Japanese Discussion Thread

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Germany yemshi
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Re: Japanese Discussion Thread

Post by yemshi »

Mimsy for President wrote:
yemshi wrote:
Hazza54321 wrote:http://erikherden.wikia.com/wiki/Erikherden_Wiki


The grammar is horrible.
Probably wrote by a Swiss.

by swisspro or by a Swiss?
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Re: Japanese Discussion Thread

Post by KINGofOsmane »

yemshi wrote:
Mimsy for President wrote:
Show hidden quotes
Probably wrote by a Swiss.

by swisspro or by a Swiss?

chusik and hacke back when nilla was good :P
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Re: Japanese Discussion Thread

Post by yemshi »

d:)-
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Re: Japanese Discussion Thread

Post by Mimsy for President »

Ok nobody took the bait :'(
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Re: Japanese Discussion Thread

Post by forgrin »

There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.
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Re: Japanese Discussion Thread

Post by britishmusketeer »

forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.

The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.
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Re: Japanese Discussion Thread

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britishmusketeer wrote:
forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.

The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.

Thats unigues
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Re: Japanese Discussion Thread

Post by britishmusketeer »

thebritish wrote:
britishmusketeer wrote:
forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.

The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.

Thats unigues

That's one way you can describe imbalance i guess.
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Re: Japanese Discussion Thread

Post by forgrin »

britishmusketeer wrote:
forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.

The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.



You mean Andes with the rivers? Eh, still alright. Would be better if they had more (any?) shallows though (would basically be Kamchatka). If you're thinking about the shit long water map with berries that's araucania, and that map is horrid lol.

Sonora I said "kinda" specifically because the hunt is weirdly distributed.

Cali TP route is kinda bs, not much worse than some EP maps though. So is GP but that middle tp is a feature in a bunch of maps.

About yuc/NE: I know you think water is BS so I'm just gonna let those go.

Siberia is just a boom-heavy land map, not really an issue with that. I suppose no tower would be a little better, but still wouldn't change the way the map is played.
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Re: Japanese Discussion Thread

Post by momuuu »

The tower on siberia was great for re: it made mine and hunt spawns consistently be in reach of something that could garison your vills. It kinda seems a bit too boomfavoring for current mappool though.

Rockies is actually one of my personal favorites, and I do really like sonora. New england is cool except for the ships in the pond. I can also appreciate himalayas quite a bit. Those are probably my favorite re maps.
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Re: Japanese Discussion Thread

Post by britishmusketeer »

forgrin wrote:
britishmusketeer wrote:
forgrin wrote:There were a good amount of RE maps that had decent design (GP, Yukon, Sag, Sonora kind of, Andes, California, Yucatan, New England, Siberia) but they all had spawning consistency problems and many had some small but crucial errors. Carolina was actually a decent map, just needed one more hunt + standard resources too. The main issue was consistency and the distribution of resources favouring certain civs IMO.

The maps really didn't have a good design. For those maps you listed: GP: tp route enough said. Yukon: Treasures, rush distance. Sonara: Would be a good map if you started with hunt and there wasn't randomly huge amounts of bison in the middle. Andes: The water version was one of the worst maps in the game. California: TP route. Yucatan: All monitorable. New England: Having ponds in the middle that you can put WS in is terrible design. Sib: Tower.



You mean Andes with the rivers? Eh, still alright. Would be better if they had more (any?) shallows though (would basically be Kamchatka). If you're thinking about the shit long water map with berries that's araucania, and that map is horrid lol.

Sonora I said "kinda" specifically because the hunt is weirdly distributed.

Cali TP route is kinda bs, not much worse than some EP maps though. So is GP but that middle tp is a feature in a bunch of maps.

About yuc/NE: I know you think water is BS so I'm just gonna let those go.

Siberia is just a boom-heavy land map, not really an issue with that. I suppose no tower would be a little better, but still wouldn't change the way the map is played.

