Spanish Discussion Thread

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Re: Spanish Discussion Thread

Post by deleted_user »

can we buff spain? they are really bad in team games atm. i know its hard to balance team but atleast it canbe tried
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Hungary Dsy
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Re: Spanish Discussion Thread

Post by Dsy »

How do you buff this civ in next patch?
Are you still planning to give priest attack effect without card?
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Re: Spanish Discussion Thread

Post by fei123456 »

is there a "next patch"? lol
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Re: Spanish Discussion Thread

Post by Dsy »

Couprider wrote:is there a "next patch"? lol


Yeah. It was coming soon 2 months ago. :ship: :ship: :ship: :ship:
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Re: Spanish Discussion Thread

Post by pecelot »

:ship: :ship: :ship: :ship:
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Re: Spanish Discussion Thread

Post by Darwin_ »

buff rodolero hand atk to nilla and make shipments arrive 10 seconds faster. Thats legit like all you have to do.
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Re: Spanish Discussion Thread

Post by iNcog »

:ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship: :ship:
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Re: Spanish Discussion Thread

Post by zoom »

Should "Spanish Gold" be changed in any way?
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Re: Spanish Discussion Thread

Post by Garja »

Probably reverted. Was a nice try, but really not worth the big difference from RE.
Spain do need a little buff. A general nice buff would be to increase the exp requirement discount, just like on Nilla. If proven too strong I propose to compensate by nerfing the secondary units shipments back to RE status (4-> lancers, 6->5 rods, 8->7 rods).
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Re: Spanish Discussion Thread

Post by Hazza54321 »

keep spanish gold for teamgames, or just give them 1kgold, dont see how 1k gold is an issue anyway
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Re: Spanish Discussion Thread

Post by momuuu »

I find spain pretty unique and fun to play. Its kinda unfortunate that they dont really have the greatest diversity or strength of unit shipments in age 3, but I suppose that is an inherent characteristic of them. I think if you were to buff spain, it should be a slight buff.
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Re: Spanish Discussion Thread

Post by deleted_user »

Garja wrote:big difference from RE

It's one card, no? Neat, kind of niche, no real consensus on it's viability or not. It addresses a civilization weakness. These are the changes I like to see in EP.
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Re: Spanish Discussion Thread

Post by momuuu »

You could also characterize it as
- redundant
- standardizing
- changes the game at a design level
- makes the list of ep changes overwhelming for people looking to pick ep up (again).
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Re: Spanish Discussion Thread

Post by Garja »

Out of the last big changes made this one is the most reasonable. I still think the no gold crate is sort of a main feature of Spain. I don't really mind this card. I find it funky and too strong on paper (after just 3 cards it's 1.2k gold) but not something that breaks balance significantly enough to bother. It actually put Spain in line with the mid-game spam of 5bank Dutch or China eco FF, French semi, etc.
It just does that artificially aligning Spain with the same boring meta.
I think the shipment rate buff was worth some testing, especially because it could also buff colonial play.
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Re: Spanish Discussion Thread

Post by zoom »

Does anyone have any opinion on its strength?
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Re: Spanish Discussion Thread

Post by Garja »

zoom wrote:Does anyone have any opinion on its strength?

Garja wrote: It actually put Spain in line with the mid-game spam of 5bank Dutch or China eco FF, French semi, etc.
It just does that artificially aligning Spain with the same boring meta.

Basically it makes competitive with those civs at least. Doesnt add much to other builds that involve extra cards before fortress (4 card semi FF, atp strats, etc.).
Best build is basically 700g 5v 700w SG 1k wood etc. with multiple building spam + unit cards.
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Re: Spanish Discussion Thread

Post by gamevideo113 »

I think unction is a bit underused in the current spanish meta considering the buffs it recieved. Spanish gold seems alright overall, more or less like an 8 vill shipment (probably a bit stronger).
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Re: Spanish Discussion Thread

Post by lemmings121 »

zoom wrote:Should "Spanish Gold" be changed in any way?


