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by sdsanft
08 Feb 2016, 17:04
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

Re: What do goons beat?

Is it worth it to make an artillery foundry and a culv just to deal with a 2 falc shipment? If you have time, I think it's always good 1) It gives you an excuse to send 1k wood or 1k gold which is wayyyyyyy more efficient than a unit shipment 2) You only spend 800 resources, which is much less than...
by sdsanft
08 Feb 2016, 15:53
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

Re: What do goons beat?

Is it worth it to make an artillery foundry and a culv just to deal with a 2 falc shipment?
by sdsanft
08 Feb 2016, 04:09
Forum: General
Topic: Amazing Recorded Games for YouTube
Replies: 29
Views: 1280
Flag: Tonga

Re: Amazing Recorded Games for YouTube

Builds, civ overviews, basic and standard strats as well as common MU advice would be great. For instance, in one vid you do a France overview. Quickly go over pros and cons of civ. Then move on to strats and build orders then at the end throw in a little bit of advice for what to do in a mirror and...
by sdsanft
08 Feb 2016, 03:43
Forum: General
Topic: Amazing Recorded Games for YouTube
Replies: 29
Views: 1280
Flag: Tonga

Re: Amazing Recorded Games for YouTube

You should do lower level games where you give advice. These are the types of vids that appeal to the noobs who make up 90% of your audience.
by sdsanft
08 Feb 2016, 03:40
Forum: Archive
Topic: Super Bowl thread 2016
Replies: 10
Views: 350
Flag: Tonga

Re: Super Bowl thread 2016

Bronco defense is too op. I think the ESOC patch really needs to nerd them.
by sdsanft
07 Feb 2016, 20:14
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

Re: What do goons beat?

If the opponent makes falcs and surrounds them with infantry. What do you do. Obviously culvs would wreck, but if you don't have an AF they take to long to make . Generally I just run in with goons and shoot the falcs but is there a better way?
by sdsanft
07 Feb 2016, 03:59
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

Re: What do goons beat?

Well rods and other hand infantry are easy to kite even for me.
by sdsanft
07 Feb 2016, 00:44
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

Re: What do goons beat?

Is it worth it to engage falcs and musks with goons?
by sdsanft
06 Feb 2016, 23:41
Forum: General
Topic: What do goons beat?
Replies: 53
Views: 2381
Flag: Tonga

What do goons beat?

I've got a quick question. What do goons beat and what do they lose to. Obviously they beat cav and lose to RI but what about others. Is it worth it to engage musk with them? What about falcs?
by sdsanft
02 Feb 2016, 05:04
Forum: General
Topic: Cocaine Economic Theory. When to switch to mills from hunts.
Replies: 106
Views: 7409
Flag: Tonga

Re: Cocaine Economic Theory. When to switch to mills from hunts.

The math makes sense, though you forgot a few things. First of all, spending a shipment just to upgrade mills is super undesirable,considering you could instead ship crates or military that offer an instant advantage. The second point is that there are also shipments you can send (furrier I believe)...
by sdsanft
31 Jan 2016, 04:03
Forum: Strategy
Topic: Control Groups
Replies: 37
Views: 2226
Flag: Tonga

Re: Control Groups

Don't click urge icons when training units. Just use hotkeys. Imo spamming the m key is better than spam clicking, and is much faster than having to move your mouse around.
by sdsanft
31 Jan 2016, 00:10
Forum: General
Topic: Where to buy TAD
Replies: 2
Views: 165
Flag: Tonga

Where to buy TAD

hi, I own nilla and like it a lot but I really want to play TAD and TWC. does anyone know the cheapest place to buy TAD or the entire game in one package?
by sdsanft
31 Jan 2016, 00:08
Forum: Strategy
Topic: Control Groups
Replies: 37
Views: 2226
Flag: Tonga

Re: Control Groups

I am not very good, but I use control groups for units and buildings: 1 for explorer, 2&3 for rax/stable, 4 for other (fort, artillery, etc), 5-9 for units. For hotkeys i just use the default ones and i always use them to build buildings and units. Thats what works for me.
by sdsanft
29 Jan 2016, 03:42
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

