Favourite ESOC maps!
Favourite ESOC maps!
So what is your favourite map? Bear in mind not only starting resources, but also design!
Favourite ESOC maps!
:praise: :praise: Indonesia :praise: :praise:
Favourite ESOC maps!
manchuria, both aesthetically and balance wise.... kamchatka has wayyy too many hunts and it makes it easy for civs like japan , brits french
-
- Retired Contributor
- Posts: 1904
- Joined: Feb 11, 2015
Favourite ESOC maps!
I quite like Cascade.
Didn't like it the first times I played it on it as low res, but it's kinda cool once you accept that fact and play it out differently.
Didn't like it the first times I played it on it as low res, but it's kinda cool once you accept that fact and play it out differently.
Download ESOC Taunt Package : http://eso-community.net/viewtopic.php?f=33&t=7250
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Favourite ESOC maps!
Manchuria, hudson bay and arkansauce are the best
Favourite ESOC maps!
Maps like Cascade Range, Bengal and Tibet are cool, but favor specific civilizations to a far greater extent than maps like Arkansas, Kamchatka and High Plains, which is unfortunate as they are otherwise interesting in terms of design.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Favourite ESOC maps!
Hudson Bay
Favourite ESOC maps!
Hudson Bay and Manchuria.
I love the ice version of Hudson Bay, epic graphics. I love graphics of Manchuria and the voice which the marco makes when it dies. Mey-E-E-E-EA.
I love the ice version of Hudson Bay, epic graphics. I love graphics of Manchuria and the voice which the marco makes when it dies. Mey-E-E-E-EA.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
Favourite ESOC maps!
Kamchatka never gets enough love
Favourite ESOC maps!
i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORINGcalmyourtits wrote:Kamchatka never gets enough love
Favourite ESOC maps!
I like Kamchatka - decent TP line, nice wood treasures, some hunts and choke points . You can finally play as Brits!
Favourite ESOC maps!
High natural resources make for very interesting games, actually. It can make eco builds viable which otherwise wouldnt be viable, the timings are slightly later. It opens up a largely unexplored meta and leaves the predictable and boring "I need to take map control instantly because otherwise Im going to get starved out" meta behind. It might even make vill shipments viablemnogud wrote:i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORINGcalmyourtits wrote:Kamchatka never gets enough love
Overall there is a strong bias towards aggressive maps which makes the game more strategically shallow than it should be, and favours mechanical players.
Favourite ESOC maps!
Hudson Bay, Manchuria, Arkansas and High Plains all day every day.
Favourite ESOC maps!
THUS SAYETH THE ORACLULZ!calmyourtits wrote:High natural resources make for very interesting games, actually. It can make eco builds viable which otherwise wouldnt be viable, the timings are slightly later. It opens up a largely unexplored meta and leaves the predictable and boring "I need to take map control instantly because otherwise Im going to get starved out" meta behind. It might even make vill shipments viablemnogud wrote:i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORING
Overall there is a strong bias towards aggressive maps which makes the game more strategically shallow than it should be, and favours mechanical players.
Favourite ESOC maps!
Winner: Kamchatka. Honorary mentions: Baja California, Pampas Sierras.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Favourite ESOC maps!
Lol, next meta is lb behind a wall and push with more walls for map controlcalmyourtits wrote:It might even make vill shipments viablemnogud wrote:i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORING
Favourite ESOC maps!
Yeah walls are a problem. For now (:))
Favourite ESOC maps!
calmyourtits wrote:High natural resources make for very interesting games, actually. It can make eco builds viable which otherwise wouldnt be viable, the timings are slightly later. It opens up a largely unexplored meta and leaves the predictable and boring "I need to take map control instantly because otherwise Im going to get starved out" meta behind. It might even make vill shipments viablemnogud wrote:i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORING
Overall there is a strong bias towards aggressive maps which makes the game more strategically shallow than it should be, and favours mechanical players.
Yeah high res maps make builds from your guide somewhat viable.
Favourite ESOC maps!
Why is it possible to have a place Nr.1 and and a place Nr.3 without Nr.2?
And finally Mongolia gets what it deserves: Hate.
And finally Mongolia gets what it deserves: Hate.
Favourite ESOC maps!
Maybe there were two first places at that moment.yemshi wrote:Why is it possible to have a place Nr.1 and and a place Nr.3 without Nr.2?
Favourite ESOC maps!
calmyourtits wrote:High natural resources make for very interesting games, actually. It can make eco builds viable which otherwise wouldnt be viable, the timings are slightly later. It opens up a largely unexplored meta and leaves the predictable and boring "I need to take map control instantly because otherwise Im going to get starved out" meta behind. It might even make vill shipments viablemnogud wrote:i dont get it why people are fond of it... its just has wayy too many hunts.... BOOORING
Overall there is a strong bias towards aggressive maps which makes the game more strategically shallow than it should be, and favours mechanical players.
but the more res their are, the bigger chance most early game strategy gets somewhat discarded and people start playing it more like treaty 10.
I think some maps might slightly overdo it tbh. 1 decent starting hunt, a good and relatively large second one and a third one a bit out of range is best imo. 2 or even three hunts that could be herded to your base is just too much to me.
Favourite ESOC maps!
Yea im not a big fan of extremely high resource maps. Since I have the micro of probably a corporal I win my games by either just having a better build order or out macroing my opponent. High resource maps are easier to play on, but I think make it harder for me to win.
Favourite ESOC maps!
They are always a nice addition, I think it's the best to play on ??ESOC maps", which chooses a random map from the poll (althought Indonesia too ') ).
Favourite ESOC maps!
Agree, FP GP is an example of a map that overdid it although even there Ive seen more interesting games than on most maps. Anyway there is nothing wrong with high res maps in the pool, especially if most of the other maps already favour aggressive builds. You say the more res, the more people start playing like its tr10. Whats wrong with that? It will never turn into actual tr10 because AoE3 is a well designed RTS where semi-X is always better than naked X. Making units to raid and idle their vills when the other guy isnt making units is always useful. Do you see the kind of meta this would spawn and do you see how interesting it would be?jerom wrote:but the more res their are, the bigger chance most early game strategy gets somewhat discarded and people start playing it more like treaty 10.calmyourtits wrote:High natural resources make for very interesting games, actually. It can make eco builds viable which otherwise wouldnt be viable, the timings are slightly later. It opens up a largely unexplored meta and leaves the predictable and boring "I need to take map control instantly because otherwise Im going to get starved out" meta behind. It might even make vill shipments viable
Overall there is a strong bias towards aggressive maps which makes the game more strategically shallow than it should be, and favours mechanical players.
I think some maps might slightly overdo it tbh. 1 decent starting hunt, a good and relatively large second one and a third one a bit out of range is best imo. 2 or even three hunts that could be herded to your base is just too much to me.
Actual high eco builds becoming a viable way to play adds a lot of depth to the game. Imagine people actually being able to justify building a second TC in fortress, and even starting to send economic shipments in fortress because they are no longer forced to send units to fight for map control? IV will start to become an actual relevant age on land maps. Rushing will become a meta play against high eco builds because they are cutting corners and vulnerable to pressure, eco civs like Ports may actually see some play, etc. Theres a whole lot of interesting stuff here, but sadly forgotten because everyone wants to see forward base French mirrors.
Who is online
Users browsing this forum: No registered users and 1 guest