Garja wrote:Because cdbs move faster and they train slower (and they're 5) so you get housed two vills later. Also the hunting dogs naturally affects more vills from the start (and you already start with 6.25 vills).
Brits can't really market with 200f 200w (they can with 300f 200w I guess but that's rather easy for 300w 100f French too), they would need to chop way too much wood and delay the manor (or delay the market which is also bad). Brits 300w is obviously the equivalent of French 200w so doesn't count. In any case brit market is also rather easy if the aim is 17v age up which is already a little concession in the current meta. Germans get housed earlier and basically have same crates as French so they definitely don't do it better.
But you shouldn't be housed either way lol, and the speed thing doesn't really matter. They do have 6.25 vils, but again, compared to 6 vils, that's not super relevant. On the other hand, when they start with 200f, they're fucked because they can't prod. So not sure it's better than ger, probs close either way. And it's definitely worse than brits, because brits start with an extra 65w (and soon a free vil) basically. Also I'm pretty sure 200w 200f start doesn't exist for brits, it's 200w 300f. And it's really not that easy for france to market on 100w 300f lol, if you get zero treasure you'll probs have to age 15. Realistically though, you do get a few treasures, but usually you still have significant idle time.
HeatitUP_ wrote:I think instead of 600 wood, Germans need to ship palatine settlements so they really don't have to worry about losing houses. Germans used to pwn France and I think they still do because of shipments and they always have more army mass. The only downside is the slow age for Germans but with two free ulhan and treasures it's always better.
You usually don't really ship 600w as germany anyway, because you want to age to fortress rather fast and don't stay colo long enough to send that kind of shipment. 700w is usually enough.
About palatine settlements, it's just too greedy, generally speaking. In some rare match ups the card can be viable, doing 3 sw / 700w / palatine can work against civs like japan or china (or overbooming brits ?), but not sure it's the best choice. If you make an outlaw semi (which is sometimes very decent, if you get goons or renegados/thugees in the saloon) and send it first card, the card is nice. Basically, it allows you to prod very cost-efficient units in saloon (90g for a renegado is realistically really cheap) without being bothered by the insane amounts of population they need. And the card will still be useful for the following of the game, so it's really nice. Early on it lets you prod good units cheaply, and later on it can be worth up to 1200w.
ovi12 wrote:zoom wrote:125c is more VS than 100w...
Yeah youre right, everyone said that buying wood is cost effective for the first few times, but its only so if you have placermines and no gangsaw. Anyway the 100g vs vs the 100f vs greatly outweiggs it anyway
But realistically, that's more or less the case. If you collected 150w for hunt dogs + market, you wouldn't be gathering it with gang saw. It would be unupgraded wood. On the other hand, your 100g on the floor are basically "placer mines gold". Why ? Because if you spend it for market + hunt dogs, you'll have to gather it again later (to prod units), with placer mines this time. So you will indeed have placer mines VS no gang saw, which means trading in market is efficient. It's true that the extra 75g won't be gathered using placer mines though, but in the case we were discussing with garja it was about having gold treas in base so you shouldn't gather a lot of coin anyway.
And even if you do gather coin, it's still better than keeping 50g on the floor that won't be invested until colonial age... It's basically a waste of VS early on, you chop extra wood and keep gold on the floor for nothing.