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Go to advanced search- 18 Dec 2018, 23:40
- Forum: ESOC Patch Discussion
- Topic: ZP: The Zoi Patch
- Replies: 286
- Views: 8595
- Flag:
Re: ZP: The Zoi Patch
Well if it is possible to separate the two then nvm.
- 18 Dec 2018, 22:51
- Forum: ESOC Patch Discussion
- Topic: ZP: The Zoi Patch
- Replies: 286
- Views: 8595
- Flag:
Re: ZP: The Zoi Patch
The problem with messenger change is that it nerfs aztec fast age to colonial, that's not necessary really.
- 18 Dec 2018, 21:57
- Forum: ESOC Patch Discussion
- Topic: ZP: The Zoi Patch
- Replies: 286
- Views: 8595
- Flag:
Re: ZP: The Zoi Patch
Fre/Ger also completely skip colonial to me. Even when you send 8bows and defend a bit to then age up, to me that's just a bit more delayed semi FF. It would be cool if those civs could just use the TP to have a tempo advantage in colonial and eventually only age up when it comes to unit upgrades fo...
- 18 Dec 2018, 21:49
- Forum: ESOC Patch Discussion
- Topic: ZP: The Zoi Patch
- Replies: 286
- Views: 8595
- Flag:
Re: ZP: The Zoi Patch
I can't tell if 10sec difference will be meta changing. However even if we assume so (in the end we want the change to be impactful) it's not necessarily worse. The only thing to adjust is perhaps to give every civ somewhat decent units to compete in colonial. I'm not saying on the same level but at...
- 18 Dec 2018, 19:02
- Forum: Strategy
- Topic: Of the expansion civilizations, which has the best artillery?
- Replies: 39
- Views: 2028
- Flag:
Re: Of the expansion civilizations, which has the best artillery?
and 3 secs firing animation
- 18 Dec 2018, 14:07
- Forum: ESOC Patch Discussion
- Topic: Starting creates
- Replies: 23
- Views: 562
- Flag:
Re: Starting creates
200w is pretty shit for russia too. Can't make HD, can't make TP or you will age with 17. Even with 17 TP is fucked because you can't put vills to wood early It's not that great but it's not bad either. With 17v you can totally TP, even tho you have to house first. It changes the way Russia plays t...
- 17 Dec 2018, 20:10
- Forum: General
- Topic: Casting from recorded games
- Replies: 26
- Views: 616
- Flag:
Re: Casting from recorded games
In my opinion in tournaments, donators should be respected. And that is same as showing the games live. If someone lags so much that game is unplayable then kick player/the caster out. Anybody is free to play 1v1s outside of tournaments with no lag at all. Honestly I would prefer playing tourneys w...
- 17 Dec 2018, 18:16
- Forum: ESOC Patch Discussion
- Topic: Starting creates
- Replies: 23
- Views: 562
- Flag:
Re: Starting creates
200w is pretty shit for russia too. Can't make HD, can't make TP or you will age with 17. Even with 17 TP is fucked because you can't put vills to wood early It's not that great but it's not bad either. With 17v you can totally TP, even tho you have to house first. It changes the way Russia plays t...
- 17 Dec 2018, 18:11
- Forum: ESOC Patch Discussion
- Topic: Starting creates
- Replies: 23
- Views: 562
- Flag:
Re: Starting creates
In 90% of cases the extra random crate(s) don't alter balance to a significant extent. This is because the same crate tends to have the same impact on civs, regardless of the actual use of the crate. 10% exceptions are basically all Dutch cases. And India, and China, and Japan. India benefits from ...
- 17 Dec 2018, 18:09
- Forum: ESOC Patch Discussion
- Topic: ZP: The Zoi Patch
- Replies: 286
- Views: 8595
- Flag:
Re: ZP: The Zoi Patch
Boneng had a good point even though is worth pointing out that he was sort of representing the Japanese community (or RE community in general) behind all that argument. Bad balance ultimately killed the competitive scene so balance and game activity go in the same direction. As for the number of cha...
- 17 Dec 2018, 18:00
- Forum: ESOC Patch Discussion
- Topic: Starting creates
- Replies: 23
- Views: 562
- Flag:
Re: Starting creates
In 90% of cases the extra random crate(s) don't alter balance to a significant extent. This is because the same crate tends to have the same impact on civs, regardless of the actual use of the crate. 10% exceptions are basically all Dutch cases.
