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Italy Garja
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30 Sep 2016, 16:34

TPs have little to do with ports being good. On non TP map they would be even better vs other TP civs.
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30 Sep 2016, 16:40

Garja wrote:TPs have little to do with ports being good. On non TP map they would be even better vs other TP civs.

Yeah they really dont, but they are better with one, as most civs are.
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30 Sep 2016, 17:52

Garja wrote:TPs have little to do with ports being good. On non TP map they would be even better vs other TP civs.


But they are better vs non tp civs that can't slam a TC in the middle of the map to control the line.
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11 Dec 2016, 21:36

Found some gems:
zoom wrote:
thebritish wrote:
zoom wrote:
thebritish wrote:
Jerom wrote:I've watched some more port play recently and I feel like the civ is fine for the most part of the game. Just, at some point they have depleted 16 hunts more than their opponent and are completely out of hunts. That's like where they lose the game, even with TCs and extra map control. I think up until that point the civ is completely fair really, although possibly a tiny bit on the weak side. I think I'd like one of these changes:
- Cassador cost reworked. -15 food +10 gold (I think that's basically the same cost in villager seconds with upgraded villagers, although I might be wrong).
- Portuguese villagers deplete food less quickly. Just like the fp1.2 did to german villagers, make portuguese villagers deplete hunts slower while still getting the same amount of food. For example, every 400 food they gather takes away 300 food from the animal.
Since that buffs their lategame slightly, it's fair to nerf the unfair 20 range goons. Just make it 18 or so.

The fact that brits need more hunts than ports, and ports have more upgrade cards for economy, means that if you buff port with the hunt thing, brits should get the same buff too.

Please stop discussing the British in the Portuguese Discussion Thread. They are different.

whats the difference? brits need more hunts then ports for sure.
1 musketeer is 75 fod-1 cassador to counter it is 80 food
1 hussar is 120 food-1 goon is 90 food to counter it
when you sum it all, its 195 food vs 170 food.

-Basically brits need more hunts than ports, and you still want to buff ports and make them perfect civ. why?

Are you really asking me how British and Portuguese are different?

For the last time: Please stop discussing British in the Purtuguese Discussion Thread. If you want to ask for buffs to the British then do so in the relevant thread. Focus on the Portuguese civilization here.
zoom wrote:
thebritish wrote:You are asking irrelevant buffs for the portuquese civ, thats why

I'm just giving thoughts and suggestions. If you want to cry about British as a result then do so in the British Discussion Thread and stop spamming this thread with off-topic posts, please.

Also, I don't think you're using the word "irrelevant" correctly.
thebritish wrote:Ports are already too OP to be buffed more.
If you think their military is weak, make vills only from 1 TC instead of 3TC in early-mid fortress and you will need to make more barracks and stable instead of one barrack and 1 stable, so you can spend you resources in military.

I still dont understand, are you all dumb or what.
They cant make vills from 3 TC's (or techically boom and have enougn military to fight).
If you all thing they should, then why not allow France to boom from 3 TC's and have enough military. not okay, ha?
Then stop whining and think when you will know have fresh mind
Atomiswave wrote:
thebritish wrote:
Atomiswave wrote:
Darwin_ wrote:
Atomiswave wrote:@Darwin_

If you ask me deck uniqueness is to be preserved as much as possible. Besides, if you rotate so much i guarantee you that no one would play Ports with late game in mind, which will break meta. I don't really think it will change meta that much, because so few people actually play ports :lol: I think that deck uniqueness will still be preserved with big card shifts, and even if it isn't, ports are pretty different from pretty much every other civ, so they will still be very different.

Those changes are good, except i would rather buff organ gun stat wise(speed/hp for example). The reason is because organ gun costs 400 resources, three organs would amount for 1200 resources which would be a bit too much in terms of value for age 3 shipment(don't forget that max resource shipment in age 3 is 1000 resources). I would also buff casas like you proposed(nilla status or something else), and move one imp card from 4-3. Lastly, genitours should be nerfed by -2 los and rng. After all these adjustments comes extensive testing, and then if needed more changes. Yeah, maybe just buff organs. Buff cassadors is a must (i think that reverting them back to nilla would be good). Genitors range should be nerfed to.


Ports currently 4 or 5 in tier list, 4 if you play on water map.


1 is the worst, 5 is the best?


No, the other way around. Currently Port is the weakest civ along with Spain.
thebritish wrote:
zoom wrote:
thebritish wrote:
zoom wrote:[– Cassador (base) damage increased from ~14.167 and ~4.167 to 15 and 5 ranged and melee respectively.]
– Cassador cost decreased from 80f, 35c to 70f, 35c (bounties recalculated accordingly).
– "8 Cassadors" home-city shipment increased to 9 Cassadors.

