread
Replies: 754
Views: 22695
Flag: United States of America

Re: Sioux Discussion Thread

What about not removing a civ and then creating a new one in a balance patch? This has actually worked fairly well in other games (civ 5 for example), and I don't think is actually all that insane. However, I don't think Sioux is that tough of a nut to crack. I think what they need is some sort of ...

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