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by Mahoke87
16 Jan 2017, 17:57
Forum: User-created Content
Topic: Trigger help - Online Army Create
Replies: 7
Views: 1281
Flag: Belgium

Re: Trigger help - Online Army Create

Hello again,

I really feel like the engine AOE3 runs on is a bit too old for a custom map.
The units seem to be lagging etc.
How come there isn't any new RTS like AOE is out there since ages...

*sad face*
by Mahoke87
15 Jan 2017, 09:27
Forum: User-created Content
Topic: Trigger help - Online Army Create
Replies: 7
Views: 1281
Flag: Belgium

Re: Trigger help - Online Army Create

Hey Musk, I got it running but I didn't explain it properly in the thread before. Army Create Player 1 -> Army convert to Player 5 And a second looping trigger is moving the Army from Player 1 to the waypoint. Runs great :) Here's 2 editor pictures whats going down m You buy units to attack the othe...
by Mahoke87
14 Jan 2017, 20:08
Forum: User-created Content
Topic: Trigger help - Online Army Create
Replies: 7
Views: 1281
Flag: Belgium

Re: Trigger help - Online Army Create

For the record, Army Create for a Computer doesn't work online. I'm currently using an Army Create Player 1 -> Army Conver to Player 5 (Computer) and then moving the army. This seems to be working. I'm getting quite some views but 0 reply's. Is the AOE3 Editor scene dead or am I on the wrong forum f...
by Mahoke87
12 Jan 2017, 21:32
Forum: User-created Content
Topic: Trigger help - Online Army Create
Replies: 7
Views: 1281
Flag: Belgium

Trigger help - Online Army Create

Hello everyone, for a map I'm currently working on I need to create a unit, send it from spawnpoint A to end of the line B. The players shouldn't be able to control these units. I tried : Army deploy/move Player 5 : Works great offline, doesn't do anything online. Google confirmed. Army deploy/move ...
by Mahoke87
09 Jan 2017, 22:13
Forum: General
Topic: Custom Scenario testing / develop
Replies: 6
Views: 445
Flag: Belgium

Re: Custom Scenario testing / develop

So, small update seeing I got a little bit of interest going on here so far: You have to defend a path, you have ranged units standing on top of the cliffs and enemy units run between over the path. Players decide what unit is spawned to defend / attack with a eco system behind it. - Created a syste...
by Mahoke87
08 Jan 2017, 18:32
Forum: General
Topic: Custom Scenario testing / develop
Replies: 6
Views: 445
Flag: Belgium

Re: Custom Scenario testing / develop

Hey WickedCossack,

Yeah Nexus Wars exactly. That's pretty easy to set up. But as I mentioned earlier, balancing it is harder.
Especially since I'm new to AOE3, I never bothered it in my youth.

I started working on a 'Line Tower Wars' map now :) We'll see!
by Mahoke87
08 Jan 2017, 09:46
Forum: General
Topic: Custom Scenario testing / develop
Replies: 6
Views: 445
Flag: Belgium

Re: Custom Scenario testing / develop

Hello, the second idea does excist. Wolloseum / New Collo World is what people seem to be playing currently. But, it's a bit annoying that if people don't get kills they don't get upgrades and no chance with a bowman vs an elephant fx. Hence why I believe it's a good idea to do random events, giving...
by Mahoke87
08 Jan 2017, 00:49
Forum: General
Topic: Custom Scenario testing / develop
Replies: 6
Views: 445
Flag: Belgium

Custom Scenario testing / develop

Hello everyone, I'm looking for ideas for a new custom map. I've got a few ideas playing : - 2vs2, both teams have to get ranged units on top of the cliff and player 5 enemy units run through the cliff. You can upgrade your defenses, or send more units towards the enemy team as P5 spawn. This will i...

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