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by Panmaster
08 Nov 2020, 09:47
Forum: Tech Support
Topic: Cfg file
Replies: 7
Views: 391
Flag: Great Britain

Re: Cfg file

Save as "game.cfg"
by Panmaster
30 Oct 2020, 06:15
Forum: User-created Content
Topic: Better AI Mod
Replies: 41
Views: 5854
Flag: Great Britain

Re: Better AI Mod

Do you know why the cBuildWallPlanWallTypeStraight is not working quite so well as in the original now, if you have tested it? Also, I am not sure why the AI seems to keep changing its base even if I disable the handler function that does so (or at least I think). Hopefully we can all figure this o...
by Panmaster
29 Oct 2020, 10:43
Forum: User-created Content
Topic: Better AI Mod
Replies: 41
Views: 5854
Flag: Great Britain

Re: Better AI Mod

Do you know how to get the debug output or all the new functions for DE?
The stock AI has added:
sine
cosine
aiTaskUnitSpecialPower()
repairPlan
by Panmaster
06 Aug 2020, 09:32
Forum: Treaty Discussion
Topic: Treaty AI
Replies: 23
Views: 3194
Flag: Great Britain

Re: Treaty AI

TNT333 wrote: Can u pls help me?? I've downloaded both the loader and the zen master file, I just put them both in the ai3 file??
Yes.

Here's the latest files.
by Panmaster
27 Jul 2020, 22:42
Forum: Treaty Discussion
Topic: Treaty AI
Replies: 23
Views: 3194
Flag: Great Britain

Re: Treaty AI

Its all brute force. There is no intelligence or learning. xs code is too restrictive. All wall positions are precalculated. xs code only allows 1 settler to be tasked to build 1 straight length from A to B. It might be possible to just copy wall positions using external c++. Then the walls would be...
by Panmaster
20 May 2020, 18:03
Forum: Treaty Discussion
Topic: Treaty AI
Replies: 23
Views: 3194
Flag: Great Britain

Re: Treaty AI

Tonnes of work has been done on it.
Expert difficulty confers 10% handicaps instead of the normal 50%.
Ottomans also train Spahi on expert.

TO-DO:
-implement unit micro instead of plans
-fix walls
-pets
-native warriors
-ships
-imperial native warrior upgrade might not be upgraded.
by Panmaster
20 May 2020, 17:34
Forum: ESOC Patch Discussion
Topic: ESOC Patch suggestions, comments and discussion
Replies: 705
Views: 31956
Flag: Great Britain

Re: ESOC Patch suggestions, comments and discussion

SUGGESTION: Some random new AI functions: edit: replaced dodgy libraries with Windows functions Treaty Time in ms: int aiGetTreatyTime(void){ _asm { mov eax, dword ptr ds : [0xC66234] mov ecx, dword ptr ds : [eax + 0x13C] mov ecx, dword ptr ds : [ecx + 0x8FC] mov eax, dword ptr ds : [ecx + 4] } } Gi...
by Panmaster
18 May 2020, 19:05
Forum: General
Topic: Why do some players have awful pcs?
Replies: 58
Views: 2017
Flag: Great Britain

Re: Why do some players have awful pcs?

aaryngend wrote:
RefluxSemantic wrote:I Aoe3 like many other games from the early 2000s utilize MMX2 & SSE, but any improvements after that lie idle.
AOE3 still uses the obsolete FPU and doesn't use SSE (introduced in 1999). I think MMX was dead even before 2005.
by Panmaster
28 Apr 2020, 02:48
Forum: User-created Content
Topic: Writing an AI script for Age of Empires III (Part I)
Replies: 27
Views: 7923
Flag: Great Britain

Re: Writing an AI script for Age of Empires III (Part I)

I wonder if you could build a neural network to play Aoe3 on a competitive level. Personally, I believe no (at least not by self-play approach like in Go and Chess). But if you fix the map and the deck and maybe the matchup you could get pretty far I think. It can be done using the UHC patch and +D...
by Panmaster
25 Aug 2019, 20:19
Forum: General
Topic: Should Ottoman be able to train spahi?
Replies: 87
Views: 2809
Flag: Great Britain

Re: Should Ottoman be able to train spahi?

Training Spahi from the stables is grossly overpowered. The AI can do it and it get's boring watching them slaughter everything with 1500? HP or something absurd.
by Panmaster
19 Jul 2019, 06:41
Forum: ESOC Patch Discussion
Topic: Computer easier (and dumber) with ESOC Patch?
Replies: 12
Views: 580
Flag: Great Britain

Re: Computer easier (and dumber) with ESOC Patch?

ESOC Patch currently doesn't introduce any AI changes, nor does it even have its own AI (the AI is completely shared with RE). Need to reverse engineer the game data structure to write faster and better AI functions. I've found the line of code that sets the AI explorer plans sharpshooter ability a...
by Panmaster
03 Mar 2019, 18:32
Forum: ESOC Patch Technical Support
Topic: ESOC UHC Plugin documentation & feedback
Replies: 10
Views: 1017
Flag: Great Britain

Re: ESOC UHC Plugin documentation & feedback

Yes. Repair does work the same as for human players, apart from the button being spammed until it got locked in.

edit: this works too
//set HC destination
void aiTaskUnitSetHC(int unitID = -1)
{
setHomeCityGatherUnit(unitID);
}
by Panmaster
03 Mar 2019, 10:51
Forum: ESOC Patch Technical Support
Topic: ESOC UHC Plugin documentation & feedback
Replies: 10
Views: 1017
Flag: Great Britain

