Abus Gun Colonial-Age Poll

What should be done about the Abus Gun in the Colonial Age?

Nothing; the unit is fine with the current rate-of-fire nerf.
19
45%
The rate-of-fire nerf should be reverted; the unit would be fine as it is on RE patch.
8
19%
The rate-of-fire nerf should be exchanged for another nerf. (if possible, please specify below which one)
15
36%
 
Total votes: 42

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New Zealand zoom
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Abus Gun Colonial-Age Poll

Post by zoom »

If you have an opinion, please vote.
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Sweden Gendarme
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Re: Abus Poll

Post by Gendarme »

This unit is abused a lot.
Pay more attention to detail.
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Re: Abus Poll

Post by amiggo1999 »

Less damage, more hp
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Re: Abus Gun Colonial-Age Poll

Post by japanesegeneral »

I would love to see them doing ranged damage instead of siege damage.
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Netherlands Goodspeed
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Re: Abus Gun Colonial-Age Poll

Post by Goodspeed »

They take too long to train
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Re: Abus Gun Colonial-Age Poll

Post by zoom »

Goodspeed wrote:They take too long to train
Could do 38 instead of 42, but I don't know that it's a relevant enough change.
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Re: Abus Gun Colonial-Age Poll

Post by zoom »

japanesegeneral wrote:I would love to see them doing ranged damage instead of siege damage.
Then they wouldn't be Abus Guns anymore, though.
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Re: Abus Poll

Post by zoom »

miggo9919 wrote:Less damage, more hp
Is that supposed to be a nerf?
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Re: Abus Gun Colonial-Age Poll

Post by japanesegeneral »

zoom wrote:
japanesegeneral wrote:I would love to see them doing ranged damage instead of siege damage.
Then they wouldn't be Abus Guns anymore, though.

But is not that great?
6 petards a day keep the doctor away.
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Italy Garja
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Re: Abus Gun Colonial-Age Poll

Post by Garja »

Revert ROF, nerf attack to a sensible breakpoint for cav. Something between 32 and 36. Change multiplier to ranged cav to compensate for that and jan nerf.
Don't mess with train time without changing cost, you can't afford more if it costs the same.
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Re: Abus Gun Colonial-Age Poll

Post by Goodspeed »

japanesegeneral wrote:
zoom wrote:
japanesegeneral wrote:I would love to see them doing ranged damage instead of siege damage.
Then they wouldn't be Abus Guns anymore, though.

But is not that great?
Abus gun is artillery, not ranged inf. Otto have to build a 300w building to be able to train them, so the fact that they pierce armor seems a fair bonus.
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Re: Abus Gun Colonial-Age Poll

Post by fei123456 »

abus are strong but
1. they can't siege at all. a jan abus army can hardly stop a FF/semiFF
2. they move slow, and are vulnerable to cav raiding

on ep rich maps abus are not that strong.
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Italy gamevideo113
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Re: Abus Gun Colonial-Age Poll

Post by gamevideo113 »

Nerf attack and tweak multipliers, while removing RoF nerf. Microing at 3.5 RoF is awkward.
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Re: Abus Gun Colonial-Age Poll

Post by momuuu »

Normal abuse with a tiny attack nerf.
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Re: Abus Gun Colonial-Age Poll

Post by zoom »

Goodspeed wrote:
japanesegeneral wrote:
Show hidden quotes

But is not that great?
Abus gun is artillery, not ranged inf. Otto have to build a 300w building to be able to train them, so the fact that they pierce armor seems a fair bonus.
Are you high?
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Re: Abus Gun Colonial-Age Poll

Post by sebnan12 »

zoom wrote:If you have an opinion, please vote.

im missing a: theyre still too good choice?
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Re: Abus Gun Colonial-Age Poll

Post by Hazza54321 »

Garja wrote:Revert ROF, nerf attack to a sensible breakpoint for cav. Something between 32 and 36. Change multiplier to ranged cav to compensate for that and jan nerf.
Don't mess with train time without changing cost, you can't afford more if it costs the same.

agree but without jan nerf
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Re: Abus Gun Colonial-Age Poll

Post by zoom »

sebnan12 wrote:
zoom wrote:If you have an opinion, please vote.

im missing a: theyre still too good choice?
My bad. Go with option three, then.
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Re: Abus Gun Colonial-Age Poll

Post by n0el »

Nerf attack, boost multipliers. The EP change was to make them more of a micro unit...therefore make them a micro unit just in a different way.
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Re: Abus Gun Colonial-Age Poll

Post by Darwin_ »

I would switch RoF nerf for attack reduction and a reduction in their multiplier vs. cannons. Maybe 36 attack with a 0.1 against artillery.
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Re: Abus Gun Colonial-Age Poll

Post by deleted_user0 »

Darwin_ wrote:I would switch RoF nerf for attack reduction and a reduction in their multiplier vs. cannons. Maybe 36 attack with a 0.1 against artillery.


0.1 is too much. abus should pack some punch against cannons. but a slight reduction could work perhaps. but i would first just reduce dmg, and then see if it still needs a reduction in multiplier vs arty. doing both at same time is likely too much
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United States of America Darwin_
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Re: Abus Gun Colonial-Age Poll

Post by Darwin_ »

umeu wrote:
Darwin_ wrote:I would switch RoF nerf for attack reduction and a reduction in their multiplier vs. cannons. Maybe 36 attack with a 0.1 against artillery.


0.1 is too much. abus should pack some punch against cannons. but a slight reduction could work perhaps. but i would first just reduce dmg, and then see if it still needs a reduction in multiplier vs arty. doing both at same time is likely too much

yeah youre probably right. Maybe 0.25 or something (it is 0.5 normally right?)
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Re: Abus Gun Colonial-Age Poll

Post by amiggo1999 »

lol 3.6 dmg vs art? thats fucking stupid
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Re: Abus Gun Colonial-Age Poll

Post by deleted_user0 »

Abus guns suck so hard dick in EP that they have to be buffed. Give old ROF back and nerf attack to 36 or some shit.
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Re: Abus Gun Colonial-Age Poll

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Post by Aizamk »

ROF nerf makes them easier to micro

Also, like if u r watching this in 2018
oranges.

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