Oh, and all Fortress-Age based stats changed to Colonial base, of course...

maybe also give them barracks which spawn cassadors for free evry 30 secconds

That sounds completely unreasonable, unlike my above suggestion.

cassadors are even better than all skirms out there (even lbows) and if you make them cheaper, they will become OP and with the 20 range goons, ports will become the best civ and will demolish everyone once it gets in age 4
thebritish wrote:
_DB_ wrote:Giving organ guns more speed is a nice idea.

if organ guns get speed increase, i will start banning ports in my games on EP, or i wont play on EP at all.


thebritish wrote:
Garja wrote:
thebritish wrote:
Garja wrote:cassas still have 4.5 speed on tad

but they have shitty 17 damage

and 3 rof instead of 4.5

In real battles, you arent standing and shooting with cassadors, are you?
thebritish wrote:
Hazza54321 wrote:
thebritish wrote:
Hazza54321 wrote:Vs other skirms you are

No micro your cassadors to get as much free shots as possible without being damaged yourself. Thats skirm wars.

skirms have same range lol

Are you PR5 or something?
-The only thing you are going to do in skirm wars is to get a better position where more of your units will shoot alot or more than half of his units wont shoot. And when he gets his units to shoot, you go back and repeat the same process again.
-The opponent does the same..
thebritish wrote:
Hazza54321 wrote:
thebritish wrote:Are you PR5 or something?
-The only thing you are going to do in skirm wars is to get a better position where more of your units will shoot alot or more than half of his units wont shoot. And when he gets his units to shoot, you go back and repeat the same process again.
-The opponent does the same..

looks like my pest list is gonna be +1

I can make space for you in my pest list too if you wanna go in that way.

@Incog , we were having discussion, and he posted something that everyone knows, while thinking that is going to add to the discussion "better" opinion.
-Also, i am not flaming him or something, so i should calm down,i used a word which correlates to what he said (and was irrelevant to the topic)
thebritish wrote:
Hazza54321 wrote:how the fuck wasnt it relevant, how can you kite something with the same range if both players are watching their army ?

its the same as musk wars. Not all of your units will shoot.
-Also, playing too much Russia with 14 range strelets cant teach you the whole part of the game (no offense)
thebritish wrote:
n0eL wrote:lol what about all the French games he's played. Im pretty sure he could wipe you with any civ

He can beat me only with russia. In mirrors he will just get outplayed..


forgrin wrote:
thebritish wrote:
_DB_ wrote:Yea, ports dont suck now as they used to

But, they still suck?


For the first time I kinda agree with thebritish. It really feels like the patch team just wants them to be a shitty version of French or Brit (except more fortress orientated). Sure, their standard builds are much more streamlined, but they have a lot more difficulty doing the thing the civ is designed to do, turtle, especially with the wall nerf. I kinda want to see their wall HP card go +50% to +100%. As much as people think it's "lame" and "boring," that's one of the defining Port playstyles, let people do it if they want to.

They're not even that good at standard play, as people are saying they're "middle of the pack." You either have to do some more changes to make their standard play more viable or let them be good at what they were designed for. Arguably the only reason they perfom well currently is because they have access to the broken cav semi.
forgrin wrote:
britishmusketeer wrote:lol when the patch team released the notes of reducing ports vills to 80f everyone speculated they would become op. Imagine if they boosted them even more. Also the patch team wants to keep the changes as small as possible so as not to overnerf/boost civs. Think of otto. Everyone thought they would be the top civ by far on EP but infact they aren't that strong at all anymore.


Lol the only ppl who thought port would be OP with only reduced vill cost weren't port players or were noobs. They ended up being solidy "meh," and IMO the only thing that keeps them semi-competitive is the fact that cav semis with TP are broken. I get trying to keep changes to a minimum, but you still gotta fix problems as the patch team.

Their only other kindof-useful strat is an FI I suppose, but again, super punished by cav semi.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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11 Dec 2016, 21:51

#BringBackTheBritish
#BBTB
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11 Dec 2016, 22:15

Oh god.
I think the #btb was the best thing we ever done arround here.
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11 Dec 2016, 22:20

Time for another one:
#ModTheMuthaPhukkinEar :ear:
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11 Dec 2016, 22:20

I miss them all so much. Also, old forgrin said more biased shit.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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11 Dec 2016, 22:22

zoom wrote:I miss them all so much. Also, old forgrin said more biased shit.

Back when I only played ports at a sergeant level, oh those were the days :p
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Great Britain Hazza54321
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12 Dec 2016, 00:45

Wow i forgot how much he shit posted
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No Flag tedere12
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12 Dec 2016, 06:33

Why u dodged him hazza
#FreeTheCheese
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12 Dec 2016, 06:35

Plot twist: thebritish was me all along
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13 Dec 2016, 11:04

lemmings121 wrote:Oh god.
I think the #btb was the best thing we ever done arround here.

Your welcome
"i should win"
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13 Dec 2016, 11:16

Hazza54321 wrote:
lemmings121 wrote:Oh god.
I think the #btb was the best thing we ever done arround here.

