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Re: Map Issues Report

Posted: 16 Jan 2018, 09:17
by Rikikipu
I don't know, I have pested him everywhere.

Re: Map Issues Report

Posted: 16 Jan 2018, 15:10
by Kaiserklein
zoom wrote:Not a fan of Market starts ever (because they force player into Market improvements over TPs, as well as favor European and Native American civlizations in general), but I like the map a lot otherwise.

What do you mean, force players into market improvements? You mean in age 1 with hunt dogs instead of TP on 200w?
If anything, I'd say it makes it easier for some civ to take a TP, since you don't need to invest the wood on a market during transition.

Re: Map Issues Report

Posted: 16 Jan 2018, 15:23
by zoom
I mean starting the game with a market built. Apart from frequently not spawning as a bug, it's a bit of a mess.

Re: Map Issues Report

Posted: 16 Jan 2018, 15:37
by Kaiserklein
Yeah I got that you're talking about the market on florida, but what's wrong with it?
Didn't see it's a 1.5 years old post though :S

Re: Map Issues Report

Posted: 16 Jan 2018, 16:03
by Garja
What's wrong with market start? It just makes games more boomy, which is well within the boundaries of acceptable?
As for the bug spawn it happens 5% of times at most and just because current constraints are quite tight (to to ensure it spawns on the side or in front for both players).

Re: Map Issues Report

Posted: 16 Jan 2018, 16:35
by Hidddy_
Don't know if it's a bug or intended but the outer ring on Colorado makes it so that vilis can't gather hunts that are killed on the border of the outer ring. It seems like there is enough space for them to work on the animal when it is killed right on the border but they simple don't.
Also don't know if it's just attack move bug but attack move seems to not work/glitch on some ep maps, in particular Indonesia.

Re: Map Issues Report

Posted: 14 Jun 2018, 18:54
by Kaiserklein
Idk if it has been reported already, but the new 1v1 version of Jebel Musa (UIx) often spawns without starting gold mines, for both players. Around 50% of the time

Re: Map Issues Report

Posted: 14 Jun 2018, 19:06
by Rikikipu
It should be 100% if it's FFA with at least one obs, if it's rhe issue that I'm thinking about

Re: Map Issues Report

Posted: 14 Jun 2018, 20:05
by Kaiserklein
It could be 100% with obs yeah, might be confusing with and without obs

Re: Map Issues Report

Posted: 17 Aug 2018, 08:53
by bwinner
Sometimes on Jebel Musa, all the whales are on the same side of the map. I didn't take a picture but it happend already twice to me. Can you look at it @Rikikipu ? It was on the version that is played for ratted game currently.

Re: Map Issues Report

Posted: 17 Aug 2018, 10:47
by Kaiserklein
Yeah also Jebel still spawns quite often without starting mines

Re: Map Issues Report

Posted: 17 Aug 2018, 11:00
by EAGLEMUT
I may have messed something up when converting the map to UIx, I remember having to resolve quite a few conflicts on this particular map script. I'll take a look.

Re: Map Issues Report

Posted: 17 Aug 2018, 15:43
by Rikikipu
Thanks for the report. Jebel Musa is currently rewritten anyway, I hope it we will be released in the next map update.

Re: Map Issues Report

Posted: 04 Nov 2018, 18:04
by lemmings121
Tassili stills frequently spawns 165g protected by 2 comancheros in the botton right. not sure if its intentional to have this op treasure there. (thought it should be 3 comancheros?)

Re: Map Issues Report

Posted: 04 Nov 2018, 19:02
by Rikikipu
Hello @lemmings121 ! Iirc Tassili treasures use Sonora treasure set, and the 2 comancheros guarding 165c is how this treasure is defined. The position of treasures is totally random, and that's just a coincidence if you have seen this treasure spawning at the same place multiple times. I can try to add less constraint to treasures on this map though, that will make them more random. Thanks for the report :flowers:

Re: Map Issues Report

Posted: 04 Nov 2018, 20:43
by lemmings121
Rikikipu wrote:Hello @lemmings121 ! Iirc Tassili treasures use Sonora treasure set, and the 2 comancheros guarding 165c is how this treasure is defined. The position of treasures is totally random, and that's just a coincidence if you have seen this treasure spawning at the same place multiple times. I can try to add less constraint to treasures on this map though, that will make them more random. Thanks for the report :flowers:


ah cool. tought something was wrong with it, just a nice treasure then :smile:

Re: Map Issues Report

Posted: 05 Nov 2018, 20:44
by Kaiserklein
Lol if you noobs played nr40 Andes you'd know about the 165g treasure

Re: Map Issues Report

Posted: 27 Dec 2018, 23:35
by lemmings121
bug?

granchaco loading screen shows a trade route in the picture.
confusing as f.

:(

Re: Map Issues Report

Posted: 28 Dec 2018, 00:14
by EAGLEMUT
Well, ESOC maps currently reuse existing loading screenshots of similar-looking RE maps. Would probably be cool to make our own screenshots at some point and implement them.

Re: Map Issues Report

Posted: 28 Dec 2018, 00:37
by Garja
lemmings121 wrote:bug?

granchaco loading screen shows a trade route in the picture.
confusing as f.

:(

I remember having that image removed from the bunch, but it keeps happening every patch iteration.
I think there is also another map which still has one of the images I wanted removed. I don't remember which tho.

Re: Map Issues Report

Posted: 09 Feb 2019, 23:31
by EAGLEMUT
Kaiserklein wrote:Name of the map : Mendocino UI 2.2
Context : 2v2 with 2 obs
Detailed description of the issue : All 4 players had 0 mine in base instead of 2
Occurence frequency : 100% I think, at least 2 tries out of 2, didn't test more

Fix for this will be included in EP6 by using existing 1v1 starting mine spawn logic as a fallback in observed team games. Same on Manchac and Tassili.

Re: Map Issues Report

Posted: 13 Apr 2019, 15:41
by EAGLEMUT
Name of the map : UIx Fertile Crescent
Context : 1v1
Detailed description of the issue : Top right crossing sometimes doesn't spawn properly - cannot cross river.
Occurence frequency : 5%?

Re: Map Issues Report

Posted: 22 Apr 2019, 23:09
by Hazza54321
Manchuria in 2v2 is abit fucked atm, the left players more notibly the bottom left player seems to have one other hunt apart from starting hunt and then nothing on their side of the map compared to top right who has 5 or so. Its happened the last 3 times manchuria has spawned
@Garja @EAGLEMUT

Re: Map Issues Report

Posted: 22 Apr 2019, 23:29
by Garja
Hunt issues with manchuria should be only occasional. Mine wise however, I don't think it is the best team map.

Re: Map Issues Report

Posted: 23 Apr 2019, 01:20
by optimusprime
1 hunt 1 mine on between my ponds