Search found 3644 matches

by Garja
22 Nov 2017, 10:22
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Exactly.
Except I do care about the fairness of the map which is the whole point of this thread.
by Garja
21 Nov 2017, 23:09
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

lol
by Garja
21 Nov 2017, 22:17
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

I think you didn't get my point.
by Garja
21 Nov 2017, 21:59
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Doesn't seem like a big deal to me. Rehosts should be avoided if possible, but it's not the end of the world if a caster makes a bad rehost call. It doesn't take more than 1-2 mins of the players/viewers time. It's not just that. It's preventing certain spawns to happen. Basically it's a tendency t...
by Garja
21 Nov 2017, 17:42
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Cool, just don't cast my games thx
by Garja
21 Nov 2017, 17:10
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Riki's map mostly have fixed resources. When it's not fixed is mirror. Mirror ensure fairness but comes with drawbacks such as knowing exactly where opponent resources are without scouting. Also doesn't work too well on maps that have unique layouts. Also the advantage of letting res place randomly ...
by Garja
21 Nov 2017, 17:03
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Reread your sentence please :chinese: Anyway, all this hunt counting it's quite bs honestly. Stuff like 4th hunt etc. means you're talking about midmap and 20 minutes into the game. Thing is if you want different resource patterns to happen you either code every pattern singularly or just give a deg...
by Garja
21 Nov 2017, 16:37
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

No. What makes those maps great is the layout and the fact that resources can spawn with different patterns (less so on patagonia). Obviously they need some fixes since there isn't even a coded starting hunt (and Patagonia has 4 animals only lol) but when they spawn correctly they are good. Patagoni...
by Garja
21 Nov 2017, 14:54
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

I made new maps because they're better than fixed RE maps in several ways, where more fair/consistent resources is just one factor.
by Garja
21 Nov 2017, 14:39
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Ahah see the point, you're just an asshole and don't know shit. Patagonia and bayou with fixes have been used in old FPs and they're great maps, better than GP, silk road, himalaya or other RE maps popular nowadays. Bayou is also one of the best maps when it spawns with starting hunts. And the reaso...
by Garja
21 Nov 2017, 14:30
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Bullshit. I don't complain about "a missing hunt" or "a missing mine". Occasionally it can happen but it's a clear map bug. Here we are talking about totally normal spawns with resources just played a bit asimmetrically. Honestly I've been always wary from caster rehosts having b...
by Garja
21 Nov 2017, 13:55
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

TY for doing that, I was too lazy to edit the images. 2nd spawn is perfectly fine. Randomness is the best thing of this game. Thank you for not reading the post anyway. ok so lets play all games on RE bayou, sonora and patagonia from now on! We played those maps for 10 years? And btw when they spawn...
by Garja
21 Nov 2017, 13:46
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Or maybe just learn to play the damn game and din't be spoiled because your closestt 3 hunts are 5 tiles farther than the opponent ones. I don't think I've had problems to "learn the damn game", especially not if you look at the history of my games against you :o Anyway it's just ridiculo...
by Garja
21 Nov 2017, 12:54
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Or maybe just learn to play the damn game and din't be spoiled because your closestt 3 hunts are 5 tiles farther than the opponent ones.
by Garja
21 Nov 2017, 01:48
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

The entire problem is that garja insists on having gamebreaking random elements in the maps. Maybe its fine for ladder games, but some of these inbalanced are really giving an unfair advantage to one player. It seems silly to be annoyed by rehosts when you are literally the one causing them. To be ...
by Garja
21 Nov 2017, 01:34
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

I wouldn't say queen's post is irrelevant either. Nonetheless not everyone can be expected to read an essay on resource distribution - and she makes a good point. A caster should have the time to read an essay on resource distribution given the responsibility of rehost calls. You're literally stati...
by Garja
20 Nov 2017, 17:26
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

Re: On the resource checking...

Randomness is the best thing of this game.
Thank you for not reading the post anyway.
by Garja
20 Nov 2017, 17:18
Forum: Information and Discussion
Topic: On the resource checking...
Replies: 85
Views: 1348
Flag: Italy

On the resource checking...

Often I've seen casters make questionable (to say the least) rehost calls based on supposed bad resource distribution. I think it's about time to discuss general guidelines for map rehosting based on resource unbalances. First of all it's important to notice that maps are not all identical so res di...
by Garja
20 Nov 2017, 13:39
Forum: ESOC Patch Discussion
Topic: Bug Fixes for the ESOC Patch
Replies: 366
Views: 13644
Flag: Italy

Re: Bug Fixes for the ESOC Patch

Yaks , cows, llamas and water buffalos give 0.3 xp/sec at sacred field. Goats 0.25 and sheeps 0.22. Anyway it isn't really viable except in team or in treaty. Might be okish in 1v1 on no TP maps with very lucky herdable count. Also there is a tech that improves the xp rate slighty and also worth men...
by Garja
20 Nov 2017, 10:58
Forum: ESOC Patch Discussion
Topic: Bug Fixes for the ESOC Patch
Replies: 366
Views: 13644
Flag: Italy

Re: Bug Fixes for the ESOC Patch

Ye xp trickle is defnitely better altho on EP maps is not that relevant.
by Garja
20 Nov 2017, 09:43
Forum: ESOC Patch Discussion
Topic: Bug Fixes for the ESOC Patch
Replies: 366
Views: 13644
Flag: Italy

Re: Bug Fixes for the ESOC Patch

values are (or should be) 0.1 and 0.3 respectively. At least for cows, maybe it's different for other animals.
Therefore it takes about 7-8 cows to equalize sacred field and the average TP (200w for 1.2 xp/sec and 250w for 1.4-1.6 xp/sec).
by Garja
19 Nov 2017, 23:07
Forum: ESOC Patch Discussion
Topic: Bug Fixes for the ESOC Patch
Replies: 366
Views: 13644
Flag: Italy

Re: Bug Fixes for the ESOC Patch

sacred field is basically a stronger TP that costs 250w. It takes 7 cows to be worth it.
by Garja
19 Nov 2017, 22:16
Forum: ESOC Patch Discussion
Topic: Bug Fixes for the ESOC Patch
Replies: 366
Views: 13644
Flag: Italy

Re: Bug Fixes for the ESOC Patch

80% means that each animal gives 0.18 xp/s instead of 0.10 xp/s.
by Garja
18 Nov 2017, 19:57
Forum: ESOC Talk
Topic: who is the joke of esoc?
Replies: 11
Views: 357
Flag: Italy

Re: who is the joke of esoc?

IAmSoldieR wrote:Isn't there usually a garja option?

:dry:
by Garja
17 Nov 2017, 17:06
Forum: Strategy
Topic: skirm / goon micro
Replies: 57
Views: 1302
Flag: Italy

Re: skirm / goon micro

More like I'm stressing that the overall dps of skirm goon ends up being higher than musk huss despite hand cav being generally more damage dealers than ranged units. I'm aware it matters in the counter system. I'm just pointing out that since huss don't have a multiplier they're not so good at coun...

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