"Team Maps"
"Team Maps"
Please use this topic for dicussion of the "Team Maps" map-set, as detailed below. Would you suggest any map(s) be added or removed – or any maps to be improved upon (for 2v2 through 4v4)?
Current "Team Maps":
ESOC Adirondacks
ESOC Alaska
ESOC Arizona
ESOC Arkansas
ESOC Baja California
ESOC Bengal
ESOC Cascade Range
ESOC Colorado
ESOC Florida
ESOC Fertile Crescent
ESOC Gran Chaco
ESOC High Plains
ESOC Hudson Bay
ESOC Iowa
ESOC Jebel Musa
ESOC Kamchatka
ESOC Malaysia
ESOC Manchuria
ESOC Mendocino
ESOC Pampas Sierras
ESOC Tassili
ESOC Thar Desert
Silk Road
Siberia
Himalayas Upper
Painted Desert
Andes
Deccan
Please note that there is no weighting for these maps, meaning they are all equally likely to spawn
ESOC Maps (all):
ESOC Adirondacks
ESOC Alaska
ESOC Arizona
ESOC Arkansas
ESOC Baja California
ESOC Bonnie Springs
ESOC Bengal
ESOC Cascade Range
ESOC Colorado
ESOC Florida
ESOC Fertile Crescent
ESOC Gran Chaco
ESOC Great Basin
ESOC High plains
ESOC Herald Island
ESOC Hudson Bay
ESOC Indonesia
ESOC Iowa
ESOC Jebel Musa
ESOC Kamchatka
ESOC Klondike
ESOC Manchac
ESOC Manchuria
ESOC Malaysia
ESOC Mendocino
ESOC Pampas Sierras
ESOC Parallel Rivers
ESOC Tassili
ESOC Thar Desert
ESOC Tibet
ESOC Wadmalaw
RE Maps (all):
Amazonia
Bayou
Caribbean
Carolina
Great Lakes
Great Plains
Hispaniola
New England
Pampas
Patagonia
Rockies
Saguenay
Sonora
Texas
Unknown
Yucatán
Yukon
Andes
Araucania
Ozarks
California
Northwest Territory
Orinoco
Painted Desert
Plymouth
Borneo
Ceylon
Deccan
Himalayas
Honshu
Indochina
Mongolia
Silk Road
Siberia
Upper Himalayas
Yellow River
Current "Team Maps":
ESOC Adirondacks
ESOC Alaska
ESOC Arizona
ESOC Arkansas
ESOC Baja California
ESOC Bengal
ESOC Cascade Range
ESOC Colorado
ESOC Florida
ESOC Fertile Crescent
ESOC Gran Chaco
ESOC High Plains
ESOC Hudson Bay
ESOC Iowa
ESOC Jebel Musa
ESOC Kamchatka
ESOC Malaysia
ESOC Manchuria
ESOC Mendocino
ESOC Pampas Sierras
ESOC Tassili
ESOC Thar Desert
Silk Road
Siberia
Himalayas Upper
Painted Desert
Andes
Deccan
Please note that there is no weighting for these maps, meaning they are all equally likely to spawn
ESOC Maps (all):
ESOC Adirondacks
ESOC Alaska
ESOC Arizona
ESOC Arkansas
ESOC Baja California
ESOC Bonnie Springs
ESOC Bengal
ESOC Cascade Range
ESOC Colorado
ESOC Florida
ESOC Fertile Crescent
ESOC Gran Chaco
ESOC Great Basin
ESOC High plains
ESOC Herald Island
ESOC Hudson Bay
ESOC Indonesia
ESOC Iowa
ESOC Jebel Musa
ESOC Kamchatka
ESOC Klondike
ESOC Manchac
ESOC Manchuria
ESOC Malaysia
ESOC Mendocino
ESOC Pampas Sierras
ESOC Parallel Rivers
ESOC Tassili
ESOC Thar Desert
ESOC Tibet
ESOC Wadmalaw
RE Maps (all):
Amazonia
Bayou
Caribbean
Carolina
Great Lakes
Great Plains
Hispaniola
New England
Pampas
Patagonia
Rockies
Saguenay
Sonora
Texas
Unknown
Yucatán
Yukon
Andes
Araucania
Ozarks
California
Northwest Territory
Orinoco
Painted Desert
Plymouth
Borneo
Ceylon
Deccan
Himalayas
Honshu
Indochina
Mongolia
Silk Road
Siberia
Upper Himalayas
Yellow River
Re: "Team Maps"
I dont suggest any maps to be removed just maybe fixed for team, Jebel musa more trees, Thar dessert more hunt in middle, Add more whales to Malaysia, Tassili maybe fix hunts there are enough they are just in strange positions since maps is so long.
