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by Atomiswave
12 Jan 2016, 01:26
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Russia doesn't need anything.... I was reading alot of other FP and changes.. And really Russia is really a good civ if the player knows how to play it.. Reason why you all want the change becasue you are not that good Russia players.. Russia is quite a hard civ you need quite some time to master i...
by Atomiswave
11 Jan 2016, 20:30
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

Mr_Bramboy wrote:Ports need more hunts for one very simple reason. It has to do with their ageup bonus. Try to figure it out yourself.


They also need water to boom faster. So Ports are hunt and water map dependent civ, double nerf by itself.
by Atomiswave
11 Jan 2016, 20:27
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44056
Flag: Serbia

Re: German Discussion Thread

The more I read this thread, the more i begin to understand that Ger is almost impossible to nerf correctly. It's absolutely possible, there are so many ways to nerf a civ. I don't like messing with their civ bonus though, perhaps one of these: Lowering uhlan RR, to make ranged cav a bit better aga...
by Atomiswave
11 Jan 2016, 18:42
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Buff ransack to 100% siege dam, so i could devastate whole base with few strelets in less than a minute. :lol:
by Atomiswave
11 Jan 2016, 14:35
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Uhhhhh, twelve pages already, not all constructive, but judging on number of replies Russia needs will probably receive some tweaks. or it's kinda hard because the community is split on russia. I think it's fine, but the buff really has to be minor imo. Feel like russia would be crazy strong if the...
by Atomiswave
11 Jan 2016, 12:30
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Uhhhhh, twelve pages already, not all constructive, but judging on number of replies Russia needs will probably receive some tweaks. or it's kinda hard because the community is split on russia. I think it's fine, but the buff really has to be minor imo. Feel like russia would be crazy strong if the...
by Atomiswave
11 Jan 2016, 03:06
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Uhhhhh, twelve pages already, not all constructive, but judging on number of replies Russia will probably receive some tweaks.
by Atomiswave
11 Jan 2016, 02:18
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

I don't know about that, their stagecoach semi-ff is very strong, stronger than almost another civ, and their colonial gameplay isn' that bad, but still quite crappy compared to most civs. On non water map? Yeah. There was a game on a few days ago where H20 went 5 stagecoach tp on high plains and o...
by Atomiswave
11 Jan 2016, 02:10
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

Darwin_ wrote:I don't know about that, their stagecoach semi-ff is very strong, stronger than almost another civ, and their colonial gameplay isn' that bad, but still quite crappy compared to most civs.


On non water map?
by Atomiswave
11 Jan 2016, 01:50
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

@Darwin_ If you ask me deck uniqueness is to be preserved as much as possible. Besides, if you rotate so much i guarantee you that no one would play Ports with late game in mind, which will break meta. I don't really think it will change meta that much, because so few people actually play ports I t...
by Atomiswave
11 Jan 2016, 01:48
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44056
Flag: Serbia

Re: German Discussion Thread

I think we do need to nerf tps a bit, 200w is really cheap. Especially on some maps where you get an insane early tp (this doesn't apply only to ger btw, even tho they're the ones getting the biggest benefit from this) For ger I think we need to be careful if we nerf them because as Garja said they...
by Atomiswave
11 Jan 2016, 01:32
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

@Darwin_ If you ask me deck uniqueness is to be preserved as much as possible. Besides, if you rotate so much i guarantee you that no one would play Ports with late game in mind, which will break meta. I don't really think it will change meta that much, because so few people actually play ports I t...
by Atomiswave
11 Jan 2016, 01:13
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

@Darwin_ If you ask me deck uniqueness is to be preserved as much as possible. Besides, if you rotate so much i guarantee you that no one would play Ports with late game in mind, which will break meta. Those changes are good, except i would rather buff organ gun stat wise(speed/hp for example). The ...
by Atomiswave
11 Jan 2016, 00:36
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

