Search found 38 matches
Go to advanced search- 24 Oct 2020, 14:28
- Forum: Recorded games
- Topic: 8 Harquebusiers
- Replies: 15
- Views: 1234
- Flag:
Re: 8 Harquebusiers
I think the problem is that they have 1.5 rof (same as archers/melee units) and no setup animation...
- 27 Apr 2020, 16:44
- Forum: User-created Content
- Topic: The OFFICIAL dansil92 Maps Thread
- Replies: 147
- Views: 9484
- Flag:
- 27 Apr 2020, 11:15
- Forum: User-created Content
- Topic: The OFFICIAL dansil92 Maps Thread
- Replies: 147
- Views: 9484
- Flag:
Re: The OFFICIAL dansil92 Maps Thread
So I checked out both maps, here's my thoughts. Nahanni: Similar layout to Rockies. Map control is important here because you can't wall the chokes due to the trade route. Civs that get free map control (Ports, Aztec, Russia, Iro, India) will be strong here. Cerrado: Lots of berries which hasn't rea...
- 23 Apr 2020, 11:41
- Forum: User-created Content
- Topic: Reloading while moving
- Replies: 1
- Views: 210
- Flag:
Reloading while moving
Hi, I'm messing around with modding and was wondering if there is any unit in the game that cannot reload while moving? Is this possible with modding or is it hardcoded?
I'm also wondering how the game would work if gunpowder units couldn't reload while moving, or moved slower while reloading?
I'm also wondering how the game would work if gunpowder units couldn't reload while moving, or moved slower while reloading?
- 23 Nov 2019, 18:39
- Forum: General
- Topic: Bank Wagon Card
- Replies: 4
- Views: 447
- Flag:
Re: Bank Wagon Card
If you're sorting cards by age you might not see that the bank wagon card requires tulip speculation (which requires bank of rotterdam). So make sure that you have those cards also unlocked.
- 14 Oct 2019, 15:42
- Forum: User-created Content
- Topic: Updated Maps plus a New One
- Replies: 0
- Views: 260
- Flag:
Updated Maps plus a New One
So I've made a few maps in the past but they we're kinda crazy, so I thought I should make them a bit more standard. Note that these maps are only designed for 1v1 and will not work in other settings. Dead Marsh: https://imgur.com/jhblxAq Probably my favourite map in terms of aesthetics. Not much ch...
- 24 May 2019, 11:18
- Forum: General
- Topic: The XP System
- Replies: 6
- Views: 289
- Flag:
The XP System
One thing that has always bothered my about this game is the way that XP functions. More specifically, the way that bounties work. Bounties are essentially a snowball mechanic that allows a player to gain an advantage by killing enemy units/buildings. Once one player is ahead in XP they have more/ea...
- 18 Nov 2018, 12:40
- Forum: User-created Content
- Topic: Map: Terraced Vale
- Replies: 11
- Views: 634
- Flag:
Re: Map: Terraced Vale
yeah it was nice, though you should compensate that with a larger number of hunts I think — only berries and mines amongst the middle hills can make for a walling treaty game additionally, you can't upgrade the trading route — I don't think it was intentional as it's a quite common problem for new ...
- 16 Nov 2018, 22:48
- Forum: User-created Content
- Topic: Map: Terraced Vale
- Replies: 11
- Views: 634
- Flag:
Re: Map: Terraced Vale
I had the same issue but I assumed that it was my old laptop. I tried removing the grass from the cliffs but that still lagged. Then I tried removing the cliffs on cliffs on cliffs and that seemed to fix it. I guess too many cliffs...anyway here's the fixed version.
- 13 Nov 2018, 13:23
- Forum: User-created Content
- Topic: Map: Terraced Vale
- Replies: 11
- Views: 634
- Flag:
Re: Map: Terraced Vale
If ESOC did a crazy maps showmatch with top players, I would definitely donate to the prize pool... Would need permission to use the Aiz OBS UI though.
- 13 Nov 2018, 11:55
- Forum: User-created Content
- Topic: Map: Terraced Vale
- Replies: 11
- Views: 634
- Flag:
Map: Terraced Vale
Another map idea from the crazy map thread. This time you start with 2 tcs.
https://imgur.com/a/oDIXQFX
https://imgur.com/a/oDIXQFX
- 02 Nov 2018, 20:21
- Forum: User-created Content
- Topic: Map in progress
- Replies: 10
- Views: 494
- Flag:
Re: Map in progress
So I messed with the textures and added some rocks, grass, and underbrush.
