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by Garja
Yesterday, 23:14
Forum: Strategy
Topic: Dragoon in melee VS Dragoon in range
Replies: 6
Views: 161
Flag: Italy

Re: Dragoon in melee VS Dragoon in range

It's ok as last effort move. The difference in dps is not that much when pathing is considered. Most of times it's better to keep them in ranged mode for practical reasons.
by Garja
Yesterday, 17:30
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

By the way, I just wanna throw another strategic idea worth testing in my opinion. This time with the classic port consulate shrine boom. Cutting vills in the transition to colonial and moving all of them to wood to drop more shrines. The idea is that this way your shrine count is higher early on an...
by Garja
Yesterday, 17:16
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

I'm not a fan of 300w honestly. I'd prefer a solid 2v. But I agree, if anything, that the value of the cards for Asian civs should be considered in the light of their practical use before anything else. Since Asian civs always end up with more eco than other civs by the time they hit colonial (at le...
by Garja
Yesterday, 17:07
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

How can a start where you have to gather 50w and still have 75c left and then have to age with 800f be good? You buy the wood obviously. So it's only 50g to gather and actually less than that with a coin treasure. You also spare 50w in the process and your first shrine should be up a little earlier...
by Garja
Yesterday, 15:02
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

I agree with most except that you can go 2v (and and market if 100g start) and Toshogu, not necessarily Tori.
by Garja
Yesterday, 14:16
Forum: Strategy
Topic: MU of the week: Germans versus French on Cascade Range!
Replies: 21
Views: 500
Flag: Italy

Re: MU of the week: Germans versus French on Cascade Range!

it takes 11 musks to.kne shot a dopp, with 4.5 speed they close up quite well
by Garja
19 Feb 2018, 16:57
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

Nah. Japs can "hold" Brits just as many times Brits manage to kill Japan before it gets out of control, if not more. I'd say the only civs that Japan really struggle to handle are India, Aztecs, Russia, maybe Iro and Otto still. Semi FF civs with shrine hunting + age up can be gnarly, but ...
by Garja
19 Feb 2018, 14:06
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

Safer resources is indeed an indirect nerf to originary Japan, a legit one of course.
More hunts however is not necessarily bad for Japan because of better shrining.
I agree that reverts of old nerfs should always been looked first when considering buffing a civ.
by Garja
19 Feb 2018, 12:46
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

It would be OP alone with the shogunate , imagine with any wonder.
by Garja
18 Feb 2018, 20:29
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

Yep, and shogunate bug.
Anyway, it is indeed possible to make other wonders more viable but, as I said, the moment they become viable the buff is too big. For example shogunate could be a viable colonial wonder if it provided a daimyo instead of the XP but that would be too good.
by Garja
18 Feb 2018, 19:57
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

In current meta I think shogunate to fortess is better. Half a card, daymio and cheaper units is better than unit buff and 6 yumi
by Garja
18 Feb 2018, 18:46
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

How about decreasing Shrine cost by 5w? Reasonable, but probably too good. I mean, are we straight up assuming Jap is really struggling that much to deserve an actual generic buff? We can test that. We might as well buff shrines base gathering rates slightly and increase the cost of tempo reforms (...
by Garja
18 Feb 2018, 18:36
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

+50 export doesn't encourage any specific playstyle. Could be used with classic port cons shrine boom to get besteiros out sooner, or with jap consulate to get military rickshaw earlier. It probably also makes Spain consulate techs a bit more viable. It is just a small buff I could see myself making...
by Garja
18 Feb 2018, 18:32
Forum: Strategy
Topic: COLLET FOOD ON HUNT NEED EXPLANATION
Replies: 9
Views: 180
Flag: Italy

Re: COLLET FOOD ON HUNT NEED EXPLANATION

test stuff in scenario editor
by Garja
18 Feb 2018, 18:06
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

Well that would be for the sake of buffing (or increase options if anything), not because the civ actually needs it to be competitive? Unless you buff other wonders to the point it is too much, I don't see them being viable competitively in colonial. I would like to play Japan with 250 export from T...
by Garja
18 Feb 2018, 14:21
Forum: ESOC Patch Discussion
Topic: Make your EP4 tiers list
Replies: 44
Views: 909
Flag: Italy

Re: Make your EP4 tiers list

First bias shouldn't be a thing because players tend to play against others of the same level. Also the statement that they're more popular at lower level of skills is questionable in the first place. Second bias might be a thing. However I don't see evidence of said players necessarily playing one ...
by Garja
18 Feb 2018, 14:15
Forum: ESOC Civilizations Discussion
Topic: British Discussion Thread
Replies: 278
Views: 8833
Flag: Italy

Re: British Discussion Thread

I agree with you Jerom although I want to specify something. Map dependancy on EP is probably both a bit overrated and also a factor that gets smaller the more balance gets better. Simply smoothening extreme type of play (both eco or aggressive play) opens up for different option for every civ. On E...
by Garja
18 Feb 2018, 13:55
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 677
Views: 20617
Flag: Italy

Re: Portuguese Discussion Thread

man early colonial is gonna suck so hard for port if u have a cass change compensated for 100f vills, main reason why theyre not competitive on re is due to being unable to get a decent setup, granted it does scale quite hard but its like japan but jap isnt exactly op either Main reason is that map...
by Garja
18 Feb 2018, 13:45
Forum: Strategy
Topic: MU of the week: Germans versus French on Cascade Range!
Replies: 21
Views: 500
Flag: Italy

Re: MU of the week: Germans versus French on Cascade Range!

Huss+mm shouldn't clean it up at high level of play because the rushing player is not overcommitting and his micro is going to be up to the task. Then if cav start player doesn't succeed in punishing a proxy start he will be without map control and with more res sunk due to the cav start. I agree wh...
by Garja
18 Feb 2018, 13:36
Forum: Strategy
Topic: MU of the week: Germans versus French on Cascade Range!
Replies: 21
Views: 500
Flag: Italy

Re: MU of the week: Germans versus French on Cascade Range!

Lack of TP is worse for Germans but traditionally Germans have better early colonial play thanks to free ulhans and in general more impactful shipments. I'm talking about stuff like tower rushing of course, not passive eco play. French have muskets and cdbs for later but I think as long as Germans c...
by Garja
18 Feb 2018, 13:25
Forum: General
Topic: EP poll #7
Replies: 33
Views: 809
Flag: Italy

Re: EP poll #7

Given some recent circumstances, I think the underlying axioms of EP balancing process should be revisited. In particular I think these rules should be seriously considered: 1) Changes should aim to keep consistency intact as much as possible. Consistency is a proxy of balance so anything that break...
by Garja
18 Feb 2018, 12:40
Forum: ESOC Civilizations Discussion
Topic: British Discussion Thread
Replies: 278
Views: 8833
Flag: Italy

Re: British Discussion Thread

Xbow buff would simply be a revert of previous nerf. A simple tweak of numbers, nonetheless.Water changes is something completely different. Those are just two examples. Reworking a civ would be an even a more extreme example. Anyway, I think adoption will still be a thing on DE. They're not going t...
by Garja
18 Feb 2018, 12:05
Forum: ESOC Civilizations Discussion
Topic: British Discussion Thread
Replies: 278
Views: 8833
Flag: Italy

Re: British Discussion Thread

If DE ever comes out and they ask for input I very much hope we will provide something way more minimalistic than the EP.
by Garja
18 Feb 2018, 11:29
Forum: ESOC Civilizations Discussion
Topic: Japanese Discussion Thread
Replies: 474
Views: 14174
Flag: Italy

Re: Japanese Discussion Thread

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