Re: ESOC UHC Plugin documentation & feedback

I'd hoped there was something obviously wrong with the UHC array code. I guess not. It must be a deeper problem.

edit:
syscalls::_vector v = { 1.0f,1.0f,1.0f };

Does the repair function cost wood resources?
by Panmaster
02 Mar 2019, 01:16
Forum: ESOC Patch Technical Support
Topic: ESOC UHC Plugin documentation & feedback
Replies: 10
Views: 1017
Flag: Great Britain

Re: ESOC UHC Plugin documentation & feedback

1. xsArray functions don't work. (Crashes) 2. Malloc doesn't work either. (Crashes) 3. I can't get vectors to be initialized. For starters you must add AI building repairs: //repair void aiTaskUnitRepair(int unitID = -1) { repairUnit(unitID); } //inside main UHCSyscall& saiTaskUnitRepair = plugi...
by Panmaster
28 Feb 2019, 06:17
Forum: User-created Content
Topic: Improved AI mod for Supremacy
Replies: 18
Views: 2658
Flag: Great Britain

Re: Improved AI mod for Supremacy

Would be nice if AI could collect food from herdables. The only possibilities are either: if (aiTaskUnitWork(cowID , livestockpenID) == false) if (kbGetAmountValidResources( int baseID,cResourceFood, cAIResourceSubTypeHunt or cAIResourceSubTypeHerdable , float distance < 1.0 ) > 499.0 for baseID at...
by Panmaster
26 Feb 2019, 23:06
Forum: User-created Content
Topic: Improved AI mod for Supremacy
Replies: 18
Views: 2658
Flag: Great Britain

Re: Improved AI mod for Supremacy

Destroying base 0 turns off the towncenter garrison madness.

Levy isn't possible, nor is repair, formations, powers, special abilities or waypoints. These could all be added using the unHardCode patch and much more.
by Panmaster
11 Feb 2019, 18:32
Forum: User-created Content
Topic: AI modifications
Replies: 2
Views: 432
Flag: Great Britain

Re: AI modifications

Hello, I use my reference m Regarding shipments: The AI script needs a time delay to add cards and create it's homecity. It also needs to create it's deck (ID 0). You use a handler function to send shipments as an event when a shipment is ready. Programme as required using the various HC functions. ...
by Panmaster
15 Sep 2017, 02:43
Forum: Real-life Discussion
Topic: Official AoE 4 Thread
Replies: 478
Views: 39517
Flag: Great Britain

Re: Official AoE 4 Thread

If Relic are making decisions based on community feedback then AoE4 is totally screwed.
Ensemble Studios were the best because they made the games they wanted to make that were unique. If they listen to those that keep moaning about never liking AoE3 we may as well write it off now.
by Panmaster
27 Aug 2017, 13:52
Forum: General
Topic: Poll - Hardest civ to play
Replies: 74
Views: 3074
Flag: Great Britain

Re: Poll - Hardest civ to play

Sioux followed closely by Iroquois.
I've never seen either do well in treaty, ever.
by Panmaster
27 Aug 2017, 13:47
Forum: Real-life Discussion
Topic: Official AoE 4 Thread
Replies: 478
Views: 39517
Flag: Great Britain

Re: Official AoE 4 Thread

OR, since the majority of the age of empires community liked the whole ancient/medival/sword fight/castle/no machine gun setting and already disliked the "theme" of AoE3, they will produce a game in a setting that will actually sell. The evidence all points to WW1/2: Bruce Shelley mention...
by Panmaster
27 Aug 2017, 11:24
Forum: Real-life Discussion
Topic: Official AoE 4 Thread
Replies: 478
Views: 39517
Flag: Great Britain

Re: Official AoE 4 Thread

Since Relic is making it and Company of Heroes 3 has been anticipated for a while now I have absolute certainty AOE4 will be terrible. Possibly worse than C&C 4 which effectively killed off the franchise including Red Alert. COH2 died some time ago and was inferior to COH1. Too much DLC, worse g...
by Panmaster
21 Aug 2017, 07:07
Forum: User-created Content
Topic: AoE3 UnHardcode Patch
Replies: 36
Views: 3215
Flag: Great Britain

Re: AoE3 UnHardcode Patch

348 Not natively, but, since the patch itself provides the offsets for all of the syscalls and the plugin can call other functions and procedures, as long as they are called from the UHCPluginMain function, if you have ASM and C/C++ knowledge, it would be possible for you to override original game ...
by Panmaster
23 Mar 2017, 07:03
Forum: General
Topic: Unit power rate
Replies: 53
Views: 1919
Flag: Great Britain

Re: Unit power rate

The resource cost of units is the most reliable indicator of it's class rating.
Units stats are very simple in AOE3: cost, attack, armour, speed, range, ROF, obstruction radius, area of effect, damage cap
by Panmaster
13 Mar 2017, 09:14
Forum: Archive
Topic: Favorite comfort foods
Replies: 28
Views: 967
Flag: Great Britain

Re: Favorite comfort foods

oat meal with honey or date syrup
by Panmaster
06 Mar 2017, 22:48
Forum: General
Topic: Is AOE4 a reality???
Replies: 38
Views: 2800
Flag: Great Britain

Re: Is AOE4 a reality???

AOE4 is a scarcely more realistic prospect than HL3.

Company of Heroes 3 is the only real hope left for RTS.

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV