Macro - Res management
What is it: The ability to control economic units to gather right resources and to create and maintain a reasonable resource distribution. Also includes ability to attain a high score at the end of the treaty period.
What is it: The ability to control expensive artillery units for optimal damage output or damage control.
What is it: Positioning of units and placement of walls on the battlefield to get an advantage.
Strategy - Matchup Knowledge
What is it: Overall knowledge of how to play each matchup, which units to make, whether to be aggressive or defensive, etc.
Strategy - Map Control/Map Use
What is it: Ability to take and use strategic points on the map to get an advantage. Knowledge of when to jump, when to split, and how to react if an opponent does the same.
What is it: Ability to scout your opponents start army and ability to guess what your opponent is going to do, even if no information can be gleaned. (Still kinda irrelevant in treaty, can be skipped).
Macro - Unit production
What is it: Ability to be constantly producing units and staying above 190/200 pop.
What is it: Actions per minute.
What is it: How many civs the player can play at a high level ('10+ civs = 5/5, 8+ civs = 4/5 etc)
What is it: How likely a player is able to produce the same high level game play when it matters. Also ability to not make dumb mistakes, such as forgetting AA upgrades.
What is it: Ability to play for a long period of time, and only resign if all options have been exhausted, and there is no way to win. The ability to continue playing well throughout a long game.
What is it: How likely a player is to tilt
Macro - Res: 4/5
Strategy - Matchup Knowledge: 3/5
Strategy - Map Control/Map Use: 4/5
Macro - Production: 4/5
Civ depth: 3/5