Search found 1010 matches
Go to advanced search- 29 Sep 2019, 02:36
- Forum: Welcome board
- Topic: Farewell after 14 years!
- Replies: 29
- Views: 1893
- Flag:
- 23 Sep 2019, 18:06
- Forum: General
- Topic: How To Say
- Replies: 76
- Views: 3489
- Flag:
Re: How To Say
Thank you! This will be helpful for those native village videos
- 23 Sep 2019, 12:11
- Forum: ESOC Patch Discussion
- Topic: Rename the Russian musketeers?
- Replies: 62
- Views: 1902
- Flag:
Re: Rename the Russian musketeers?
I don't think it's misleading, Russia's whole schtick is they field lots of weaker & cheaper versions of other units
- 23 Sep 2019, 11:59
- Forum: ESOC Patch Discussion
- Topic: Rename the Russian musketeers?
- Replies: 62
- Views: 1902
- Flag:
Re: Rename the Russian musketeers?
They are still musketeers, I don't think the name should be changed. It's fun to call them ruskets on stream but that doesn't mean we need to change the name
- 20 Sep 2019, 23:38
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
Think of this as some random ideas, I can put something more definitive together soon. I'd like to be involved in the dev process if you'll have me on board [mention]u307[/mention] I'm also starting to think the bottom panel showing 'all units' should home the techs being researched and units & ...
- 20 Sep 2019, 23:14
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
https://cdn.discordapp.com/attachments/569135035844788236/624744608722583570/Ideas.png I got excited and started making something. This is just some random ideas, I'm pretty sure there's better ways of laying things out. It's also not finished, I think where the techs are shown in the bottom right....
- 20 Sep 2019, 19:00
- Forum: General
- Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
- Replies: 61
- Views: 2965
- Flag:
Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
I haven't asked @deleted_user it can start at ~19:20 UK time or the planned 20:30 whichever you prefer
- 20 Sep 2019, 17:04
- Forum: General
- Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
- Replies: 61
- Views: 2965
- Flag:
Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
It's been a bit tough to schedule so I'm hoping someone can volunteer!
Am looking for a someone to play vs Miggo
Am looking for a someone to play vs Miggo
- 19 Sep 2019, 11:04
- Forum: General
- Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
- Replies: 61
- Views: 2965
- Flag:
Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
I'm not sure I can use it anymore haha
Where can I download it? Along with the needed maps?
Where can I download it? Along with the needed maps?
- 19 Sep 2019, 10:37
- Forum: General
- Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
- Replies: 61
- Views: 2965
- Flag:
Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
I did think of this but there aren't any Uix versions of them sadlyyurashic wrote:Oh, no old school mappool? No Siberia -> Saguenay -> Mongolia like it used to be? :)
- 18 Sep 2019, 14:54
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
I would also be down for slightly more zoom if we can get away with it without causing lag
- 18 Sep 2019, 14:31
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
Before I forget, just wanted to mention I'm almost certain holding alt to show HP bars causes lag & the lock button that makes the camera follow a particular unit around also causes lag too
You may have noticed I almost never use those features anymore :(
You may have noticed I almost never use those features anymore :(
- 17 Sep 2019, 20:43
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
New QoL Features: Functionality for ‘Community Games’ If the UI worked for FFAs or lopsided team games, I’m sure Escape would have hosted more of them. Also, I know the community over at SamuraiRevolution would love this functionality. I think it’s worth developing just for them. If you want to be ...
- 17 Sep 2019, 19:56
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
Ideas Based on How I Use the UI: The UI ‘tab’ I display most often is ‘Shipments Sent’. It’s a really useful tool for anyone tuning into a stream halfway through a game. It immediately tells them the story of how the game has played out which makes joining late more accessible. This is important as...
- 17 Sep 2019, 19:54
- Forum: Strategy
- Topic: The Attack Move still overkills! Any better option to kill more than just 2 units??
- Replies: 3
- Views: 369
- Flag:
Re: The Attack Move still overkills! Any better option to kill more than just 2 units??
I suppose they're just really good at microing their units
- 17 Sep 2019, 18:29
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
My suggestion actually has nothing to do with population, I think you've read it wrong It's functionally the units resource cost (converted to score for simplicity) multiplied by upgrades This actually represents strelets way better. But yes, there are still issues for units you can't train e.g., He...
- 17 Sep 2019, 17:51
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
I can see that some upgrades are less effective than others, but I still think this would be an objectively more accurate overall representation of military strength than unit population is. So I don't think it would make things more confusing at all, especially if I was a new player dipping into so...
- 17 Sep 2019, 17:24
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
Military Graphs: Similar to my above post, in addition to military unit population I’d also like to be able to cycle through the following displayed as graphs The total resource value of each players current military units The total resource value of all military units lost The resource value of mi...
- 17 Sep 2019, 16:35
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
^
Yes! Also a button to reset the camera to the default position
Yes! Also a button to reset the camera to the default position
- 17 Sep 2019, 16:20
- Forum: User-created Content
- Topic: UI 3.0 Design Suggestions
- Replies: 136
- Views: 5055
- Flag:
Re: UI 3.0 Design Suggestions
[mention]u63[/mention] & [mention]g11[/mention] Despite feeling like I’ve only just mastered navigating the current version, I’m very excited for an upgrade and have lots of feedback! I’ll make a few different posts on a few different topics to make getting my thoughts out more bite-sized Econom...
- 17 Sep 2019, 14:32
- Forum: General
- Topic: Podcast with Diarouga disucssing balance & features for AoE3 DE
- Replies: 11
- Views: 696
- Flag:
- 17 Sep 2019, 12:14
- Forum: Strategy
- Topic: Halbs as France vs aggressive Ger, Spain?
- Replies: 27
- Views: 1046
- Flag:
Re: Halbs as France vs aggressive Ger, Spain?
Do halbs need a slight buff?
- 16 Sep 2019, 15:48
- Forum: General
- Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
- Replies: 61
- Views: 2965
- Flag:
Zuterjection Smackdown | Sunday 22nd 19:00 GMT
https://i.imgur.com/v54X42U.jpg Hey guys, this Sunday I'll be casting Smackdown with [mention]u422[/mention]. It took a few months to corner him into a set date but we finally found a time that works :flowers: For the first hour or so we'll catch up, talk about life & what's been going on since...
- 15 Sep 2019, 16:03
- Forum: General
- Topic: Podcast with Diarouga disucssing balance & features for AoE3 DE
- Replies: 11
- Views: 696
- Flag:
Re: Podcast with Diarouga disucssing balance & features for AoE3 DE
Maybe I can flex my scenario editor muscles
My time to macro minigame didn't work out :(
My time to macro minigame didn't work out :(
- 15 Sep 2019, 15:39
- Forum: General
- Topic: Podcast with Diarouga disucssing balance & features for AoE3 DE
- Replies: 11
- Views: 696
- Flag:
Re: Podcast with Diarouga disucssing balance & features for AoE3 DE
I like that those cards exist, it gives new players a chance to explore what's on offer strategically and part of learning is figuring out what's good and bad. Also some of these cards could be buffed one day :uglylol: I would however like to see premade 'starter' decks which have all the stuff you ...