@momuuu
I tend to agree. Japan needs small buff. Some ppl suggested small shrine hp buff so they could survive sieges longer. Maybe its a good idea...
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Go to advanced search- 05 Mar 2017, 16:56
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
- 05 Mar 2017, 16:48
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
Re: Newest Edition of ESOC Patch Coming Soon!
Jerom wrote:pecelot wrote:Jerom wrote:The way of the bow nerf is pretty significant in 1v1 pecelot.
Aren't yumi a bit over the top anyways?
Well yeah, but japan early game is also really weak.
Change affects yumi card in age 3, where Japan is pretty strong.
- 05 Mar 2017, 15:50
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
Re: Newest Edition of ESOC Patch Coming Soon!
They should've added small buff to compensate Russia's vill batch price reversal. For example further buff age 3 unit shipments. 6-7 coss first comes in mind.....
- 05 Mar 2017, 15:04
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
Re: Newest Edition of ESOC Patch Coming Soon!
tedere12 wrote:sioux dont have walls tho
Ofc they don't. I didn't said they have walls. I was referring to tepees as aid to Sioux defense. With improved aura range, more hp and hp boost ability they will become good defensive structure if you manage to fight in range of them.
- 05 Mar 2017, 13:18
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
Re: Newest Edition of ESOC Patch Coming Soon!
The thing that bothers me the most is the sioux change, not that it will be imba but because just absolutely changes the civ. The "EP goal" in the start was making a game "like re, but more balanced", with small changes. Even giving sioux steel traps was refused because it would...
- 05 Mar 2017, 13:06
- Forum: News
- Topic: Newest Edition of ESOC Patch Coming Soon!
- Replies: 255
- Views: 14407
- Flag:
Re: Newest Edition of ESOC Patch Coming Soon!
- Iroquois: +100f starting crates - Ok - Germans: Uhlans +5 HP - Ger back re status, which means they will again be very strong if not the strongest. - Portuguese: 85f vills Doesn't change much, I would prefer 90f vills. - Ottomans: Mosque villager upgrades halved in cost - Welcome change, but still...
- 26 Feb 2017, 01:20
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
282 3344 348 Okay let it go. I will continue this mod to be a graphic mod. Will not add any new units or buildings. It will remain completely ESO compatible. Thnx, AOE III really needs good graphics mods, there are already plenty game changing mods. You can add so much diversity to existing units, ...
- 24 Feb 2017, 22:33
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
EAGLEMUT wrote:I guess he means more unique unit skins? Otherwise any completely new units are likely to shake up the balance a lot of course.
Yes, skin is appropriate word. Stats must be the same ofc.
- 24 Feb 2017, 22:12
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
By the way I am working on adding many other fixes like, unique villagers for ottomans, unique textures for the sails of the ships of Indians and Ottomans, adding actual upgrade textures for each unit upgrades ( like the pikeman) and much more. I am planning to add some more unique units and techs ...
- 24 Feb 2017, 21:50
- Forum: ESOC Patch Discussion
- Topic: CIR change — patch notes
- Replies: 34
- Views: 1444
- Flag:
Re: CIR change — patch notes
I don't understand why we should keep this change. It then means that CIR makes your skirms rape any kind of anticav, = you should make it every game because it's op (+50% skirm attack when you focus them correctly). Imo CIR should stay a situational upgrade, against HI heavy civs, not something yo...
- 24 Feb 2017, 19:16
- Forum: ESOC Patch Discussion
- Topic: CIR change — patch notes
- Replies: 34
- Views: 1444
- Flag:
Re: CIR change — patch notes
It's a bug, which should be documented until fixed.
- 23 Feb 2017, 12:53
- Forum: General
- Topic: Graphics Mod for ESOC Patch
- Replies: 15
- Views: 1976
- Flag:
Re: Building Textures mod for ESOC Patch
Another possible problem that should be taken into account is how will these new textures blend with all possible civ colors? It should be tested with all civs that received new textures.
- 23 Feb 2017, 00:32
- Forum: ESOC Civilizations Discussion
- Topic: Russians Discussion Thread
- Replies: 1267
- Views: 48003
- Flag:
Re: Russian Discussion Thread
@__Uhlan__
My point is if you didn't wall off completely coss will find their way in pretty fast. Also price, time it takes to build walls should also be considered, especially if you build em the right way without pillars.