Imo revert, also revert the priests. As others said, was a nice try but no one actually used them, its better to just go back to re then leave the civ with a bunch on random changes that aren't used ingame.

Btw, I consider spain to be in a good spot atm (ignoring spanish gold and priests), and from previous tournaments looks like people agree, since they were even picking spain first. (and the counterpick was oto double rax, who just got a nerf in jans)
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Re: Spanish Discussion Thread

Post by EAGLEMUT »

lemmings121 wrote:
zoom wrote:Should "Spanish Gold" be changed in any way?


Imo revert, also revert the priests. As others said, was a nice try but no one actually used them, its better to just go back to re then leave the civ with a bunch on random changes that aren't used ingame.

Nobody uses Spanish Gold? I feel like a lot of players use Spanish Gold nowadays, here you can watch a Spanish Gold build straight from _H2O: https://www.youtube.com/watch?v=kabefJ2BzEA
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Re: Spanish Discussion Thread

Post by Kaiserklein »

People don't use Spanish gold only because they're afraid or lazy to try new builds. It's also a bit harder to do compared to the no-brain spain ff, because it makes you more vulnerable in early fort and it makes the macro a bit harder. But it's definitely a really good card and it adds depth to the civ in some cases.
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Re: Spanish Discussion Thread

Post by Garja »

Unction buff is totaly fine, sligthly more viable but less OP
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Re: Spanish Discussion Thread

Post by zoom »

lemmings121 wrote:
zoom wrote:Should "Spanish Gold" be changed in any way?


Imo revert, also revert the priests. As others said, was a nice try but no one actually used them, its better to just go back to re then leave the civ with a bunch on random changes that aren't used ingame.

Btw, I consider spain to be in a good spot atm (ignoring spanish gold and priests), and from previous tournaments looks like people agree, since they were even picking spain first. (and the counterpick was oto double rax, who just got a nerf in jans)
If they are underused, is it possible they are simply too weak?
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Re: Spanish Discussion Thread

Post by lemmings121 »

zoom wrote:
lemmings121 wrote:
zoom wrote:Should "Spanish Gold" be changed in any way?


Imo revert, also revert the priests. As others said, was a nice try but no one actually used them, its better to just go back to re then leave the civ with a bunch on random changes that aren't used ingame.

Btw, I consider spain to be in a good spot atm (ignoring spanish gold and priests), and from previous tournaments looks like people agree, since they were even picking spain first. (and the counterpick was oto double rax, who just got a nerf in jans)
If they are underused, is it possible they are simply too weak?


Yes it is possible, I wont pretend that i know everthing :P
but I'm not sure, maybe just not popular. similar to aztec that is agreed to be a solid civ, that almost noone plays.
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Re: Spanish Discussion Thread

Post by gamevideo113 »

zoom wrote:
lemmings121 wrote:
zoom wrote:Should "Spanish Gold" be changed in any way?


Imo revert, also revert the priests. As others said, was a nice try but no one actually used them, its better to just go back to re then leave the civ with a bunch on random changes that aren't used ingame.

Btw, I consider spain to be in a good spot atm (ignoring spanish gold and priests), and from previous tournaments looks like people agree, since they were even picking spain first. (and the counterpick was oto double rax, who just got a nerf in jans)
If they are underused, is it possible they are simply too weak?

Are you referring to missionaries or the Spanish? In case you were talking about missionaries, i'd hardly argue that they are too weak. People are just too lazy to try new builds imo. They know spain as a FF civ and that's all they will keep doing. With 10 missionaries spain can compete with any civ in colonial imo (we're talking about 48% damage boost and healing between fights for 1 :ship: , 600 :wood: and 500 :coin: ), as long as they manage to get the missionaries out, which shouldn't be too hard really.
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Re: Spanish Discussion Thread

Post by zoom »

Both. Thanks.

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