Your welcome

the only warning I got on this forum... totally worth it. :lol: :lol:
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02 Jan 2017, 00:27

Ideas for changes:
-colonial militia card removed
-cassador attack increased to 18, cost changed to 65f 45c
-Genitours effect changed to +4 range
-Vill cost reverted
- +1 wood crate +1 food crate

Thoughts?
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02 Jan 2017, 17:25

Assuming you want to do it according to EP policy, you should know that removing cards is not the way to go. Plus it's rather inferior to ATP.
Why would you add a wood crate? It seems pointless, especially in comparison to other Euro civs.
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06 Jan 2017, 18:28

pecelot wrote:Assuming you want to do it according to EP policy, you should know that removing cards is not the way to go. Plus it's rather inferior to ATP.
Why would you add a wood crate? It seems pointless, especially in comparison to other Euro civs.

The extra wood crate would guarantee that Ports could either get a tp or a market, so they still get an early eco boost even with the 100f vills. The problem that a lot of people have raised with 80f vills is that ports scale too well with them. However, it is undeniable that RE ports' early eco is not good and needs a buff.

As for removing colonial militia, my reason for thinking that it should be removed is due to the fact that Ports already have 3 tc's. That means they already have 3x as many minutemen as other civs, as well as 3x the potential tc fire. Now give them another 18 minutemen and 50% more tc fire? That is way to good in my experience, especially in team games. And to you point on ATP, if it were up to me, I would nerf the card as well. Maybe nerf the ranged attack or hp boost.
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06 Jan 2017, 20:31

Darwin_ wrote:Ideas for changes:
-colonial militia card removed
-cassador attack increased to 18, cost changed to 65f 45c
-Genitours effect changed to +4 range
-Vill cost reverted
- +1 wood crate +1 food crate

Thoughts?

Why the fuck would you remove colonial militia?

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06 Jan 2017, 20:39

I think ports are a better version of France now. They have a very strong age 2 (they can spam almost full batches of musketeers with constant double TC vill production) combined with a forward TC and an early age 2 ageup time which france doesnt have and they have a very strong semi ff with a hard boom potential. It is hard to push in since they have too many sets of minutemen and generally they can mass hard. And on maps like high plains and water maps they must be even stronger since their age 1 card can be a much stronger one.
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06 Jan 2017, 20:39

Jerom wrote:
Darwin_ wrote:Ideas for changes:
-colonial militia card removed
-cassador attack increased to 18, cost changed to 65f 45c
-Genitours effect changed to +4 range
-Vill cost reverted
- +1 wood crate +1 food crate

Thoughts?

Why the fuck would you remove colonial militia?

It's OP in team games and totally lame in 1v1 when you consider than port has 3 tc's and 3 sets of minutemen. But, as I said, these are just my ideas and are up for scrutiny and criticism.
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06 Jan 2017, 20:40

I think their early colonial and even early fortress is nothing like that of the old france. Not even close.

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06 Jan 2017, 20:40

Darwin_ wrote:
Jerom wrote:
Darwin_ wrote:Ideas for changes:
-colonial militia card removed
-cassador attack increased to 18, cost changed to 65f 45c
-Genitours effect changed to +4 range
-Vill cost reverted
- +1 wood crate +1 food crate

Thoughts?

Why the fuck would you remove colonial militia?

It's OP in team games and totally lame in 1v1 when you consider than port has 3 tc's and 3 sets of minutemen. But, as I said, these are just my ideas and are up for scrutiny and criticism.

Nobody even ships cm when playing standard?

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06 Jan 2017, 20:57

tedere12 wrote:I think ports are a better version of France now. They have a very strong age 2 (they can spam almost full batches of musketeers with constant double TC vill production) combined with a forward TC and an early age 2 ageup time which france doesnt have and they have a very strong semi ff with a hard boom potential.

They lack unit upgrades, which is yuuuge, and still need to pay for their economic boost constantly, whereas France, for instance, has a 5 vill shipment and stacks the CDB bonus, while the Brits get a vill with every manor, naturally.

Darwin_ wrote:Now give them another 18 minutemen and 50% more tc fire? That is way to good in my experience, especially in team games.

It's actually 3*15 MM.
Also, I doubt it's so amazing. If your opponent retreats somewhat successfully, you basically paid 800 resources for 15 Minutemen that will be basically useless in a matter of a minute or so, apart from a couple of initial shots, and that's still assuming you haven't lost any in the fight.
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06 Jan 2017, 22:09

pecelot wrote:
tedere12 wrote:I think ports are a better version of France now. They have a very strong age 2 (they can spam almost full batches of musketeers with constant double TC vill production) combined with a forward TC and an early age 2 ageup time which france doesnt have and they have a very strong semi ff with a hard boom potential.

They lack unit upgrades, which is yuuuge, and still need to pay for their economic boost constantly, whereas France, for instance, has a 5 vill shipment and stacks the CDB bonus, while the Brits get a vill with every manor, naturally.

They can fb and have bigger mass early on (vills take long to pay off/crates dont) and the upgrades come in later. They are also better at defensive timings due to forward TC. I wont argue that they are better than britishin the 2nd age, but they outgather france quickly
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06 Jan 2017, 23:37

It's not like France or Brits can't go for an early spam, something like xbow+pike or aklak rush. I guess a measure of civ's strength in colonial also includes later stages of it. Sure, they are good, but I think the aforementioned nations still have an edge over them.
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