Search found 971 matches
Go to advanced search- 24 Aug 2019, 10:27
- Forum: General
- Topic: EP Win Rate Statistics
- Replies: 130
- Views: 4992
- Flag:
Re: EP Win Rate Statistics
I think British should be buffed. Its played a lot and performing very bad.
- 18 Aug 2019, 08:43
- Forum: ESOC Patch Discussion
- Topic: A suggestion for balancing non-TP maps
- Replies: 33
- Views: 934
- Flag:
Re: A suggestion for balancing non-TP maps
If i had to balance them, i would:
-Move tp into age 2
-Buff all civs age 3 politicians cost/research time
This way there is no need for tp to going age 3.
-Move tp into age 2
-Buff all civs age 3 politicians cost/research time
This way there is no need for tp to going age 3.
- 18 Aug 2019, 07:04
- Forum: General
- Topic: Nootka Thread
- Replies: 41
- Views: 1270
- Flag:
Re: Nootka Thread
And they are mostly trash on cost effectivity.
- 15 Aug 2019, 16:02
- Forum: General
- Topic: Fixing Starting Crates
- Replies: 137
- Views: 3043
- Flag:
Re: Fixing Starting Crates
Its easy. I like idea give +100f for all civ as standard.
It should have been fixed like years ago.
It should have been fixed like years ago.
- 15 Aug 2019, 10:21
- Forum: ESOC Patch Discussion
- Topic: EP 7.0.x Beta [RELEASED-LIVE]
- Replies: 429
- Views: 15528
- Flag:
Re: EP 7.0.x Beta [2019-08-15]
Uhlan cost increased from 50f, 100c to 65f, 100c; hitpoints increased from 180 to 190
Was not mentioned. But i guess bounty changed accordingly.
Was not mentioned. But i guess bounty changed accordingly.
- 15 Aug 2019, 10:13
- Forum: ESOC Patch Discussion
- Topic: EP 7.0.x Beta [RELEASED-LIVE]
- Replies: 429
- Views: 15528
- Flag:
Re: EP 7.0.x Beta [2019-08-15]
Some intresting stuffs: Unit Hitpoints = 110 Unit Attack = 10 Unit Rate Of Fire = 1.5 Unit Melee Or Ranged Resistance = 30 Unit Food Cost = 115 Unit Coin Cost = 0 Unit Wood Cost = 0 Power Index = 83.841210 Finished Unit Hitpoints = 265 Unit Attack = 13 Unit Rate Of Fire = 1.5 Unit Melee Or Ranged Re...
- 11 Aug 2019, 11:23
- Forum: General
- Topic: Comanche Thread
- Replies: 55
- Views: 1372
- Flag:
Re: Comanche Thread
Unit Hitpoints = 318
Unit Attack = 15
Unit Rate Of Fire = 1.5
Unit Melee Or Ranged Resistance = 0
Unit Food Cost = 100
Unit Coin Cost = 60
Unit Wood Cost = 0
Power Index = 99.412571
Finished
Unit Attack = 15
Unit Rate Of Fire = 1.5
Unit Melee Or Ranged Resistance = 0
Unit Food Cost = 100
Unit Coin Cost = 60
Unit Wood Cost = 0
Power Index = 99.412571
Finished
- 11 Aug 2019, 10:47
- Forum: General
- Topic: Comanche Thread
- Replies: 55
- Views: 1372
- Flag:
Re: Comanche Thread
Since i dont micro both were placed side of each other. They autofocused their own targets. Probably both group focused as much as other did.
- 11 Aug 2019, 10:44
- Forum: General
- Topic: Comanche Thread
- Replies: 55
- Views: 1372
- Flag:
Re: Comanche Thread
Both focuses.
Its just if the cheaper unit dont focus it might lose because of the unit drop effect.
But if the focusing correct that effect is so minimal its negotiable.
Its just if the cheaper unit dont focus it might lose because of the unit drop effect.
But if the focusing correct that effect is so minimal its negotiable.
- 11 Aug 2019, 10:40
- Forum: General
- Topic: Comanche Thread
- Replies: 55
- Views: 1372
- Flag:
Re: Comanche Thread
14 elit vs 8 ww
If comanche focus its dps its always wins.
If comanche focus its dps its always wins.