- 02 Nov 2018, 16:15
- Forum: User-created Content
- Topic: Map in progress
- Replies: 10
- Views: 494
- Flag:
Re: Map in progress
Unfortunately, the map script doesn't decide which treasures are placed. They're part of a set specified in another file. All the script can do is choose the difficulty of treasures. There probably is a way to specify what treasures are placed but it would require a much deeper knowledge of how the ...
- 02 Nov 2018, 13:49
- Forum: User-created Content
- Topic: Map in progress
- Replies: 10
- Views: 494
- Flag:
Map in progress
So the crazy map thread got me inspired to make another map. I really liked the idea of having no food on the map but you start with a farm. The only problem is that the map feels too empty without hunts/berries. Any idea of what I could add?
https://imgur.com/a/iR4EJ7y
https://imgur.com/a/iR4EJ7y
- 28 Oct 2018, 19:39
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1947
- Flag:
Re: We should get crazy with maps
I've had my fair share of crazy map ideas. Here's the ones I actually made. Red River - two Cree tps beside each players base for extra booming options https://eso-community.net/viewtopic.php?p=194944#p194944 Dead Marsh - only berries and you start with an outpost wagon https://eso-community.net/vie...
- 24 Feb 2018, 17:26
- Forum: User-created Content
- Topic: Map: Gulfs
- Replies: 6
- Views: 504
- Flag:
Re: Map: Gulfs
The thing is that there are only 2 silver mines on the beach and 1 whale, so walling the chokes starves you off gold. Not to mention that your wood line can be denied from the high ground.
- 23 Feb 2018, 22:36
- Forum: User-created Content
- Topic: Map: Gulfs
- Replies: 6
- Views: 504
- Flag:
Re: Map: Gulfs
Good point.
- 23 Feb 2018, 13:10
- Forum: User-created Content
- Topic: Map: Gulfs
- Replies: 6
- Views: 504
- Flag:
Re: Map: Gulfs
There's two ramps on either side.
- 23 Feb 2018, 12:55
- Forum: User-created Content
- Topic: Map: Gulfs
- Replies: 6
- Views: 504
- Flag:
Map: Gulfs
Another map. Again, this one has an extra crate of XP in your base which allows two age 1 shipments. Each player has their own water and limited space for building means either hugging the water or expanding to the middle plateau. The native trading posts are Bhakti.
https://imgur.com/a/LJ88b
https://imgur.com/a/LJ88b
- 31 Jan 2018, 03:37
- Forum: Real-life Discussion
- Topic: QT and C++
- Replies: 13
- Views: 406
- Flag:
Re: QT and C++
That weird function is the constructor (because it has the same name as the class). It creates a temporary variable p and stores it in the curve supportPoints. To access it you need the line,
std::vector<Vector> p = supportPoints.getPositions();
inside your function.
std::vector<Vector> p = supportPoints.getPositions();
inside your function.
- 31 Jan 2018, 01:45
- Forum: Real-life Discussion
- Topic: QT and C++
- Replies: 13
- Views: 406
- Flag:
Re: QT and C++
I think you want to pass p in as a parameter to the function computeLagrangeBasisDenominators. So, the function definition would look like, computeLagrangeBasisDenominators (float[3][3] p) {...}. Then in your main when you want to call the function you would say, Vector<float> ans = computeLagrangeB...
- 29 Jan 2018, 22:58
- Forum: User-created Content
- Topic: Map: Nunavut
- Replies: 4
- Views: 409
- Flag:
Map: Nunavut
Another map, this one has 3 single-tp trade routes to discourage stagecoach and you start with an XP crate.
https://imgur.com/9OnUMcb
https://imgur.com/9OnUMcb
- 23 Jan 2018, 17:59
- Forum: User-created Content
- Topic: Map: Glades
- Replies: 12
- Views: 841
- Flag:
Re: Map: Glades
No, the forest is impassible.
- 23 Jan 2018, 01:52
- Forum: User-created Content
- Topic: Map: Glades
- Replies: 12
- Views: 841
- Flag:
- 14 Dec 2016, 22:01
- Forum: User-created Content
- Topic: Map: Dead Marsh
- Replies: 23
- Views: 1358
- Flag:
Map: Dead Marsh
I made another map. The theme of this one is no hunts, just berries, and you start with an outpost wagon.