Search found 8555 matches
Go to advanced search- 02 Nov 2018, 12:47
- Forum: Tech Support
- Topic: [Resolved] Failed to join - I tried everything
- Replies: 33
- Views: 2044
- Flag:
Re: Failed to join - I tried everything
Rather than the isp change the router.
- 31 Oct 2018, 13:10
- Forum: ESOC Patch Discussion
- Topic: apaches
- Replies: 41
- Views: 1105
- Flag:
Re: apaches
Ye except that. Except they can also be upgraded twice from cards and autoup to vet. Also you can make way more than a dozen and they're cheaper.
- 31 Oct 2018, 12:49
- Forum: ESOC Patch Discussion
- Topic: apaches
- Replies: 41
- Views: 1105
- Flag:
Re: apaches
If they die and you remake them it's less value from the no pop feature.
To be any decent in age3 they need to be upgraded and the tech for vills is another 300w 300g iirc. They're not very different from like having 10 opris.
To be any decent in age3 they need to be upgraded and the tech for vills is another 300w 300g iirc. They're not very different from like having 10 opris.
- 31 Oct 2018, 01:47
- Forum: ESOC Patch Discussion
- Topic: apaches
- Replies: 41
- Views: 1105
- Flag:
Re: apaches
You can make like 10 of them...
- 30 Oct 2018, 23:25
- Forum: ESOC Patch Discussion
- Topic: apaches
- Replies: 41
- Views: 1105
- Flag:
Re: apaches
The tech was traditionally considered broken, but is it actually?
- 30 Oct 2018, 20:16
- Forum: Information and Discussion
- Topic: Autumn 2018 betting discussion thread
- Replies: 131
- Views: 4944
- Flag:
Re: Autumn 2018 betting discussion thread
There should be a (lower?) cap for betting on the winner. With current rules it was almost impossible for people in the back to catch up with the stack of leaders. Perhaps over a certain amount, it should be set as a percentage of your stack instead of a specific amount.
- 30 Oct 2018, 20:07
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
If you think about it, the dock is a 200w town center without a build limit! ye well sea resources are just not as good as others and the fishing boat limit is somewhat between 16 and 30 due to number of whales and boom efficiency. I think 200w is actually a fair price. Dock is rather expensive for...
- 30 Oct 2018, 13:07
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
I dont think you should be able to know without building a saloon. I'm against giving players free information. I cant understand why. if you had to build your barracks first to know if you have muskets or bow pike this game it would be terrible design, meanwhile, thats exactly how saloon works. Al...
- 30 Oct 2018, 13:04
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
exactly, that s the point of the neg bonus
- 30 Oct 2018, 12:48
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
the neg bonus is so that the other player can take water back/ not lose dock when trying to contest water
- 29 Oct 2018, 21:50
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
The question should be, why buff it in the first place.
- 29 Oct 2018, 17:12
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
In the end trade monopoly is the right answer to excessive use of walls. We could also make it so that counter is shorter every time it is queued (if technically possible).
Wall segments are hard to balance because it's hard to find the boundary between use and abuse.
Wall segments are hard to balance because it's hard to find the boundary between use and abuse.
- 29 Oct 2018, 16:56
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
With 4 units you're very likely to get the unit you want or at least the unit type. And that wouldn't solve the problem with extreme cases of 4x cav.
- 29 Oct 2018, 15:56
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
To u4 's point, the randomness of mercs is quite unhelpful. But I also agree with u6 - static outlaws thematically make sense. So, what do you think of this middle ground - would it be possible to have the map announce the mercs available or add some functionality where pressing 'alt' reveals them ...
- 29 Oct 2018, 14:55
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
Static outlaws are cool. They vary from map to map. Random mercs also make sense imo. We can of course tweak that but I wouldn't mess with that stuff. Why is that? Why not make outlaws random and mercs static? It doesn't make sense to me that the units with the most impact (mercs) are random, while...
- 29 Oct 2018, 14:40
- Forum: General
- Topic: How are saloon units determined?
- Replies: 32
- Views: 1378
- Flag:
Re: How are saloon units determined?
Static outlaws are cool. They vary from map to map.
Random mercs also make sense imo. We can of course tweak that but I wouldn't mess with that stuff.
Random mercs also make sense imo. We can of course tweak that but I wouldn't mess with that stuff.
- 28 Oct 2018, 13:40
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1946
- Flag:
Re: We should get crazy with maps
i know its not intended to have it. but thats what i dont like about it. i think not having space at the back OR the side, is bad. on klondike you kinda have neither. in that regard its kinda similar to a bad spawn of auracania, very long and quite narrow, but the river and cliffs cut you off even ...
- 28 Oct 2018, 13:16
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1946
- Flag:
Re: We should get crazy with maps
i like tibet. klondike needs a bit of tweaking imo. i think the tc's are too close to the edge of the map. you can't really go anywhere to hide, and the hunts in base arent that great. should have a lil bit more space behind tc It is intended to not have that much space behind TC. All ESOC maps hav...
- 28 Oct 2018, 12:56
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
if u do it properly ur up by 3.45. 3.35 if you have luck with tres. obviously you don't need to send 2-3 unit shipments in a row. even 4 kanya 5v/600w variation, though stronger, is still beatable on good maps. also, if you play vs water and walls, even if its a tp map, youre 100% gonna lose by ope...
- 28 Oct 2018, 12:53
- Forum: General
- Topic: We should get crazy with maps
- Replies: 56
- Views: 1946
- Flag:
Re: We should get crazy with maps
Nah we don't need crazy maps. We just need to put players in the condition to play different strats on the existing maps. Right now a good number of maps aren't really that explored. But for real, how funny is it that whenever I tried to make semi-unhortodox maps they have been always criticized (lo...
- 28 Oct 2018, 02:23
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
nah these topics are there since forever. Water in aoe3 just has some flaws that we pretend they don't exist everytime. And walls mechanic is broken too, especially now that everyone delete pillars.
- 27 Oct 2018, 13:23
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: Walls/water discussion
Ye that's why I only have it in tier2 water decks
- 27 Oct 2018, 12:27
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: bai bai
Advanced Docks has been a staple in water decks for AT LEAST the last 2 years. But then again, none of you here play water. 2 years is a stretch. Maybe tit and kynesie did but everyone else, including other water lamers never did since the last year or less. Darwingiovanny, breeze, boneng and other...
- 27 Oct 2018, 12:27
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: work in progress
odd, consdiering that tourney games are the only games where you can guarantee 1) that people are trying and 2) a balanced match I don't understand what you mean with balanced match but anyway, tourney necessarily have lag just because games are streamed by some observer. Also tourney have this civ...
- 27 Oct 2018, 01:06
- Forum: General
- Topic: Walls/water discussion
- Replies: 203
- Views: 5212
- Flag:
Re: bai bai
thats odd, considering that tourney results are the most relevant results To be fair, considering all the shit that inevitably affects aoe3 tourneys I'd say they're the less relevant really. And if not that at least the fact that it is only a bunch of games vs the x1000 games you play outside of to...