- 17 Dec 2018, 11:46
- Forum: Strategy
- Topic: Of the expansion civilizations, which has the best artillery?
- Replies: 39
- Views: 2028
- Flag:
Re: Of the expansion civilizations, which has the best artillery?
Ye mantlets have both artillery and infantry tag so they are basically the most upgradable unit in the game.
- 17 Dec 2018, 10:28
- Forum: ESOC Patch Discussion
- Topic: EP 5.1.x Beta [RELEASED-LIVE]
- Replies: 54
- Views: 4342
- Flag:
Re: EP 5.1.x Beta [2018-12-17]
Does it even snow in Florida?
- 17 Dec 2018, 10:25
- Forum: Strategy
- Topic: Of the expansion civilizations, which has the best artillery?
- Replies: 39
- Views: 2028
- Flag:
Re: Of the expansion civilizations, which has the best artillery?
Id say iro becuse they have the best cannon and still some siege/support kindn) of artillery in age3. Since they are presented as an artillery civ they also have several cards for it. On the pther hand Japan has very cost efficient and practical artillery while China is also supposed to be proficien...
- 16 Dec 2018, 00:43
- Forum: General
- Topic: The problem with walls
- Replies: 171
- Views: 4518
- Flag:
Re: The problem with walls
It is very practical if you have complete control but you can't end the game. Exactly the case vs wall laming.
- 16 Dec 2018, 00:08
- Forum: General
- Topic: The problem with walls
- Replies: 171
- Views: 4518
- Flag:
Re: The problem with walls
Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't rea...
- 15 Dec 2018, 12:54
- Forum: General
- Topic: The problem with walls
- Replies: 171
- Views: 4518
- Flag:
Re: The problem with walls
Trade monopoly is not exactly the answer to bastion but more like to excessive campy style, including wall spam. And no, it's not a irrelevant mechanic. It was prob devs attempt to counterbalance the abusability of certain game features like walls or water. I think before industrial there isn't real...
- 14 Dec 2018, 14:37
- Forum: ESOC Civilizations Discussion
- Topic: Sioux Discussion Thread
- Replies: 888
- Views: 33312
- Flag:
Re: Sioux Discussion Thread
Also I meant that all the support units (dog, native scount, envoy, etc.) don't snare.
- 14 Dec 2018, 12:46
- Forum: ESOC Civilizations Discussion
- Topic: Sioux Discussion Thread
- Replies: 888
- Views: 33312
- Flag:
Re: Sioux Discussion Thread
The rule for no snare is when you have 2 units in age1. I don't think there is much to do with the Sioux WC at the moment.
- 14 Dec 2018, 12:05
- Forum: ESOC Patch Discussion
- Topic: [Official] EP change suggestion
- Replies: 119
- Views: 3254
- Flag:
Re: [Official] EP change suggestion
That's just asking to turn the game back into a giant flowchart of matchup counters. Civs need to be stronger at different stages of the game, but I don't think the gap should be so massive that you're left with civs who must play a specific way or lose. There needs to be room to adapt your build a...
- 14 Dec 2018, 11:29
- Forum: ESOC Patch Discussion
- Topic: What I know about the current EP team
- Replies: 131
- Views: 4084
- Flag:
Re: What I know about the current EP team
Goodspeed wrote: a good grasp on game design,
- 13 Dec 2018, 22:17
- Forum: General
- Topic: Puma running animation after attacking
- Replies: 16
- Views: 483
- Flag:
Re: Puma running animation after attacking
lock on target out of range
- 13 Dec 2018, 21:43
- Forum: News
- Topic: ESOC New Year's Classic!
- Replies: 151
- Views: 9235
- Flag:
Re: ESOC New Year's Classic!
u64 there are map vetoes up until the semi-finals and finals. semi-finals and finals will have no vetoes Yes but the goal is not to lose at semi-finals nah cascade it's not bad for iro, there is fish and also berries (affected by farm ups). Also low res. Lul. The point of fixed map set and mono civ...
- 13 Dec 2018, 21:42
- Forum: ESOC Patch Discussion
- Topic: What I know about the current EP team
- Replies: 131
- Views: 4084
- Flag:
Re: What I know about the current EP team
Teepees were a good effort the first time they have been implemented. Keeping eco teepees when everyone wanted them reverted was more like a good joke.
- 13 Dec 2018, 19:43
- Forum: ESOC Patch Discussion
- Topic: What I know about the current EP team
- Replies: 131
- Views: 4084
- Flag: