Mimsy for President wrote:Probably wrote by a Swiss.yemshi wrote:Hazza54321 wrote:http://erikherden.wikia.com/wiki/Erikherden_Wiki
The grammar is horrible.
by swisspro or by a Swiss?
Mimsy for President wrote:Probably wrote by a Swiss.yemshi wrote:Hazza54321 wrote:http://erikherden.wikia.com/wiki/Erikherden_Wiki
The grammar is horrible.
yemshi wrote:Mimsy for President wrote:Probably wrote by a Swiss.Show hidden quotes
by swisspro or by a Swiss?
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
britishmusketeer wrote:forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
thebritish wrote:britishmusketeer wrote:forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.
Thats unigues
britishmusketeer wrote:forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.
forgrin wrote:britishmusketeer wrote:forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.
You mean Andes with the rivers? Eh, still alright. Would be better if they had more (any?) shallows though (would basically be Kamchatka). If you're thinking about the shit long water map with berries that's araucania, and that map is horrid lol.
Sonora I said "kinda" specifically because the hunt is weirdly distributed.
Cali TP route is kinda bs, not much worse than some EP maps though. So is GP but that middle tp is a feature in a bunch of maps.
About yuc/NE: I know you think water is BS so I'm just gonna let those go.
Siberia is just a boom-heavy land map, not really an issue with that. I suppose no tower would be a little better, but still wouldn't change the way the map is played.
last time i cryed was because i stood on Lego
ovi12 wrote:Great lakes is very very good if you get the winter spawn, the summer one is often shit
yemshi wrote:and you only have one silver mine
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
Atomiswave wrote:Anyone playtested Japs vs Russia on esoc? Does Japan stand any chance with nerfed walls and Russian vill price reduction?
Atomiswave wrote:Anyone playtested Japs vs Russia on esoc? Does Japan stand any chance with nerfed walls and Russian vill price reduction?
Hazza54321 wrote:a slight yumi scaling nerf is all sufficient for japan if not then no nerf at all, they have a fair few counter civs
Jerom wrote:Yumis get to a point of being ridiculous, but that's also why playing japan is so great. I think maybe the golden pavillion is a bit over the top in strength. Could compensate for nerfing it by making it give an extra yumi or something.
HeatitUP_ wrote:Jerom wrote:Yumis get to a point of being ridiculous, but that's also why playing japan is so great. I think maybe the golden pavillion is a bit over the top in strength. Could compensate for nerfing it by making it give an extra yumi or something.
Or you could get rid of the golden pavilion and give them a fast age up option. Just make the golden pavilion completely useless other than being a building and let it be built really fast.
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