Search found 963 matches
Go to advanced search- 15 Oct 2020, 16:04
- Forum: General
- Topic: How was the ESOC team involved in developing DE?
- Replies: 26
- Views: 1517
- Flag:
Re: How was the ESOC team involved in developing DE?
It's a bit sad that you did this work for free but thanks a lot ! I'm really happy I got to contribute to this game in an official(ish) capacity. It's been a dream of mine for a really long time. Hopefully it will be good me professionally as well if I choose to explore game design more. If you got...
- 15 Oct 2020, 15:27
- Forum: General
- Topic: How was the ESOC team involved in developing DE?
- Replies: 26
- Views: 1517
- Flag:
Re: How was the ESOC team involved in developing DE?
Hey people, How did all of this work out? Did MS simply 'steal' balance changes and maps? The same obviously goes for maps... In my answer I'm not going to mention anyone else out of respect for privacy and potential for lashback about more restrictive NDA's. I think I'm in the clear to talk about ...
- 15 Oct 2020, 03:15
- Forum: User-created Content
- Topic: Durokan's DE Custom Map Workshop
- Replies: 9
- Views: 1442
- Flag:
Durokan's DE Custom Map Workshop
I am creating this thread to host custom map requests and resources for DE similar to my RE thread over here: https://eso-community.net/viewtopic.php?f=33&t=4748 . I'm not sure exactly what I'll be doing in regards to this but also felt that it was appropriate to create since I've done a ton of ...
- 15 Oct 2020, 02:36
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
[mention]u430[/mention] Ozarks is mostly fine. New England is mostly fine but hunts tend to spawn a bit too close to the ponds. In general hunts seem to have lax constraints on where they an spawn. Lot of maps have hunts spawning on top of cliffs (e.g. Dakota). Also can you check the constraint on ...
- 15 Oct 2020, 01:37
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
I get that. Weird that unknown wasn't upgraded to "unknown fixed". I thought riki made that version himself. Maps had to pass QA and it's really hard to guarantee that all of their spawn requirements are met on unknown given how random it is. I think they were not met 100% of the time and...
- 15 Oct 2020, 01:33
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
It is a relatively complicated situation not easily explained in a few sentences over the forums, but I do in part agree. Not fully though.gibson wrote:Lol you put in work for stuff going directly into DE without getting paid? Thats pretty shitty of them.
- 15 Oct 2020, 01:23
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
My issue on Amazonia was with the market. On GP the issue is with the tp socket and all your in base res essentially. Sometimes your mines are ridiculously far, next game it’s your trees, next is your tp socket is too close. Ask Greatscythe for more details on how the spawn can be whack. :kappa: “G...
- 15 Oct 2020, 00:50
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
[mention]u430[/mention] part of the issue with sometimes not getting a starting hunt or the hunts being too far is because the TC spawn isn’t fixed. This is why on GP or Amazonia for example you have the tp socket or starting market literally touching your TC. On Bayou you still sometimes don’t get...
- 15 Oct 2020, 00:17
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
Many map are not clearly better than RE. Yukon, NE and ozark for what i have seen. Could you be more specific about the issues you have with those maps? He means they have still few herds. Gotcha ok. They should be much more consistent with the balance of hunts. Was a design decision to leave them ...
- 15 Oct 2020, 00:03
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
Could you be more specific about the issues you have with those maps?chronique wrote: Many map are not clearly better than RE. Yukon, NE and ozark for what i have seen.
- 15 Oct 2020, 00:00
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
Hunts are sometimes too far, the middle pond is a nightmare, idk I hate the map but that's subjective Gotcha ok. Is there anything different about the middle pond aside from the fact that it always spawns on the center variation? Which hunts? just kinda fix them in general? More specific info would...
- 14 Oct 2020, 23:54
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 39822
- Flag:
Re: DE list of issues
@Kaiserklein What's wrong with patagonia?
If you can also get a list of the maps with obscene treasure amounts that'd be great. I didn't alter any treasure logic aside from being told to set tier 4 treasures to tier 3 for 1v1
If you can also get a list of the maps with obscene treasure amounts that'd be great. I didn't alter any treasure logic aside from being told to set tier 4 treasures to tier 3 for 1v1
- 13 Oct 2020, 16:37
- Forum: Tech Support
- Topic: Need advice regarding upgrading PC, for DE release.
- Replies: 36
- Views: 1103
- Flag:
Re: Need advice regarding upgrading PC, for DE release.
[mention]u14205[/mention] full sized desktop PCs have an interface for graphics cards and other add-in cards, most commonly it is called PCIe 3.0 or similar. a laptop simply doesn't have such an interface, it either comes with a dedicated graphics card built in, or just integrated graphics (which i...
