britishmusketeer wrote: Akechi_Mitsuhide wrote:Samwise Colonial French Build
When the game starts, send 2 vills to crates and the rest to hunts.
Train CDB until you have 14, at which point you click up with the Quartermaster (400 wood).
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14vills using 400w at 3:00.While aging, gather enough for placer mines, then steel traps. (75f 75w, then 125w and 125c)
Ship 700w asap and drop a barrack and a stable with your 400w from aging.
When you hit up, send 2 vills to wood crates, 6 to coin, and 5 to food.
Queue 1 hussar at 5:20.
Queue 1 musketeer at 5:30.
Build houses with the 700w once it arrives. The houses should finish in time to queue 4 more hussar and muskets right before they finish training.
This will give you 5 musketeers and 5 hussars at 6 minutes.
This is a flexible strategy with good economic power and aggression.
The next card is 4 CDB.
Continue to make military units. Remember, this build is an aggressive build and we want to raid heavily against our opponent.
Additional cards in some order after 3v 700w 4v: 8crossbow, 3huss, 600w, 700c
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.
Is this build working?
If it's a non tp map you can do that build but it doesn't get you 5 musks and 5 huss at 6 min unless you delay steel traps or get insane treasures.
Aye, just did that strat vs. an AI, Managed to get 4 hussar and 3 musks out by 6:08 with 17 vills and 2/2 hunting upgrades and placer mines. (140f, 60f, 70 coin from treasures), 300f 200w start.
Second time: 6:12 got 5/5 with all 3 upgrades upgrades, 300f, 100w, 100c, start. Started aging like 3:10 due to bad hunts. 95 wood treasure, 60f, 50 coin.
Third: 6:10, 5/5, 3/3 upgrades, 300f, 100w, 100c start. 50 wood treasure, 70xp and 40 coin.
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