I don't mean araucania i mean andes with the rivers and the small choke entrance to your base. If on NE you don't choose a water deck/you lose the caravel war(basically luck since they fire randomly) you have basically lost the game. Sib is super favoured towards certain civs(jap china ect). At a low level these 'unique features' are good because it makes the games more fun but at a high level it just kills the competitiveness.
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Re: Japanese Discussion Thread

Post by Jaeger »

Great lakes is very very good if you get the winter spawn, the summer one is often shit
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Re: Japanese Discussion Thread

Post by britishmusketeer »

ovi12 wrote:Great lakes is very very good if you get the winter spawn, the summer one is often shit

True, although you can often spawn with only a few moose that are a long way from your tc.
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Re: Japanese Discussion Thread

Post by yemshi »

and you only have one silver mine
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Re: Japanese Discussion Thread

Post by britishmusketeer »

yemshi wrote:and you only have one silver mine

yea or no mines at all xD
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Re: Japanese Discussion Thread

Post by KINGofOsmane »

I think japan atm isnt the best civ espacially on tp maps, also when there are more tps for example hp you cant rly pick them anymore since you wont be able to get the tps or deffend them in the early game.
I would like to see yabusama getting buffed a bit because japan has most of the time no answere to a culv and i would like to see them beeing more used in general.
Overall japan seems still a bit 2 slow in most mus i would like to lower the cost of the age 2 wonder.
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Re: Japanese Discussion Thread

Post by Atomiswave »

Anyone playtested Japs vs Russia on esoc? Does Japan stand any chance with nerfed walls and Russian vill price reduction?
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Re: Japanese Discussion Thread

Post by Dsy »

Atomiswave wrote:Anyone playtested Japs vs Russia on esoc? Does Japan stand any chance with nerfed walls and Russian vill price reduction?


Come test with me. I play japan u russia. XD
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Re: Japanese Discussion Thread

Post by Hazza54321 »

Atomiswave wrote:Anyone playtested Japs vs Russia on esoc? Does Japan stand any chance with nerfed walls and Russian vill price reduction?

they didnt really stand a chance on RE tbh
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Re: Japanese Discussion Thread

Post by Hazza54321 »

a slight yumi scaling nerf is all sufficient for japan if not then no nerf at all, they have a fair few counter civs
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Re: Japanese Discussion Thread

Post by HeatitUP_ »

If Japan can just mass tons of Yumi then they're set in a lot of situations. Ashi are not as good as they were before the last RE patch came out.
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Re: Japanese Discussion Thread

Post by Atomiswave »

Hazza54321 wrote:a slight yumi scaling nerf is all sufficient for japan if not then no nerf at all, they have a fair few counter civs


Then they deserve small buff.
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Re: Japanese Discussion Thread

Post by momuuu »

Yumis get to a point of being ridiculous, but that's also why playing japan is so great. I think maybe the golden pavillion is a bit over the top in strength. Could compensate for nerfing it by making it give an extra yumi or something.
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Re: Japanese Discussion Thread

Post by HeatitUP_ »

Jerom wrote:Yumis get to a point of being ridiculous, but that's also why playing japan is so great. I think maybe the golden pavillion is a bit over the top in strength. Could compensate for nerfing it by making it give an extra yumi or something.

Or you could get rid of the golden pavilion and give them a fast age up option. Just make the golden pavilion completely useless other than being a building and let it be built really fast.
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Re: Japanese Discussion Thread

Post by momuuu »

HeatitUP_ wrote:
Jerom wrote:Yumis get to a point of being ridiculous, but that's also why playing japan is so great. I think maybe the golden pavillion is a bit over the top in strength. Could compensate for nerfing it by making it give an extra yumi or something.

Or you could get rid of the golden pavilion and give them a fast age up option. Just make the golden pavilion completely useless other than being a building and let it be built really fast.

That idea is quite extreme. My idea is just a tiny tweak of the japan civilization that should help out team japan in particular.

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