Teepee base (hitpoints) aura range is 50% higher than on RE (radius; area is even greater), which makes them a lot more viable in the early game. Apart from that, you would have at least two good investment options in "Aggressive Policy" and "Friendly Territory", rather than starting the game with the gather-rate aura.Kaiserklein wrote:@zoom what would prevent sioux from being trash like they are on RE with your changes?
On most maps, teepees don't actually bring you a ton of resources, since at some point there are no more res in range of your teepees. I didn't do the maths, but I don't think the extra resources you got from your teepees, until the point where no more resources are in range, is huge. It's probably around 1000-1500 resources at minute 10, for an investment of 6 teepees (300w). And 5% makes the resources come in a bit faster, but at the end of the day, the amount of extra resources you got is unchanged.
Who would invest a shipment into that? It means you would need to destroy your bo to send that card, that actually would take really long to (barely) pay off, compared to a standard crates shipment for example. Plus, you can't start building teepees in transition to colo, since you need to send that card. So you start enjoying your teepees a bit late.
And what if you get rushed? Can you afford to send that long-term card? Probably not. Can you defend a strong rush without teepees (same situation as on RE, but with weaker BR and stronger cetans)? Probably not. So Sioux would probably still be too weak against strong musk rushes.
What makes teepees really good atm is that your base (and later on, your resources) becomes way harder to push, while your build becomes slightly faster. They're not too good because they give an insane eco boost. So why remove that feature? And on top of -1 vil, too.
I think the new Sioux design is fine. We just need to tweak the numbers. The hp boost definitely needs to be reduced. The gathering boost could probably be 3%. Just tweak the numbers, basically. But it needs testing.
The "Five Villagers" thing isn't a big deal and could easily be kept. I just don't think it's at all necessary with the new options available.