I think that cassadors need to be restored to their original nilla stats, or at the very least have their attack or HP buffed. Infantry upgrade cards should be moved much earlier, the attack one and the HP should be age 2, and the attack and Hp one should be age 3. Genitors only gives +4 range. I d...
by Atomiswave
11 Jan 2016, 00:21
Forum: ESOC Civilizations Discussion
Topic: Portuguese Discussion Thread
Replies: 810
Views: 33875
Flag: Serbia

Re: Portuguese Discussion Thread

I think that cassadors need to be restored to their original nilla stats, or at the very least have their attack or HP buffed. Infantry upgrade cards should be moved much earlier, the attack one and the HP should be age 2, and the attack and Hp one should be age 3. Genitors only gives +4 range. I d...
by Atomiswave
10 Jan 2016, 23:58
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44056
Flag: Serbia

Re: German Discussion Thread

The more i read this thread the more i begin to understand that Ger is almost impossible to nerf adequately. Maybe its easier to buff other civs and bring them to Ger level. After reading what incog had to say about it, I actually agree. I think that germans need a little bit of a nerf, still. I wo...
by Atomiswave
10 Jan 2016, 23:26
Forum: ESOC Civilizations Discussion
Topic: Germans Discussion Thread
Replies: 1286
Views: 44056
Flag: Serbia

Re: German Discussion Thread

The more I read this thread, the more i begin to understand that Ger is almost impossible to nerf correctly. Maybe its really easier to buff other civs and bring them to Ger level.
by Atomiswave
10 Jan 2016, 17:38
Forum: General
Topic: End of AOE 3
Replies: 99
Views: 5178
Flag: Serbia

Re: End of AOE 3

Servers will be shut down eventually, we have to accept that fact . But it won't be the end of the world, there is voobly/ranger, private servers..... in any case AOE III will never die!
by Atomiswave
10 Jan 2016, 13:23
Forum: ESOC Patch Discussion
Topic: AI improvements?
Replies: 17
Views: 3653
Flag: Serbia

Re: AI improvements?

Panmaster wrote:NuggetFung is the best AI out there. It trains mortars, builds forward military production and has better card selection. With a few tweaks to the mortar plans it would be even deadlier.
http://aoe3.heavengames.com/downloads/s ... ileid=3694


I will test it asap, thnx.
by Atomiswave
10 Jan 2016, 02:16
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

thebritish wrote:If you are going to buff Russian rush, don't expect from me that i will play the patch or play a single game vs russia


Rush is all they have, late game is mediocre at best.
by Atomiswave
10 Jan 2016, 02:04
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Garja wrote:
Atomiswave wrote:
Garja wrote:You going so far into discussing things that are not necessary.


You would leave Russia in current state right?

Ye or at best +100f.


Something is better than nothing I guess. Btw, Russia is still under sanctions, they need every help they can get. :D
by Atomiswave
10 Jan 2016, 01:34
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

If Ruskies don't receive adequate buff Putler will be mad! :D
by Atomiswave
10 Jan 2016, 00:20
Forum: ESOC Civilizations Discussion
Topic: Russians Discussion Thread
Replies: 1267
Views: 48070
Flag: Serbia

Re: Russian Discussion Thread

Garja wrote:You going so far into discussing things that are not necessary.


You would leave Russia in current state right?
by Atomiswave
10 Jan 2016, 00:01
Forum: ESOC Patch Discussion
Topic: Naval units balancing?
Replies: 14
Views: 996
Flag: Serbia

Re: Naval units balances?

britishmusketeer wrote:
zoom wrote:It doesn't. I never said it does.

You disagreed with me when I said that warships are too strong vs land units, then agreed with me when I said it doesn't make sense that they don't lose to anything


Town centre fire, towers, culvs, falcs? Or you mean 1v1 vs other ships?
by Atomiswave
09 Jan 2016, 23:59
Forum: ESOC Patch Discussion
Topic: Naval units balancing?
Replies: 14
Views: 996
Flag: Serbia

Re: Naval units balances?

britishmusketeer wrote:
Atomiswave wrote:Monitor was tweaked in ep, what do you guys think do more naval units need nerfs/buffs?

Yeah warships are too strong vs land units.


I fully agree, but look at their price.

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