Sioux Discussion Thread
- deadrising78
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Re: Sioux Discussion Thread
Maybe boost great hunter and spice trade card to give 25%-30% hunt bonus? Also buffalo with every shipment is a interesting idea
- spanky4ever
- Gendarme
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Re: Sioux Discussion Thread
deadrising78 wrote:Maybe boost great hunter and spice trade card to give 25%-30% hunt bonus? Also buffalo with every shipment is a interesting idea
that is a very good would not have to make any mayor change to the civ
Hippocrits are the worst of animals. I love elifants.
- deadrising78
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Re: Sioux Discussion Thread
I believe it would make sioux mid-late game eco better, while not being too much of a change
- spanky4ever
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Re: Sioux Discussion Thread
btw, plantations should be 400 wood, like it is for asien civs. Plantations big buttons are very important or Sioux, but seldom attainable for the cost.
Hippocrits are the worst of animals. I love elifants.
Re: Sioux Discussion Thread
Sioux shows its power on low-hunt maps, because their strengh is raiding, and they have buffalo ageup/shipments. Buffalo with every shipment wouldn't really change much I think. Sioux is a fun civilization with a lot of unique perks, one of which being the pets (grizzlies, and wolves trained by the explorer). Buffing that would probably be better, and not too improper either.
Pay more attention to detail.
- spanky4ever
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Re: Sioux Discussion Thread
Getting buffaloes with shipments - would mean you would not have to ship buffaloes - you could ship some other stuff - meaning a big buff.
Hippocrits are the worst of animals. I love elifants.
Re: Sioux Discussion Thread
Perhaps you are right. It is a shame they don't have steel traps to take advantage of their abundance of hunts.
How about reducing the coin cost of bow riders, but increasing the food cost by a greater amount (making them more expensive in resources), thus making Sioux extremely food-heavy and buffing their food gathering by giving free buffalos and perhaps even a buff to spice trade? This would make them rely a lot on XP too, since they get hunts from shipments, so they would have to contest trading posts, which fits quite well in the current meta.
How about reducing the coin cost of bow riders, but increasing the food cost by a greater amount (making them more expensive in resources), thus making Sioux extremely food-heavy and buffing their food gathering by giving free buffalos and perhaps even a buff to spice trade? This would make them rely a lot on XP too, since they get hunts from shipments, so they would have to contest trading posts, which fits quite well in the current meta.
Pay more attention to detail.
- deadrising78
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Re: Sioux Discussion Thread
I agree about the plantation thing, just stupid for everyone but asian civs having to pay 800 wood and build a seperate building
- deadrising78
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Re: Sioux Discussion Thread
Gendarme wrote:Sioux shows its power on low-hunt maps, because their strengh is raiding, and they have buffalo ageup/shipments. Buffalo with every shipment wouldn't really change much I think. Sioux is a fun civilization with a lot of unique perks, one of which being the pets (grizzlies, and wolves trained by the explorer). Buffing that would probably be better, and not too improper either.
Buffalo with every shipment would be a very good buff it means there are almost always a good source of food nearby and u can get more room to send eco cards (buffed great hunter)
Nobody makes pets lol and u also need a card to train those
Re: Sioux Discussion Thread
Nobody makes pets because it's shit. But buffing them could make them viable, and pets are certainly fun to see.
Pay more attention to detail.
- deadrising78
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Re: Sioux Discussion Thread
Gendarme wrote:Nobody makes pets because it's shit. But buffing them could make them viable, and pets are certainly fun to see.
It would be fun sure but its not really unique to sioux or a needed change, all twc civs can train pets and also some european and asian civs i think
- spanky4ever
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Re: Sioux Discussion Thread
Gendarme wrote:Perhaps you are right. It is a shame they don't have steel traps to take advantage of their abundance of hunts.
How about reducing the coin cost of bow riders, but increasing the food cost by a greater amount (making them more expensive in resources), thus making Sioux extremely food-heavy and buffing their food gathering by giving free buffalos and perhaps even a buff to spice trade? This would make them rely a lot on XP too, since they get hunts from shipments, so they would have to contest trading posts, which fits quite well in the current meta.
That is a super idea - Sioux struggle so hard to get all that coin to spawn cav. What if they could spawn bow riders at the cost of axriders? Watch out bois
Hippocrits are the worst of animals. I love elifants.
- spanky4ever
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Re: Sioux Discussion Thread
deadrising78 wrote:Gendarme wrote:Nobody makes pets because it's shit. But buffing them could make them viable, and pets are certainly fun to see.
It would be fun sure but its not really unique to sioux or a needed change, all twc civs can train pets and also some european and asian civs i think
3v3 make card to give your allied 4 op coyotes - rip.
No - to good to be viable.
Hippocrits are the worst of animals. I love elifants.
