Search found 85 matches
Go to advanced search- 24 Jan 2017, 04:10
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
I'm not sure what you mean by playable in the client. It requires the base game, and to switch between the normal game and the mod you have to exit and restart. It's good to know you'd want to play the mod. I've always liked watching your videos. Next week may be a better time to download it anyway ...
- 20 Jan 2017, 01:57
- Forum: Archive
- Topic: Comptia A+ Certification and Others
- Replies: 7
- Views: 341
- Flag:
Re: Comptia A+ Certification and Others
I need to start studying for mine. But I'm too lazy to haha. Was the A+ test hard?
- 20 Jan 2017, 01:37
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
Multiplayer is supported, it's actually the only thing supported atm as we haven't done any AI editing.
Howlingwolfpaw, what problems are you having installing it?
Howlingwolfpaw, what problems are you having installing it?
- 05 Jan 2017, 22:06
- Forum: User-created Content
- Topic: Successfully imported models from AOM:EE
- Replies: 12
- Views: 1105
- Flag:
Re: Successfully imported models from AOM:EE
How did you do this? I've tried but ran into issues with it. Is there any way with the units now? I'd still assume no because of the formats.
- 26 Dec 2016, 22:02
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Hey Durokan. Noticed that the Oasis map is very small. Especially where players start out in. Could you make it a decent amount bigger so players could have a reasonable sized base where they start? Feels too cramped. Also, is there a fix the frame rate drop around the mountain and the edges of the ...
- 25 Nov 2016, 00:12
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Hey Durokan, still doing maps? I thought of another idea if you are still working on these :) Map Name: Zagros Map Size/Player Count: Scalable Resources Hunts: Deer. A decent amount Mines: Good amount of gold mines Forests: Forests, but in small clumps, across map Herdables: Sheep Treasures: None Id...
- 24 Nov 2016, 23:58
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
Hey guys. Made a video on youtube also. Gameplay of Assyrians and Romans to follow.
[video]https://www.youtube.com/watch?v=YeGNXBTUYDI&t=2s[/video]
[video]https://www.youtube.com/watch?v=YeGNXBTUYDI&t=2s[/video]
- 11 Sep 2016, 23:13
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
To the top with some new images
- 30 Jul 2016, 14:28
- Forum: User-created Content
- Topic: Unlimited towers , what code to change ?
- Replies: 2
- Views: 4120
- Flag:
Re: Unlimited towers , what code to change ?
<BuildLimit>7</BuildLimit> You'd remove this line in the protoy.xml file. It's under outpost (Unit ID 429) If you wanted to make a fort buildable, you could use the same code as used for the Russian musketeer fort card. <Tech name ='HCXPNationalRedoubt' type ='Normal'> <DBID>3461</DBID> <DisplayName...
- 03 May 2016, 02:52
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
Thanks so much for the work Durokan, you saved me a bunch of time that I could focus on working on the mod without making maps, I'm planning on posting the images of the maps, and glad you like it iNcog, it's coming along well. If anyone wants to play test when it gets to that time I'm looking for p...
- 27 Apr 2016, 23:57
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
notification This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me? Map should be finished soon Could you use cliff_edge_son or cliff_top_tex for the desert? Also is that how the final map wo...
- 27 Apr 2016, 23:22
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
I've updated this thread, new images and descriptions. When is the mod coming out? I hate this answer, but when it's done, right now there are still more buildings to make, cards for decks, avatars to redo, buildings to lower polygon counts, changing the natives, etc... But like I said in the origi...
- 27 Apr 2016, 23:18
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
notification This is what the textures look like currently on the map. I know it says desert, but I don't know which I should use. Would you mind picking a texture set for me? Map should be finished soon Could you use cliff_edge_son or cliff_top_tex for the desert? Also is that how the final map wo...
- 24 Apr 2016, 23:07
- Forum: User-created Content
- Topic: Age of Empires 1: HD Edition Release v2.0
- Replies: 102
- Views: 16181
- Flag:
Re: Age of Empires 1: HD Edition
I've updated this thread, new images and descriptions.
- 30 Mar 2016, 18:46
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Hey Durokan, I've got another request if you're still doing these. Map Name: Oasis This map is based off the Age of Empires 1 Map: Oasis. Map Size/Player Count: It should scale Dynamically (it allows FFA, 1v1, 2v2, 3v3, 4v4. No OBS.) OR it should be for any 1 of the following: 1v1, 2v2, 3v3 with OBS...
- 30 Mar 2016, 18:22
- Forum: User-created Content
- Topic: AoE3 Unhardcode Patcher by danielpereira & kangcliff
- Replies: 28
- Views: 5692
- Flag:
Re: AoE3 Unhardcode Patcher by danielpereira & kangcliff
Anyway you can make it so that you can change the strings for the facts that come up in the ESO top right?
Every time you log in they are reloaded.
Every time you log in they are reloaded.
- 22 Feb 2016, 13:04
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Alright I'll be sure to check it out after work
- 15 Feb 2016, 03:22
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Just made these. http://media.moddb.com/cache/images/mods/1/27/26281/thumb_620x2000/artifactandruins.png Now these can be in the map to make it more authentic and a few more maps can even be made. I see you resolved the "N" problem. Kind of, I actually did a UV unwrap and just made it ver...
- 15 Feb 2016, 02:55
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Just made these.
Now these can be in the map to make it more authentic and a few more maps can even be made.
Now these can be in the map to make it more authentic and a few more maps can even be made.
- 13 Feb 2016, 19:20
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Anyone know anything about this?
https://www.reddit.com/r/GIMP/comments/ ... _an_image/
Seems like no one I know can help me with it.
https://www.reddit.com/r/GIMP/comments/ ... _an_image/
Seems like no one I know can help me with it.
- 13 Feb 2016, 16:08
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Hey Durokan didn't load up the map yet, but looks good from thumbnail. Would it be possible for you to load up AoE1 and look at a map? Anyway I thought of something Jerom said, could you make a convertable building or unit. I think so because the herdables such as sheep and cows change control based...
- 12 Feb 2016, 04:42
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
The light green area on the map doesn't necessarily have to be a mix between grass and desert, it can be a clear boundary. Also the map with the water in the middle should have fish/whales.
- 12 Feb 2016, 03:01
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Map Name: Nile River Map Size/Player Count: It should scale Dynamically (it allows FFA, 1v1, 2v2, 3v3, 4v4. No OBS.) Resources Hunts: Hunts such as elephants, hippos, anything near the nile river. Some hunts in the desert so they player can age up, or berry bushes. Alot more hunts near river and man...
- 12 Feb 2016, 02:01
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Another new map for AoE: HD Edition Map Name: Mediteranean Map Size/Player Count: It should scale Dynamically (it allows FFA, 1v1, 2v2, 3v3, 4v4. No OBS.) Resources Hunts: Hunts such as elephants (I don't know why but it's in original), deer, and berry trees. Mines: Mines near players and in between...
- 08 Feb 2016, 22:38
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 80988
- Flag:
Re: Durokan's Custom Map Workshop
Thanks. Just got to download and try Cedar Forest. Excellent job.