Search found 1419 matches
Go to advanced search- 27 Apr 2020, 14:33
- Forum: Strategy
- Topic: sending 1 galleon in age2 as first/second card
- Replies: 27
- Views: 941
- Flag:
Re: sending 1 galleon in age2 as first/second card
Galleons do kinda deserve some sort of combat buff considering they cost 2x a caravel yet trade about evenly with just 1 (provided the caravel has its broadside).
- 25 Apr 2020, 16:12
- Forum: Strategy
- Topic: Russia Water Boom
- Replies: 8
- Views: 433
- Flag:
Re: Russia Water Boom
It depends on how much you want to commit to water. If you want to just do a single dock defensive blockhouse play, just go wood trickle then 700w and build a dock in transition and wait until the 400w from age up to build your blockhouse and some fishing boats (leave some vills on wood tho), using ...
- 25 Apr 2020, 11:58
- Forum: General
- Topic: Age Up Politician Balance in Aoe3 DE?
- Replies: 49
- Views: 1367
- Flag:
Re: Age Up Politician Balance in Aoe3 DE?
Yeah politician changes should definitely be looked at imo for the regular EP and especially DE. I really prefer what smackdown patch did for aztec's warhut politician (1 warhut, +10% atk/hp, and 1 WP) compared to what EP tried, and there are numerous other politician changes that were really good. ...
- 23 Apr 2020, 20:25
- Forum: Real-life Discussion
- Topic: ESOC Fitness Thread
- Replies: 772
- Views: 14841
- Flag:
Re: ESOC Fitness Thread
Any rowers here?
- 23 Apr 2020, 19:00
- Forum: General
- Topic: The best strategy for balancing EP
- Replies: 399
- Views: 6059
- Flag:
Re: The best strategy for balancing EP
Im not saying it's everything. I was pressured a lot to include winrates, considering the amount of games and the variety of the skill, it can't say much. As I said though, we can observe trends from picks in general, with respect to maps and so on. It's the only source were high level players will...
- 23 Apr 2020, 17:53
- Forum: General
- Topic: The best strategy for balancing EP
- Replies: 399
- Views: 6059
- Flag:
Re: The best strategy for balancing EP
Ok, so I didn't know that https://eso-community.net/viewtopic.php?f=19&t=17351 existed, and now I'm wondering why Zoi never seems to use this data and instead relies on feedback forms? Like this is cut and dry data that is extremely telling to certain trends (for example, india had a really low...
- 23 Apr 2020, 17:42
- Forum: General
- Topic: The best strategy for balancing EP
- Replies: 399
- Views: 6059
- Flag:
Re: The best strategy for balancing EP
Ok, so I didn't know that https://eso-community.net/viewtopic.php?f=19&t=17351 existed, and now I'm wondering why Zoi never seems to use this data and instead relies on feedback forms? Like this is cut and dry data that is extremely telling to certain trends (for example, india had a really low ...
- 23 Apr 2020, 14:06
- Forum: ESOC Patch Discussion
- Topic: ESOC Patch suggestions, comments and discussion
- Replies: 705
- Views: 31882
- Flag:
Re: ESOC Patch suggestions, comments and discussion
What if ranged infantry multipliers were changed to 1.75x light cavalry and 0.6x heavy cavalry (they are currently 2x light cav, 0.75x all cav), and all of the light cav range-resistance nerfs were undone. This change would make ranged infantry do ~17% more damage vs. light cavalry (currently the r...
- 23 Apr 2020, 13:51
- Forum: User-created Content
- Topic: Reloading while moving
- Replies: 1
- Views: 210
- Flag:
Re: Reloading while moving
The rate of fire of the unit is determined in the protoy file and AFAIK is independent of whether the unit is moving or not. You could probably do this if you could create new unit animations and messing with tactics, but new animations are impossible to create currently.
- 23 Apr 2020, 13:44
- Forum: ESOC Patch Discussion
- Topic: ESOC Patch suggestions, comments and discussion
- Replies: 705
- Views: 31882
- Flag:
Re: ESOC Patch suggestions, comments and discussion
What if ranged infantry multipliers were changed to 1.75x light cavalry and 0.6x heavy cavalry (they are currently 2x light cav, 0.75x all cav), and all of the light cav range-resistance nerfs were undone. This change would make ranged infantry do ~17% more damage vs. light cavalry (currently the ra...
- 22 Apr 2020, 23:41
- Forum: ESOC Patch Discussion
- Topic: Garja patch
- Replies: 98
- Views: 3442
- Flag:
Re: Garja patch
I really like how this patch is focused on changing numbers, not adding mechanics (though you still have spanish gold, but I don't think that is really all that bad). I would much rather play this than the current EP, for what it's worth. The xbow, lb, gren, halb, pike, and ca changes are exactly th...
- 22 Apr 2020, 12:00
- Forum: Strategy
- Topic: Japan 300w as first shipment: The follow up
- Replies: 21
- Views: 740
- Flag:
Re: Japan 300w as first shipment: The follow up
I think getting a TP when you are playing agro as japan is better than a market and techs. If you're playing slow japan (5:00+ age up) the tp doesn't help your progression until your fourth shipment, but if you are aging earlier it will help out a lot and make sending 2 orchards less awkward. Also, ...