- deadrising78
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Re: Sioux Discussion Thread
iwillspankyou wrote:Gendarme wrote:Perhaps you are right. It is a shame they don't have steel traps to take advantage of their abundance of hunts.
How about reducing the coin cost of bow riders, but increasing the food cost by a greater amount (making them more expensive in resources), thus making Sioux extremely food-heavy and buffing their food gathering by giving free buffalos and perhaps even a buff to spice trade? This would make them rely a lot on XP too, since they get hunts from shipments, so they would have to contest trading posts, which fits quite well in the current meta.
That is a super idea - Sioux struggle so hard to get all that coin to spawn cav. What if they could spawn bow riders at the cost of axriders? Watch out bois
Or even better idea make all their units cost only food!
- spanky4ever
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Re: Sioux Discussion Thread
deadrising78 wrote:iwillspankyou wrote:Gendarme wrote:Perhaps you are right. It is a shame they don't have steel traps to take advantage of their abundance of hunts.
How about reducing the coin cost of bow riders, but increasing the food cost by a greater amount (making them more expensive in resources), thus making Sioux extremely food-heavy and buffing their food gathering by giving free buffalos and perhaps even a buff to spice trade? This would make them rely a lot on XP too, since they get hunts from shipments, so they would have to contest trading posts, which fits quite well in the current meta.
That is a super idea - Sioux struggle so hard to get all that coin to spawn cav. What if they could spawn bow riders at the cost of axriders? Watch out bois
Or even better idea make all their units cost only food!
Why the troll - now that we had such a good idea flow
Hippocrits are the worst of animals. I love elifants.
- spanky4ever
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Re: Sioux Discussion Thread
only takes one troll
to
killmall
to
killmall
Hippocrits are the worst of animals. I love elifants.
- deadrising78
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Re: Sioux Discussion Thread
iwillspankyou wrote:deadrising78 wrote:Show hidden quotes
Or even better idea make all their units cost only food!
Why the troll - now that we had such a good idea flow
Tbh i thought u were trolling reducing coin cost of sioux units is just a bad and lazy way to try and balance sioux imo
- spanky4ever
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Re: Sioux Discussion Thread
Im up for every options - some better than others.
Hippocrits are the worst of animals. I love elifants.
- spanky4ever
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Re: Sioux Discussion Thread
When that is said - the cost for sioux cav is pretty high. Compared to Russia for example. AND when you look at shitty eco - its just not fair
Hippocrits are the worst of animals. I love elifants.
- deadrising78
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Re: Sioux Discussion Thread
Well sioux cav is very good so cost shouldnt be too low, maybe reduce cost for rr? they are way too expensive
- lemmings121
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Re: Sioux Discussion Thread
imo sioux is like oto... so different that is hard to balance them without a heavy change in design.
maybe giving them steel traps + buffing 4 to 5 vills is a good try to given them some option to "not go all in everygame" but feels strange
(also, they need some way of countering water, atm they can just resign if the map has good water)
maybe giving them steel traps + buffing 4 to 5 vills is a good try to given them some option to "not go all in everygame" but feels strange
(also, they need some way of countering water, atm they can just resign if the map has good water)
Re: Sioux Discussion Thread
Giving them steel traps messes with the design too much in my opinion, since the native civilizations are not supposed to have it (same goes for the Portuguese 80 food settler cost). Buffing their villagers' base hunting rate the same way Dutch gather coin faster makes more sense, or simply buffing Spice Trade. I never understood why water is so popular, to be honest. Water is boring (objectively, because Garja is not the only one with objective opinions), and imbalanced.
Pay more attention to detail.
- deadrising78
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Re: Sioux Discussion Thread
Gendarme wrote:Giving them steel traps messes with the design too much in my opinion, since the native civilizations are not supposed to have it (same goes for the Portuguese 80 food settler cost). Buffing their villagers' base hunting rate the same way Dutch gather coin faster makes more sense, or simply buffing Spice Trade. I never understood why water is so popular, to be honest. Water is boring (objectively, because Garja is not the only one with objective opinions), and imbalanced.
Yea base hunting rate makes sense, it makes historical sense and also doesnt mess up design too much, spice trade and great hunter should also be buffed for sioux
- lemmings121
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Re: Sioux Discussion Thread
Gendarme wrote:Giving them steel traps messes with the design too much in my opinion, since the native civilizations are not supposed to have it (same goes for the Portuguese 80 food settler cost). Buffing their villagers' base hunting rate the same way Dutch gather coin faster makes more sense, or simply buffing Spice Trade. I never understood why water is so popular, to be honest. Water is boring (objectively, because Garja is not the only one with objective opinions), and imbalanced.
Water is popular where it works. Next time you play agaisnt sioux make 3 layers of wall and 3 docks.
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