Couprider wrote:in history, japanese bow, aka "yumi", has LOW range but high damage.
so we should give yumi archer 1.5 rof (like iron troop), but 14 range.
lol
Couprider wrote:in history, japanese bow, aka "yumi", has LOW range but high damage.
so we should give yumi archer 1.5 rof (like iron troop), but 14 range.
Hazza54321 wrote:Still think the way of the bow nerf is stupid, pavillion of colonial stats sounds better, might need a small buff to compensate though
Jerom wrote:Hazza54321 wrote:Still think the way of the bow nerf is stupid, pavillion of colonial stats sounds better, might need a small buff to compensate though
This.
somppukunkku wrote:This is not a fucking discogame.
Darwin_ wrote:Jerom wrote:Hazza54321 wrote:Still think the way of the bow nerf is stupid, pavillion of colonial stats sounds better, might need a small buff to compensate though
This.
+100f? What would you want to compensate?
gibson wrote:fixed 300f 300w start.
somppukunkku wrote:This is not a fucking discogame.
gibson wrote:Japan wins by default
Zhanson10 wrote:Ehh the problem with Japan is the way they are played, in fact the way they must be played, and played against. The fact that Japan has mini factories all over the map and can gather in base safely indefinitely means u have to constantly siege around the map and play a slow game, or go all in rush. For me, neither way of playing the game is particularly fun, particularly if the Japanese player decides to wall for days. While the creators had the best of intentions in creating a civ that can't hunt, I wonder at the possibilities that would arise from a Japan that plays like other civs. In such a circumstance, Yumi walls would be less prevalent, Japan would have to push out for hunt like any other civ, Daimyos would see more use and be more epic, and, most importantly, Japan wouldnt be a civ that wins by default due to having unlimited resources and the safest gathering in the game.
pecelot wrote:Well, the same with Ports ā if you don't interrupt their boom, you will fall behind rather quickly!
Oh, wait, on RE Ports are OP...
forgrin wrote:Zhanson10 wrote:Ehh the problem with Japan is the way they are played, in fact the way they must be played, and played against. The fact that Japan has mini factories all over the map and can gather in base safely indefinitely means u have to constantly siege around the map and play a slow game, or go all in rush. For me, neither way of playing the game is particularly fun, particularly if the Japanese player decides to wall for days. While the creators had the best of intentions in creating a civ that can't hunt, I wonder at the possibilities that would arise from a Japan that plays like other civs. In such a circumstance, Yumi walls would be less prevalent, Japan would have to push out for hunt like any other civ, Daimyos would see more use and be more epic, and, most importantly, Japan wouldnt be a civ that wins by default due to having unlimited resources and the safest gathering in the game.
Honestly if you wanna keep playing this game with that mindset you should just prepare yourself to mirror every MU, then you won't have this problem ~~~~~
forgrin wrote:Zhanson10 wrote:Ehh the problem with Japan is the way they are played, in fact the way they must be played, and played against. The fact that Japan has mini factories all over the map and can gather in base safely indefinitely means u have to constantly siege around the map and play a slow game, or go all in rush. For me, neither way of playing the game is particularly fun, particularly if the Japanese player decides to wall for days. While the creators had the best of intentions in creating a civ that can't hunt, I wonder at the possibilities that would arise from a Japan that plays like other civs. In such a circumstance, Yumi walls would be less prevalent, Japan would have to push out for hunt like any other civ, Daimyos would see more use and be more epic, and, most importantly, Japan wouldnt be a civ that wins by default due to having unlimited resources and the safest gathering in the game.
Honestly if you wanna keep playing this game with that mindset you should just prepare yourself to mirror every MU, then you won't have this problem ~~~~~
Zhanson10 wrote:forgrin wrote:Zhanson10 wrote:Ehh the problem with Japan is the way they are played, in fact the way they must be played, and played against. The fact that Japan has mini factories all over the map and can gather in base safely indefinitely means u have to constantly siege around the map and play a slow game, or go all in rush. For me, neither way of playing the game is particularly fun, particularly if the Japanese player decides to wall for days. While the creators had the best of intentions in creating a civ that can't hunt, I wonder at the possibilities that would arise from a Japan that plays like other civs. In such a circumstance, Yumi walls would be less prevalent, Japan would have to push out for hunt like any other civ, Daimyos would see more use and be more epic, and, most importantly, Japan wouldnt be a civ that wins by default due to having unlimited resources and the safest gathering in the game.
Honestly if you wanna keep playing this game with that mindset you should just prepare yourself to mirror every MU, then you won't have this problem ~~~~~
It's only Japan and India that are broken, really.
Atomiswave wrote:forgrin wrote:Zhanson10 wrote:Ehh the problem with Japan is the way they are played, in fact the way they must be played, and played against. The fact that Japan has mini factories all over the map and can gather in base safely indefinitely means u have to constantly siege around the map and play a slow game, or go all in rush. For me, neither way of playing the game is particularly fun, particularly if the Japanese player decides to wall for days. While the creators had the best of intentions in creating a civ that can't hunt, I wonder at the possibilities that would arise from a Japan that plays like other civs. In such a circumstance, Yumi walls would be less prevalent, Japan would have to push out for hunt like any other civ, Daimyos would see more use and be more epic, and, most importantly, Japan wouldnt be a civ that wins by default due to having unlimited resources and the safest gathering in the game.
Honestly if you wanna keep playing this game with that mindset you should just prepare yourself to mirror every MU, then you won't have this problem ~~~~~
Where is the fun in that?
Zhanson10 wrote:I never said ports were broken, just that they are very strong
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
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