My point is if you didn't wall off completely coss will find their way in pretty fast. Also price, time it takes to build walls should also be considered, especially if you build em the right way without pillars.
- 22 Feb 2017, 22:05
- Forum: ESOC Civilizations Discussion
- Topic: Russians Discussion Thread
- Replies: 1267
- Views: 48003
- Flag:
Re: Russian Discussion Thread
"if you are doing musk/huss" But whatever, I personally think that russia is in quite a good place right now, and any allegation's of OP-ness are mostly due to the relative strength of civs like france and germany being quite low. Maybe their contain is a little too good, and maybe their ...
- 22 Feb 2017, 20:51
- Forum: ESOC Civilizations Discussion
- Topic: Russians Discussion Thread
- Replies: 1267
- Views: 48003
- Flag:
Re: Russian Discussion Thread
"if you are doing musk/huss" But whatever, I personally think that russia is in quite a good place right now, and any allegation's of OP-ness are mostly due to the relative strength of civs like france and germany being quite low. Maybe their contain is a little too good, and maybe their ...
- 22 Feb 2017, 20:37
- Forum: ESOC Civilizations Discussion
- Topic: Russians Discussion Thread
- Replies: 1267
- Views: 48003
- Flag:
Re: Russian Discussion Thread
lol yeah, musks with 2 upgrades auto-„loose" I mean it's a pretty even MU IMO, I've won many and lost some as Brits You rarely send 2 musk upgrades with Brits, except in mirrors. How can you not they're so good You can physically see the results when your steroid-boys dump some Frusket scrubs ...
- 21 Feb 2017, 14:58
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
Tried it, mod is awesome, I really like it. Ni issues so far. I hope there is a small chance to see it integrated in next ep iteration. Maybe size could pose a problem, or replace texture bug occurrence.
- 19 Feb 2017, 15:02
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together? Player with these textures will be able to play with the new textures. I don't understand. For example, if I have these textures installed and opponent doesn't can we play together without OOS problem? Or...
- 19 Feb 2017, 14:31
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
[spoiler=quote]
Outstanding work, it adds so much color and vividness to otherwise bland re textures.
[/spoiler]Omkar_Satapathy wrote:
Dutch Imperial Age
Outstanding work, it adds so much color and vividness to otherwise bland re textures.
- 19 Feb 2017, 14:29
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
Ok, thnx for clarifying. Do all players in lobby need to have these in order to play together? Player with these textures will be able to play with the new textures. I don't understand. For example, if I have these textures installed and opponent doesn't can we play together without OOS problem? Or...
- 19 Feb 2017, 13:41
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
I was referring to game performance. FPS, graphics options, etc..... No it will not affect affect graphics requirements. But it may have slightly larger RAM requirements during the loading screen (may take 5 second extra). Actually it needs to import all building models into the game in order to ma...
- 19 Feb 2017, 00:16
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
They look fantastic, keep up the good work. Will new textures affect overall performance? This is a graphical mod, so it will not affect gameplay. These new textures look really cool and refreshing. I especially like French and Dutch textures. Only thing that could be improvable is that Ottoman hou...
- 18 Feb 2017, 17:00
- Forum: General
- Topic: Buildings Mod?
- Replies: 129
- Views: 6176
- Flag:
Re: Buildings Mod?
[spoiler=quote]
They look fantastic, keep up the good work. Will new textures affect overall performance?
[/spoiler]Omkar_Satapathy wrote:
Dutch Fortress Age. Do they look nice?
They look fantastic, keep up the good work. Will new textures affect overall performance?
- 18 Feb 2017, 16:19
- Forum: Archive
- Topic: Where is Xakops?
- Replies: 20
- Views: 1002
- Flag:
Re: Where is Xakops?
I have scanned it with Malwarebytes, Kaspersky antivirus and Superantispyware and it turned out clean, but yeah his sudden departure from forum was weird and his decision to sell features was not cool. Too bad though, his tool had so much potential.
- 18 Feb 2017, 15:44
- Forum: Archive
- Topic: Where is Xakops?
- Replies: 20
- Views: 1002
- Flag:
Where is Xakops?
Is mentioned guy around anymore, and is it safe to use his tool?