Ok, first off, I want to say that even though I am Nilla, it is only because I am new and haven't gotten a chance to get TAD yet, so don't criticize me for that. I agree with both sides of the argument. Should there be Nilla strategy guides and threads for people adamant about only playing Nilla? Ye...
by sdsanft
29 Jan 2016, 03:04
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

This is true. A large chunk of players are on Vanilla. The only way to get them to join TAD is to play some Nilla and befriend them. The attitude of disgust and dismissing them only damages the community. I completely agree. If people want the community to grow, they need to embrace all players of ...
by sdsanft
29 Jan 2016, 01:27
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

You can say what you want but the fact is that if people wanted to upgrade to TAD they would've done it by now. Just saying that everyone should switch to TAD doesn't change the fact that half the community still plays Nilla.
by sdsanft
28 Jan 2016, 23:33
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

Also, I only own nilla, and there are a lot of others like me. Whenever I go on to ESo (generally on weekends) there are easily between 1200-2000 people. That is a huge community that basically has no representation in forums like this one. I think we need more nilla players and possibly even a foru...
by sdsanft
28 Jan 2016, 05:00
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

I think this site definitely needs more noobs and newcomers. I am definitely a noob (I heard about the site on inters channel btw) and I feel kind of out of place with all the veterans here. There needs to be an active thread where noobs can get simple advice from experts so newcomers aren't instant...
by sdsanft
27 Jan 2016, 23:35
Forum: Tournament Information & Discussion
Topic: why french so popular now?
Replies: 49
Views: 2504
Flag: Tonga

Re: why french so popular now?

If you want an honest answer though, read goodspeed's guide (http://aoeiii.wix.com/aoex#!resources/cw8g) and read the timings section. The French are capable of performing pretty much any strat, and though they may not be the best at any one strat they can easily adapt to counter anything their opponent throws at them.
by sdsanft
27 Jan 2016, 23:21
Forum: Tournament Information & Discussion
Topic: why french so popular now?
Replies: 49
Views: 2504
Flag: Tonga

Re: why french so popular now?

iNcog wrote:
al6s()


perfect

lol
by sdsanft
27 Jan 2016, 17:18
Forum: ESOC Patch Discussion
Topic: Walls
Replies: 15
Views: 959
Flag: Tonga

Re: Walls

I honestly wouldn't mind making wall segments cost like 25 wood each, and poles 5 wood. I mean look at how many walls you get for 100 wood. Is there a reason NOT to build random walls everywhere? in midgame I do not think so. The only reason people don't use them is because it's time consuming to b...
by sdsanft
27 Jan 2016, 17:06
Forum: ESOC Patch Discussion
Topic: Walls
Replies: 15
Views: 959
Flag: Tonga

Re: Walls

If you make the build time for walls longer and add a build limit, it would make players have to plan when and where to build walls, instead of just building them as a reaction to a raid. It would also make booms more vulnerable, and force players to actually make an army.
by sdsanft
27 Jan 2016, 01:47
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

Small side note on the twitch vs YouTube live debate: Pardon my ignorance as I have zero experience casting, but wouldn't the best of both worlds be to have both YouTube Live *and* Twitch? Maximum exposure. If this isn't possible, I understand. If it is, however, I don't see why there should be a d...
by sdsanft
26 Jan 2016, 23:45
Forum: General
Topic: Hi! I'm noob!
Replies: 27
Views: 2157
Flag: Tonga

Re: Hi! I'm noob!

nusha, I understand what you are going through. I am a total noob too. I started playing ESO on nilla just about a month ago. I have only played a few games (10-20ish) but I'll tell you what I've done. First of all, play against other noobs in both 1v1 and team. You wil have fairly even matches whic...
by sdsanft
26 Jan 2016, 23:23
Forum: General
Topic: Initiatives to attract and keep new players
Replies: 217
Views: 11708
Flag: Tonga

Re: Initiatives to attract and keep new players

iNcog wrote:^That's exactly what interjection does and it has proven its worth!

Exactly, I'm saying we need more people like Interjection, and I think other people need to appreciate how much he does for the community.

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV