United States of America sc
Dragoon
Posts: 284
ESO: _ZOMBIE_
Location: MN, USA
  • Link to post
  • Quote

11 Aug 2017, 15:51

Aight so here's an idea for a possible TR tourney. Gimme your thoughts and critiques.

-Played on the TR patch.
-Round Robin Tourney structure, NOT elimination.
-3 person teams, 4 teams total.
-Team has combined Overall ELO of approx 6500.
-Each team fights an opposing team a total of 3 times, with teams playing a total of 12 games.
-All 14 civs in rotation, but each civ can only be played 3 times total, across all 3 players of the team, for the entirety of the tourney. So for example, one team could have each player play France in one game, but then for the rest of the tourney, they would not be able to use France again, even vs different teams.
-Team gets a total combined pool of 720 Home city cards to use over the course of 12 games. That averages down to 20 cards per player per game. How you divide the cards among players is entirely up to the team, and is not set in stone until ingame and the player actually chooses their deck.

All the games would be fought on a new map which would split the 3 players apart evenly, so each player would essentially be playing ina different arena, heads up vs their opponent.
Conceptual map design: http://imgur.com/a/s0J1q
Red circles = TCs.
Blue Squares = Native posts.
Green Line = No team doubling past this point. (Team doubling is only allowed defensively)

Round Structure:

Game 1:
Team X chooses where each of the 3 players start.
Team Y gets to respond and place all three players after Team X chooses.
Team Y then picks all 3 civs.
Team X gets to respond and picks all 3 civs.

Game 2:
Team Y placement
Team X picks placement
Team X picks civs
Team Y picks civs

Game 3:
Team X placement
Team Y picks placement
Team Y picks civs
Team X picks civs

ETC.
By the end of the tourney, each team will have 2 slightly advantageous rounds, and 2 slightly disadvantageous rounds.

Still need to give this some thought, but perhaps implement a handicap system where the winning team is subtracted 3 cards from total card pool, and the losing team is given 3 cards to their card pool.
VIRTZN and CM1993 are my friends and they never cheat. everyone should add them. kappa
Tuvalu gibson
Gendarme
Posts: 5842
Location: USA
  • Link to post
  • Quote

11 Aug 2017, 15:53

too complex
I kissed a girl and I liked it
The taste of her cherry chap stick
I kissed a girl just to try it
I hope my boyfriend don't mind it
It felt so wrong, it felt so right
Don't mean I'm in love tonight
I kissed a girl and I liked it
I liked it
User avatar
United States of America Darwin_
Howdah
Posts: 1118
ESO: Anonymous_01
Location: United States
  • Link to post
  • Quote

11 Aug 2017, 15:55

Yeah I think much too complex and limits the amount of innovation and creativity players can have.
United States of America dicktator_
Dragoon
Posts: 459
  • Link to post
  • Quote

11 Aug 2017, 15:58

I like it except for the card limit.
Image
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Dragoon
Posts: 464
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers
  • Link to post
  • Quote

11 Aug 2017, 16:09

i like it except for the treaty part. make it sup.
United States of America dicktator_
Dragoon
Posts: 459
  • Link to post
  • Quote

11 Aug 2017, 16:16

Now that I think about it more I think the idea of teams having limited resources (cards, Civs) and players having to decide how to distribute these among players and games is pretty cool. I think an avg of 20 cards per game is way too low tho. Maybe 23 cards per game.

Also the doubling line seems confusing to me. Either allow it or don't imo.
Image
User avatar
Kyrgyzstan AOEisLOVE_AOEisLIFE
Dragoon
Posts: 464
ESO: dats my secret
Location: Ze King in Zeken's House of Zekers
  • Link to post
  • Quote

11 Aug 2017, 16:21

AOEisLOVE_AOEisLIFE wrote:i like it except for the treaty part. make it sup.

those are the kind of comments why esoc should have a downvote button.
United States of America sc
Dragoon
Posts: 284
ESO: _ZOMBIE_
Location: MN, USA
  • Link to post
  • Quote

11 Aug 2017, 16:31

dicktator_ wrote:Now that I think about it more I think the idea of teams having limited resources (cards, Civs) and players having to decide how to distribute these among players and games is pretty cool. I think an avg of 20 cards per game is way too low tho. Maybe 23 cards per game.

Also the doubling line seems confusing to me. Either allow it or don't imo.


the 20 card avg was arbitrary and I agree that 23 avg sounds much better.

A more simplified rule would be one single line at HM. The idea was to prevent cheesy strats and doubling, while still allowing for bases to be defended so games aren't instantly over due to skill gaps. But perhaps the rule is misguided. If the green line or equivalent is scratched, then picking TC placement could be scratched too, since MUs aren't guaranteed anymore. That's not a bad thing.
VIRTZN and CM1993 are my friends and they never cheat. everyone should add them. kappa
User avatar
United States of America Papist
ESOC Community Team
Posts: 2076
ESO: Papist
  • Link to post
  • Quote

11 Aug 2017, 19:41

I don't understand the prohibition on "doubling". Doesn't banning teamwork kind of defeat the point of playing a team game? How would this rule even be enforced (would players be DQ'd if they helped their teammates outside of the mandated zone)? It just seems like a stupid rule all around TBH. If someone is skilled enough to hold down their main fight with less than full pop, why shouldn't they be able to help out their ally?
"You build your future. It isn't handed to you." ~Frank Underwood
United States of America sc
Dragoon
Posts: 284
ESO: _ZOMBIE_
Location: MN, USA
  • Link to post
  • Quote

11 Aug 2017, 19:47

Papist wrote:I don't understand the prohibition on "doubling". Doesn't banning teamwork kind of defeat the point of playing a team game? How would this rule even be enforced (would players be DQ'd if they helped their teammates outside of the mandated zone)? It just seems like a stupid rule all around TBH. If someone is skilled enough to hold down their main fight with less than full pop, why shouldn't they be able to help out their ally?


Yeah the placement picking and the doubling line is trashed, silly idea
VIRTZN and CM1993 are my friends and they never cheat. everyone should add them. kappa
User avatar
New Zealand JakeyBoyTH
ESOC Media Team
Posts: 1343
ESO: pezet
Location: New Zealand
  • Link to post
  • Quote

11 Aug 2017, 19:51

I like this idea. The HC cards could be a pretty cool ideas and would create more diverse gameplay as it limits some options. I believe this would make civs that need more cards to boom however at a disadvantage, such as Dutch.
Image
User avatar
Bavaria Gichtenlord
Lancer
Donator 02
Posts: 908
  • Link to post
  • Quote

11 Aug 2017, 20:13

Papist wrote:I don't understand the prohibition on "doubling". Doesn't banning teamwork kind of defeat the point of playing a team game? How would this rule even be enforced (would players be DQ'd if they helped their teammates outside of the mandated zone)? It just seems like a stupid rule all around TBH. If someone is skilled enough to hold down their main fight with less than full pop, why shouldn't they be able to help out their ally?

There is no honor if you double an opponent. Hell, some opponents might argue that moving your camera away from your heads up fight is a breach of the honor codex already!

Forum Info

Return to “Treaty Discussion”



Who is online

Users browsing this forum: No registered users and 1 guest