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by Dankl
24 Oct 2020, 14:28
Forum: Recorded games
Topic: 8 Harquebusiers
Replies: 15
Views: 1234
Flag: Canada

Re: 8 Harquebusiers

I think the problem is that they have 1.5 rof (same as archers/melee units) and no setup animation...
by Dankl
27 Apr 2020, 16:44
Forum: User-created Content
Topic: The OFFICIAL dansil92 Maps Thread
Replies: 147
Views: 9485
Flag: Canada

Re: The OFFICIAL dansil92 Maps Thread

Hey
by Dankl
27 Apr 2020, 11:15
Forum: User-created Content
Topic: The OFFICIAL dansil92 Maps Thread
Replies: 147
Views: 9485
Flag: Canada

Re: The OFFICIAL dansil92 Maps Thread

So I checked out both maps, here's my thoughts. Nahanni: Similar layout to Rockies. Map control is important here because you can't wall the chokes due to the trade route. Civs that get free map control (Ports, Aztec, Russia, Iro, India) will be strong here. Cerrado: Lots of berries which hasn't rea...
by Dankl
23 Apr 2020, 11:41
Forum: User-created Content
Topic: Reloading while moving
Replies: 1
Views: 210
Flag: Canada

Reloading while moving

Hi, I'm messing around with modding and was wondering if there is any unit in the game that cannot reload while moving? Is this possible with modding or is it hardcoded?

I'm also wondering how the game would work if gunpowder units couldn't reload while moving, or moved slower while reloading?
by Dankl
23 Nov 2019, 18:39
Forum: General
Topic: Bank Wagon Card
Replies: 4
Views: 447
Flag: Canada

Re: Bank Wagon Card

If you're sorting cards by age you might not see that the bank wagon card requires tulip speculation (which requires bank of rotterdam). So make sure that you have those cards also unlocked.
by Dankl
14 Oct 2019, 15:42
Forum: User-created Content
Topic: Updated Maps plus a New One
Replies: 0
Views: 260
Flag: Canada

Updated Maps plus a New One

So I've made a few maps in the past but they we're kinda crazy, so I thought I should make them a bit more standard. Note that these maps are only designed for 1v1 and will not work in other settings. Dead Marsh: https://imgur.com/jhblxAq Probably my favourite map in terms of aesthetics. Not much ch...
by Dankl
24 May 2019, 11:18
Forum: General
Topic: The XP System
Replies: 6
Views: 289
Flag: Canada

The XP System

One thing that has always bothered my about this game is the way that XP functions. More specifically, the way that bounties work. Bounties are essentially a snowball mechanic that allows a player to gain an advantage by killing enemy units/buildings. Once one player is ahead in XP they have more/ea...
by Dankl
18 Nov 2018, 12:40
Forum: User-created Content
Topic: Map: Terraced Vale
Replies: 11
Views: 634
Flag: Canada

Re: Map: Terraced Vale

yeah it was nice, though you should compensate that with a larger number of hunts I think — only berries and mines amongst the middle hills can make for a walling treaty game additionally, you can't upgrade the trading route — I don't think it was intentional as it's a quite common problem for new ...
by Dankl
16 Nov 2018, 22:48
Forum: User-created Content
Topic: Map: Terraced Vale
Replies: 11
Views: 634
Flag: Canada

Re: Map: Terraced Vale

I had the same issue but I assumed that it was my old laptop. I tried removing the grass from the cliffs but that still lagged. Then I tried removing the cliffs on cliffs on cliffs and that seemed to fix it. I guess too many cliffs...anyway here's the fixed version.
by Dankl
13 Nov 2018, 13:23
Forum: User-created Content
Topic: Map: Terraced Vale
Replies: 11
Views: 634
Flag: Canada

Re: Map: Terraced Vale

If ESOC did a crazy maps showmatch with top players, I would definitely donate to the prize pool... Would need permission to use the Aiz OBS UI though.
by Dankl
13 Nov 2018, 11:55
Forum: User-created Content
Topic: Map: Terraced Vale
Replies: 11
Views: 634
Flag: Canada

Map: Terraced Vale

Another map idea from the crazy map thread. This time you start with 2 tcs.

https://imgur.com/a/oDIXQFX
by Dankl
02 Nov 2018, 20:21
Forum: User-created Content
Topic: Map in progress
Replies: 10
Views: 494
Flag: Canada