- 11 Aug 2019, 09:58
- Forum: General
- Topic: Comanche Thread
- Replies: 55
- Views: 1372
- Flag:
Re: Comanche Thread
Unit Hitpoints = 250 Unit Attack = 16 Unit Rate Of Fire = 1.5 Unit Melee Or Ranged Resistance = 0 Unit Food Cost = 70 Unit Coin Cost = 0 Unit Wood Cost = 80 Power Index = 67.554888 Finished Unit Hitpoints = 500 Unit Attack = 42 Unit Rate Of Fire = 3 Unit Melee Or Ranged Resistance = 0 Unit Food Cost...
- 09 Aug 2019, 11:47
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
50-50 would make them balanced actually.
- 09 Aug 2019, 10:59
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
I wasnt talking about viability. I was talking about units which are worse in every aspects than the other. There is a huge difference between these. In example: Car game: 1. car: turning better, moving faster 2. car: turning worse, moving slower Its bad game design like in AOE3 a lot content like t...
- 09 Aug 2019, 10:12
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
Halberdiers are available to Dutch, French, John Black's Mercenaries (Act II: Ice campaign), Portuguese, and Russians. So far i see only dutch is lacking of musks... Yep, so basically don't make halbs with France, Port and Russia and sometimes you need them as Dutch. Exactly. Thats what sane people...
- 09 Aug 2019, 10:04
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
Halberdiers are available to Dutch, French, John Black's Mercenaries (Act II: Ice campaign), Portuguese, and Russians.
So far i see only dutch is lacking of musks...
So far i see only dutch is lacking of musks...
- 09 Aug 2019, 09:57
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
8 vet musks vs 6 halbs in melee combat
No micro put in each others face.
The results may differ a bit but it sums up the case.
No micro put in each others face.
The results may differ a bit but it sums up the case.
- 09 Aug 2019, 09:20
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
But how many times i said that buffing useless units is not the same as making them op? Its extremist thinking on this case. So afraid of changing things things remains the same: like tashunke prowlers. Are these a unit really? Or halberdiers who lose vs veteran musks who are put into melee combat. ...
- 09 Aug 2019, 09:09
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
I like neither change but would pick -1v over -2 cav. Maybe you can leave Germans alone if exiled prince is being nerfed further? Or other politicians should be buffed... Exiled remains on current research time and others get a pretty big buff on research time. This way civs remains the same strong...
- 09 Aug 2019, 08:36
- Forum: ESOC Patch Discussion
- Topic: "3 Settler Wagons" Shipment Discussion
- Replies: 138
- Views: 4050
- Flag:
Re: "3 Settler Wagons" Shipment Discussion
I like neither change but would pick -1v over -2 cav. Maybe you can leave Germans alone if exiled prince is being nerfed further? Or other politicians should be buffed... Exiled remains on current research time and others get a pretty big buff on research time. This way civs remains the same strong...
- 08 Aug 2019, 19:28
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
The problem only is the tp and notp maps huge difference. Since all changes brings down germany advantages on tp maps, overnerf them on notp maps. TP is a much bigger balance issue which should be solved first. Its unacceptable (for me) that almost all civs if you want to win tied to the map type to...
- 08 Aug 2019, 19:21
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
Why dont just give germany +1 in age 2 +2 in age 3...
And depending on change results it gets back the hp nerf or not.
And depending on change results it gets back the hp nerf or not.
- 07 Aug 2019, 19:27
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
Since 1k coin is equivalent of 10 skimrs add 7 = 17
Others side is 10 jeagers since -3 from uhlan difference.
Its basicly 10 jeagers vs 17 skirms.
Jeagers wins but you also pay for the delay.
Others side is 10 jeagers since -3 from uhlan difference.
Its basicly 10 jeagers vs 17 skirms.
Jeagers wins but you also pay for the delay.
- 07 Aug 2019, 19:11
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
It was the results for cost effectivity. Jaeger - 69 Vet skirmisher - 65 Basicly jaegers a bit stronger, but since they merc they come delayed. And jeagers tend to do better since if only the first line fires in a skirm war, the backline cant shoot which negates number advantage in fights. So basicl...
- 07 Aug 2019, 18:58
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
I think switching from sending 13 jaegers to 7 skirms makes almost no difference in term of civ strenght. It might also buff the civ.
- 07 Aug 2019, 16:05
- Forum: ESOC Civilizations Discussion
- Topic: Germans Discussion Thread
- Replies: 1286
- Views: 44051
- Flag:
Re: German Discussion Thread
Are starting crates fixed in secret pb patch?