Unhardcode + Treaty Patch

Jake iz bored?

Yes
1
3%
Jake you suck at tr what do u know
8
28%
55 iz dum becuz u wait 15 more minutz and itz no skilz and u haf 2 micro
4
14%
I think there could be certain tweaks you can apply.
3
10%
I would debate the ones you have suggested but there is certain merit in your points of improving gameplay
1
3%
40 = spam hand cav oh no there goes ur culvs bullshit
5
17%
Jakey stop flaming 40 spamming units is superior to micro
4
14%
f**k inca nats
3
10%
 
Total votes: 29

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New Zealand JakeyBoyTH
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Unhardcode + Treaty Patch

Post by JakeyBoyTH »

I feel treaty could implement some of the cool stuff going on. I believe there are already more teams in Treaty Patch now but we could go further.
I'm thinking:
- Fixed Half Map (limited on Andes cause that would be weird, but a proper nats base would be nice so its not on the side) on Ori/Andes + proper 55 treaty, and no dock spawn.
- Stop it when you delete TC you can't build (noob but it doesn't hurt to have it just in case)
- Static hunts on andes and ori
- Fixed river on Ori

Thats all I can think of but as a 55 player its a bit Ori sided ofc.
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Bavaria Gichtenlord
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Re: Unhardcode + Treaty Patch

Post by Gichtenlord »

These points dont seem really important. The unhardcode team should keep on doing what they are doing right now
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France Kaiserklein
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Re: Unhardcode + Treaty Patch

Post by Kaiserklein »

They do seem very important to me though, especially the nr 55 ones
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New Zealand ocemilky
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Re: Unhardcode + Treaty Patch

Post by ocemilky »

Fixed half map, tc delete, and static hunt points don't really seem to be, well, issues. At least in my experience. Granted I don't play a lot of ori, even so none of these points are issues when I do play it.

I might be interested on a fixed river on ori. Maybe 1v1/2v2/3v3/4v4 specific maps with 3v3 and 4v4 having two crossings and 2v2 1v1 having one.
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Bavaria Gichtenlord
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Re: Unhardcode + Treaty Patch

Post by Gichtenlord »

Some of these points can be fixed by rms coding.
Also, the GNRE treaty patch had a hm barrier, but I dont know how they implemented that
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New Zealand ocemilky
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Re: Unhardcode + Treaty Patch

Post by ocemilky »

Yeah I remember the GNRE patch with hm barrier but it was for all units iirc, so you couldn't scout further than hm
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Bavaria Gichtenlord
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Re: Unhardcode + Treaty Patch

Post by Gichtenlord »

ocemilky wrote:Yeah I remember the GNRE patch with hm barrier but it was for all units iirc, so you couldn't scout further than hm

Yeah. They also implemented more options in the online lobby. Like you could choose if you want inca tech globally enabled and more treaty options like nr55
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New Zealand JakeyBoyTH
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Re: Unhardcode + Treaty Patch

Post by JakeyBoyTH »

Gichtenlord wrote:These points dont seem really important. The unhardcode team should keep on doing what they are doing right now

They were asking for ideas to work on recently so I imagine this could be useful.

That said this isn't really a complete list at all.

Fixed spawns on Andes could be very nice, but this is fixed in ESOC Andes
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