Re: Map in progress

So I messed with the textures and added some rocks, grass, and underbrush.
by Dankl
02 Nov 2018, 16:15
Forum: User-created Content
Topic: Map in progress
Replies: 10
Views: 494
Flag: Canada

Re: Map in progress

Unfortunately, the map script doesn't decide which treasures are placed. They're part of a set specified in another file. All the script can do is choose the difficulty of treasures. There probably is a way to specify what treasures are placed but it would require a much deeper knowledge of how the ...
by Dankl
02 Nov 2018, 13:49
Forum: User-created Content
Topic: Map in progress
Replies: 10
Views: 494
Flag: Canada

Map in progress

So the crazy map thread got me inspired to make another map. I really liked the idea of having no food on the map but you start with a farm. The only problem is that the map feels too empty without hunts/berries. Any idea of what I could add?

https://imgur.com/a/iR4EJ7y
by Dankl
28 Oct 2018, 19:39
Forum: General
Topic: We should get crazy with maps
Replies: 56
Views: 1947
Flag: Canada

Re: We should get crazy with maps

I've had my fair share of crazy map ideas. Here's the ones I actually made. Red River - two Cree tps beside each players base for extra booming options https://eso-community.net/viewtopic.php?p=194944#p194944 Dead Marsh - only berries and you start with an outpost wagon https://eso-community.net/vie...
by Dankl
24 Feb 2018, 17:26
Forum: User-created Content
Topic: Map: Gulfs
Replies: 6
Views: 504
Flag: Canada

Re: Map: Gulfs

The thing is that there are only 2 silver mines on the beach and 1 whale, so walling the chokes starves you off gold. Not to mention that your wood line can be denied from the high ground.
by Dankl
23 Feb 2018, 22:36
Forum: User-created Content
Topic: Map: Gulfs
Replies: 6
Views: 504
Flag: Canada

Re: Map: Gulfs

Good point.
by Dankl
23 Feb 2018, 13:10
Forum: User-created Content
Topic: Map: Gulfs
Replies: 6
Views: 504
Flag: Canada

Re: Map: Gulfs

There's two ramps on either side.
by Dankl
23 Feb 2018, 12:55
Forum: User-created Content
Topic: Map: Gulfs
Replies: 6
Views: 504
Flag: Canada

Map: Gulfs

Another map. Again, this one has an extra crate of XP in your base which allows two age 1 shipments. Each player has their own water and limited space for building means either hugging the water or expanding to the middle plateau. The native trading posts are Bhakti.

https://imgur.com/a/LJ88b
by Dankl
31 Jan 2018, 03:37
Forum: Real-life Discussion
Topic: QT and C++
Replies: 13
Views: 407
Flag: Canada

Re: QT and C++

That weird function is the constructor (because it has the same name as the class). It creates a temporary variable p and stores it in the curve supportPoints. To access it you need the line,

std::vector<Vector> p = supportPoints.getPositions();

inside your function.
by Dankl
31 Jan 2018, 01:45
Forum: Real-life Discussion
Topic: QT and C++
Replies: 13
Views: 407
Flag: Canada

Re: QT and C++

I think you want to pass p in as a parameter to the function computeLagrangeBasisDenominators. So, the function definition would look like, computeLagrangeBasisDenominators (float[3][3] p) {...}. Then in your main when you want to call the function you would say, Vector<float> ans = computeLagrangeB...
by Dankl
29 Jan 2018, 22:58
Forum: User-created Content
Topic: Map: Nunavut
Replies: 4
Views: 409
Flag: Canada

Map: Nunavut

Another map, this one has 3 single-tp trade routes to discourage stagecoach and you start with an XP crate.

https://imgur.com/9OnUMcb
by Dankl
23 Jan 2018, 17:59
Forum: User-created Content
Topic: Map: Glades
Replies: 12
Views: 841
Flag: Canada

Re: Map: Glades

No, the forest is impassible.
by Dankl
23 Jan 2018, 01:52
Forum: User-created Content
Topic: Map: Glades
Replies: 12
Views: 841
Flag: Canada

Map: Glades

A random map inspired by black forest (aoe2 map).

https://imgur.com/a/V9FyR
by Dankl
14 Dec 2016, 22:01
Forum: User-created Content
Topic: Map: Dead Marsh
Replies: 23
Views: 1358
Flag: Canada

Map: Dead Marsh

I made another map. The theme of this one is no hunts, just berries, and you start with an outpost wagon.

Image

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