- 20 Apr 2020, 19:00
- Forum: User-created Content
- Topic: Unit Calculators
- Replies: 37
- Views: 1812
- Flag:
Re: Unit Calculators
If you look up something called "lanchester's laws," it will answer your questions.
- 19 Apr 2020, 12:24
- Forum: Strategy
- Topic: otto ff tower
- Replies: 77
- Views: 6339
- Flag:
Re: otto ff tower
Now isn't just too easy for otto to pull back, send 1k wood, drop 2 tc's, and build ca to counter your rifle riders? As sioux you'll have no eco and no siege, so there's no real way to effectively take down the tc's early besides preventing them from going up in the first place.
- 19 Apr 2020, 12:16
- Forum: Strategy
- Topic: Mirror Matches
- Replies: 7
- Views: 332
- Flag:
Re: Mirror Matches
There are a number of mu's where there are at least two strategies that could counter one another if played correctly, most of the time it is deciding between a colonial or a fortress build, e.g. otto rush vs. ff, ger 700w dopp timing vs. normal semi, dutch 10/15 huss (+8 pike too sometimes) timing ...
- 18 Apr 2020, 18:07
- Forum: General
- Topic: Rank RE maps
- Replies: 54
- Views: 1534
- Flag:
Re: Rank RE maps
You dont like 5 minute botto ff?
- 17 Apr 2020, 19:46
- Forum: Strategy
- Topic: otto ff tower
- Replies: 77
- Views: 6339
- Flag:
Re: otto ff tower
Otto feels stronger than it actually is because it's so easy to play.
- 17 Apr 2020, 11:09
- Forum: ESOC Civilizations Discussion
- Topic: Aztecs Discussion Thread
- Replies: 254
- Views: 12656
- Flag:
Re: Aztecs Discussion Thread
What about removing their melee armour and increasing their HP a bit more, maybe to 260, which would mean they die in one more skirm shot but would leave them effectively the same in melee combat (they usually have 10% melee armor, so 264 melee HP)?
- 17 Apr 2020, 00:12
- Forum: ESOC Civilizations Discussion
- Topic: Aztecs Discussion Thread
- Replies: 254
- Views: 12656
- Flag:
Re: Aztecs Discussion Thread
JPK die in 9 hits from a huss and kill a huss in 8 hits. They die in 11 shots or 22 hits from a musk and kill a musk in 3 hits. Elite Pumas die in 7 hits from a huss and kill a huss in 5 hits. They die in 8 shots or 17 hits from a musk and kill a musk in 15 hits. So yes, JPK are worse against hussar...
- 16 Apr 2020, 21:20
- Forum: ESOC Civilizations Discussion
- Topic: Aztecs Discussion Thread
- Replies: 254
- Views: 12656
- Flag:
Re: Aztecs Discussion Thread
They are also quite good against musk/huss.
- 12 Apr 2020, 13:26
- Forum: Strategy
- Topic: Brit vs Spain
- Replies: 3
- Views: 257
- Flag:
Re: Brit vs Spain
IMO there are (at least) two ways to play this mu on the brit side. 1: You can pressure with musks (like what Diarouga is saying) to try and delay their age-up by preventing vills from gathering crates and sieging houses then make a timing push once (ideally if) they age up. While it will be hard or...
- 10 Apr 2020, 11:56
- Forum: ESOC Patch Discussion
- Topic: Dutch East India Company
- Replies: 19
- Views: 557
- Flag:
Re: Dutch East India Company
Why not make it -25% cost but keep the HP bonus (and make it age 1)? I feel like that card could potentially be viable in mu's where you're worried about losing banks to pressure (maybe vs. spain, otto?). -25% cost on 5 banks is about 1500 vill seconds, equal to the 3 vills working for 8:20.
- 09 Apr 2020, 12:40
- Forum: General
- Topic: TC-TP radius rant.
- Replies: 164
- Views: 3658
- Flag:
Re: TC-TP radius rant.
Idk, I feel like if you let your opponent build that TP you should be punished. The change arguably makes nr10 play less viable in some situations. How exactly do you prevent your opponent from building an ATP there, if you don't have a wood start and build a TP straight away in age 1? I'd like to ...
- 09 Apr 2020, 01:08
- Forum: General
- Topic: TC-TP radius rant.
- Replies: 164
- Views: 3658
- Flag:
Re: TC-TP radius rant.
Idk, I feel like if you can let your opponent build that TP you should be punished. The change arguably makes nr10 play less viable in some situations. As china on 200w you basically can't stop it, you have 4 vills on the wonder 6 on food when you age so you're slow for the tp in transistion. But t...
- 09 Apr 2020, 01:03
- Forum: General
- Topic: TC-TP radius rant.
- Replies: 164
- Views: 3658
- Flag:
Re: TC-TP radius rant.
Idk, I feel like if you let your opponent build that TP you should be punished. The change arguably makes nr10 play less viable in some situations.