Re: "Team Maps"
Perhaps polls could be made on the basis of the discussion herein.
Re: "Team Maps"
My oversight. Added to OP.AraGun wrote:I dont suggest any maps to be removed just maybe fixed for team, Jebel musa more trees, Thar dessert more hunt in middle, Add more whales to Malaysia, Tassili maybe fix hunts there are enough they are just in strange positions since maps is so long.
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- Dragoon
- Posts: 241
- Joined: Jan 5, 2016
Re: "Team Maps"
maybe we should make a poll with all ESOC + RE maps and the best 30 maps gets into the pool?
everyone think different, with discussion is hard i guess. i think malaysia is good 1v1 map but for team it kinda sucks, its safe water in 3v3 with so many fish, same goes for baja california, good 1v1 map and interesting but 3v3 wise kinda shit, also tcs too close.
everyone think different, with discussion is hard i guess. i think malaysia is good 1v1 map but for team it kinda sucks, its safe water in 3v3 with so many fish, same goes for baja california, good 1v1 map and interesting but 3v3 wise kinda shit, also tcs too close.
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.
N3O_Jerom wrote:and huh the balance is actually pretty good
Re: "Team Maps"
My bad. I think it could still be good to have an up-to-date discussion and following polls, though.
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- Dragoon
- Posts: 241
- Joined: Jan 5, 2016
Re: "Team Maps"
Rikikipu wrote:http://eso-community.net/viewtopic.php?f=158&t=9993
there no RE maps and we have some new ESOC maps.
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.
N3O_Jerom wrote:and huh the balance is actually pretty good
Re: "Team Maps"
enjoy2play wrote:Rikikipu wrote:http://eso-community.net/viewtopic.php?f=158&t=9993
there no RE maps and we have some new ESOC maps.
Well since RE maps doesn't change and the currently ones in the Team map set have been decided by top team players iirc, I would be surprised if it changes, but it can't hurt to see what people think anyway
Re: "Team Maps"
Personally I don't have a developed opinion on most individual maps, but I think the set looks solid at a glance.
Re: "Team Maps"
AH and on an aside note, I'm really going to work on ESOC maps this week, so it's the good moment for map-related topic request.
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- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: "Team Maps"
i would like to add yellow river to the map set, just needs 1-2 of hunts added inbetween the 2 players tcs
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- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: "Team Maps"
baja california:
2v2: whales and fish are fine, more consistent back hunts, (was 1 one side, 2 the other, similar with 3v3 where its 2 one side, 3 the other, occurs frequently), map is too big in general if this is changeable would be great.
3v3: 7 whales and a shit ton of fish each side is abit overkill id reduce to 5 whales probably, more consistent backhunts, map too big
2v2: whales and fish are fine, more consistent back hunts, (was 1 one side, 2 the other, similar with 3v3 where its 2 one side, 3 the other, occurs frequently), map is too big in general if this is changeable would be great.
3v3: 7 whales and a shit ton of fish each side is abit overkill id reduce to 5 whales probably, more consistent backhunts, map too big
Re: "Team Maps"
So are there any maps you think we should remove from the pool?
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: "Team Maps"
Jebul mesa has no wood. Probably remove madwala too.
Re: "Team Maps"
Maddawglaw isn't in the pool.
Is Jewbel Jewsa any worse than in 1vs1?
Is Jewbel Jewsa any worse than in 1vs1?
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: "Team Maps"
Remove Andes and remove Iowa imo. Andes has ridiculously inconsistent spawns and imo Iowa doesn't have a good design for team. Jebel Musa needs more wood.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
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- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: "Team Maps"
jebul wood problem is a very legimate issue, india and native civs are unplayable and you literally have to work a way around not making mass lb or strelet, need wood inbase and mid map and top of the map. Agree with the iowa and andes comments
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- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: "Team Maps"
cascade range perhaps add 2 whales to each pond to give coin heavy civs to make an easier transition/less shit for them on a low res map, aka france german
Re: "Team Maps"
Over Garja's dead body.
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- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: "Team Maps"
hold on, gonna make sioux tents increase gather rate
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