- 12 Oct 2020, 21:32
- Forum: General
- Topic: Do custom RMS work in DE?
- Replies: 8
- Views: 379
- Flag:
Re: Do custom RMS work in DE?
Thanks for the input guys So it is technically working only lighting may need fixes and of course maps created on custom modded terrain won't work. What about the cluttering(grass) that have been added in DE? Are they placed automatically interlinked to terrain or are they objects which will need t...
- 12 Oct 2020, 17:06
- Forum: General
- Topic: Do custom RMS work in DE?
- Replies: 8
- Views: 379
- Flag:
Re: Do custom RMS work in DE?
Thanks for the input guys So it is technically working only lighting may need fixes and of course maps created on custom modded terrain won't work. What about the cluttering(grass) that have been added in DE? Are they placed automatically interlinked to terrain or are they objects which will need t...
- 12 Oct 2020, 15:02
- Forum: General
- Topic: How is the new DE AI?
- Replies: 9
- Views: 634
- Flag:
Re: How is the new DE AI?
China is really good
- 12 Oct 2020, 14:59
- Forum: General
- Topic: Do custom RMS work in DE?
- Replies: 8
- Views: 379
- Flag:
Re: Do custom RMS work in DE?
Do the random map script from CC work in DE when placed directly without any modification? Depends on how you define "working". Yes all of the maps load just fine and are playable, There is a new third trade route type for the south american maps so there is no guarantee that you will be ...
- 10 Oct 2020, 03:27
- Forum: General
- Topic: Official Definitive Edition First Impressions Thread
- Replies: 183
- Views: 7145
- Flag:
Re: Official Definitive Edition First Impressions Thread
Bad balance wise or bad because it is water?TNT333 wrote:Btw yeah there are some of the bad RE maps in the Competitive map section such as Borneo, that sucks lol.
- 10 Oct 2020, 03:08
- Forum: General
- Topic: Official Definitive Edition First Impressions Thread
- Replies: 183
- Views: 7145
- Flag:
Re: Official Definitive Edition First Impressions Thread
Some of these maps I've seen on streams like the Yukon and Ozarks reskins barely look any better than typical RE spawns in terms of res balance. What was wrong with them? Looked like 2nd/3rd hunts were quite far. I think it goes without saying that if you can't get a 2nd hunt under your TC many MUs...
- 09 Oct 2020, 14:05
- Forum: General
- Topic: What are the new Natives?
- Replies: 13
- Views: 665
- Flag:
Re: What are the new Natives?
I certainly hope kamchatka does not have klamath and nootka I'm going to walk that back actually. Like any reasonable person I went and checked the code to see what natives it had rather than loading the game. I did not carefully check, just searched for "natives" and wrote what came up. ...
- 09 Oct 2020, 13:41
- Forum: General
- Topic: What are the new Natives?
- Replies: 13
- Views: 665
- Flag:
Re: What are the new Natives?
[mention]u220[/mention] Isn't there some new RMS in DE such as Malaysia and Kamchatka?(as far as I have seen through recent streamer reveals) What natives do those 2 maps have? Or are they empty? The "new" maps are all from the EP and were ported over to fit DE, with some of them being re...
- 09 Oct 2020, 13:37
- Forum: General
- Topic: Official Definitive Edition First Impressions Thread
- Replies: 183
- Views: 7145
- Flag:
Re: Official Definitive Edition First Impressions Thread
What was wrong with them?Kawapasaka wrote:Some of these maps I've seen on streams like the Yukon and Ozarks reskins barely look any better than typical RE spawns in terms of res balance.
- 27 Aug 2020, 20:41
- Forum: General
- Topic: Confirmed AoE3:DE information
- Replies: 655
- Views: 30276
- Flag:
Re: Confirmed AoE3:DE information
The Swedish houses look dope. https://cdn.cloudflare.steamstatic.com/steam/apps/933110/ss_236749b29fe5d5a588a43ca1585a3e74dfd58ff5.1920x1080.jpg?t=1598555467 I would disagree... why the hell do they grow grass on the roofs? Looks like it's pretty accurate, someone at MS has been doing research http...
- 22 Aug 2020, 17:24
- Forum: General
- Topic: AoE3:DE Gamescom livestream
- Replies: 148
- Views: 6747
- Flag:
Re: DE?
mine is E but idnt about uNarida wrote:isnt house H by default?
- 06 Jul 2020, 20:15
- Forum: User-created Content
- Topic: The OFFICIAL dansil92 Maps Thread
- Replies: 147
- Views: 9461
- Flag:
Re: The OFFICIAL dansil92 Maps Thread
if you do cows make them individual cows that are spread out, having pairs of cows is busted