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Go to advanced search- 10 Nov 2018, 05:16
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
I remember the discord voice chat with Ryan and Mike when they realized they can pull skirmishers with uhlans for 6.5 speed and hearing "this is huge, we can't tell anyone." I'm not sure which event was ongoing then, but both were still in it. I bet neither won. ~2 years ago. Haha, good t...
- 10 Nov 2018, 02:29
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
If you want proof that it was intended, here's a post from an Ensemble employee about the pull mechanic and the snare mechanic on heavengames back in 2005: https://cdn.discordapp.com/attachments/235241521157242881/510641452896878592/unknown.png Heavengames thread is here: http://aoe3.heavengames.com...
- 10 Nov 2018, 02:17
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
I guess I honestly can't comprehend what you're trying to argue at this point :/
It's not free. I've already explained the limitations, and in return for speeding up your units it does slow down the units pulling them, albeit very slightly.
It's not free. I've already explained the limitations, and in return for speeding up your units it does slow down the units pulling them, albeit very slightly.
- 10 Nov 2018, 02:06
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Nice you've both just completely, and seemly intentionally, ignored my point and brought up a piece of irrelevant information that's been brought up over and over and over again. Why does anything happen in the game? Because its coded in the game. No shit Sherlock. I didn't ignore your point. Your ...
- 10 Nov 2018, 01:35
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
The reason why the "pull trick" is like alt d and why it lumped it in is because it breaks the rules of the game. In aoe3 you have constant stats. Thats just the way the game works. ...except that max running speed is a stat that's coded onto every single unit in the game to be 50% higher...
- 10 Nov 2018, 00:14
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Alt-D on the other hand... everything screams that this is not only unintended, but also feels very gimmicky. Why should changing your dead explorer from ranged stance to melee stance (there's not even an option on the UI for this while he's dead) make him stand up? Why does he stand up instantaneo...
- 09 Nov 2018, 21:25
- Forum: General
- Topic: Rewarding Aggressive Play
- Replies: 112
- Views: 3452
- Flag:
Re: Rewarding Aggressive Play
So even if the other civ has eco options you mean?
In that case I think the meta would definitely result in a passive playstyle for Russia's opponent?
In that case I think the meta would definitely result in a passive playstyle for Russia's opponent?
- 09 Nov 2018, 21:21
- Forum: General
- Topic: Would you like a winter or spring tournament?
- Replies: 89
- Views: 2717
- Flag:
Re: Would you like a winter or spring tournament?
I kind of understand where GUA is coming from. Weekend tournaments, invitationals, and other events are not always open to everyone to compete in all the time, and the competition doesn't always feel the same. As a player I totally get how it would be a bit de-motivating.
- 09 Nov 2018, 21:14
- Forum: General
- Topic: Rewarding Aggressive Play
- Replies: 112
- Views: 3452
- Flag:
Re: Rewarding Aggressive Play
That's not what I said at all really (maybe I'm missing some context, I only read the last few posts prior to that one?). My point is that the meta will always naturally evolve to playing more passive than your opponent to abuse defender's advantage and squeeze out an advantage later for some kind ...
- 09 Nov 2018, 21:04
- Forum: General
- Topic: Rewarding Aggressive Play
- Replies: 112
- Views: 3452
- Flag:
Re: Rewarding Aggressive Play
That's not what I said at all really (maybe I'm missing some context, I only read the last few posts prior to that one?). My point is that the meta will always naturally evolve to playing more passive than your opponent to abuse defender's advantage and squeeze out an advantage later for some kind o...
- 09 Nov 2018, 20:58
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
It doesn't; I'm actually usually the first to get really annoyed by that argument. It just doesn't feel natural and doesn't fit well into the game. If I kill your explorer, it should remain dead until rescued when it's reached the appropriate hp or been ransomed. Imagine if changing your stance also...
- 09 Nov 2018, 20:47
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Reviving your explorer with a single button is not a game feature; it's stupid, unskillful, and abusive. And that's the end of the discussion on that one. What a stupid attitude, sorry but this behaviour is so offensive. You don't even want to consider stepping out of your own bias to hear some oth...
- 09 Nov 2018, 20:35
- Forum: General
- Topic: Rewarding Aggressive Play
- Replies: 112
- Views: 3452
- Flag:
Re: Rewarding Aggressive Play
I don't see what other reasons GS can really give you u845 . It's a logical progression. You could try to argue that there are situations in the game where this isn't true, maybe? Such as on maps like Cascade Range, or Klondike, etc. Except, even if aggression is a lot stronger because of the lack o...
- 09 Nov 2018, 20:05
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Fine, I can understand the attitude thing. The whole "end of discussion" thing was a bit off-putting. Sorry for that. However, Alt-D as a topic of discussion does not have a lot of depth to it and I think I've seen pretty much every possible argument for it to be a legit game-mechanic and ...
- 09 Nov 2018, 19:49
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
u604 if it's not easy to use in a real game, doesn't that mean that it doesn't favour the weaker player? At least that's the argument I've been hearing from most people who don't like it. That and the argument that its primary use is to correct "mistakes." I personally don't agree with th...
- 09 Nov 2018, 19:29
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Reviving your explorer with a single button is not a game feature; it's stupid, unskillful, and abusive. And that's the end of the discussion on that one. What a stupid attitude, sorry but this behaviour is so offensive. You don't even want to consider stepping out of your own bias to hear some oth...
- 09 Nov 2018, 19:05
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Reviving your explorer with a single button is not a game feature; it's stupid, unskillful, and abusive. And that's the end of the discussion on that one.
- 09 Nov 2018, 02:34
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
That sounds like a potential problem with skirm/goon, not the pull trick.
- 09 Nov 2018, 01:42
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Oh please, the game is hardly any different as a result of the pull trick: I've been using it for years at this point and there are very few games where it's had enough of an impact to determine the outcome on its own. The 50 unit selection limit is more than enough to keep the mechanic under contro...
- 09 Nov 2018, 01:34
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Yep, Tabben didn't really adapt at all. He was likely planning to just mass seopys regardless of what Kaiserklein did that game. They mislabeled the Gurkha hotkey "Urumi swordsman" for a reason, it's a hint. Clearly the developers did not intend players to actually train Gurkhas, but inst...
- 09 Nov 2018, 01:28
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
I can't see how you can say that it should be changed. Removing or significantly nerfing the pull trick would be the single largest change the game has ever received. Let's be totally frank. The pull trick is one of the only worthwhile micro mechanics in the game that actually requires some thought ...
- 08 Nov 2018, 00:20
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
gibson wrote:Yea its the same thing really just worded differently.
So what's wrong with that? If you think it makes the game easier then I'd have to disagree with you.
- 08 Nov 2018, 00:08
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Thats fair, and at that point the discussion should change to whether it should be in the game. It's certainly not as black and white as alt d. I'd still argue that it shouldn't be, as it is often used to fix mistakes players make. 30 sepoys walking onto your cannons and you dont have units to bloc...
- 07 Nov 2018, 21:07
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Yep, Tabben didn't really adapt at all. He was likely planning to just mass seopys regardless of what Kaiserklein did that game.
- 07 Nov 2018, 21:03
- Forum: General
- Topic: Pull" Trick" discussion
- Replies: 612
- Views: 16494
- Flag:
Re: Pull" Trick" discussion
Nerfing the max speed to 4.5 would make the pull trick essentially useless. Also would break some unit formations: imagine trying to group a bunch of crossbows together with pikemen, the formation would always be broken because the crossbows don't have enough speed to catch up to the pikes. (edit: a...