Spain composition on maps other than andes?
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- Crossbow
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Spain composition on maps other than andes?
which one is better and why?
Lancer + rod + art
or
Lancer + skirm + rod + art
and why does no one make dragoons?
Lancer + rod + art
or
Lancer + skirm + rod + art
and why does no one make dragoons?
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- Lancer
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Re: Spain composition on maps other than andes?
Because you can send many rodsalliedstar wrote:and why does no one make dragoons?
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Re: Spain composition on maps other than andes?
alliedstar wrote:which one is better and why?
Lancer + rod + art
or
Lancer + skirm + rod + art
and why does no one make dragoons?
The more balanced composition is always better, skirms especially when walls are involved, otherwise they (as in your opponent) can musk art without being punished too hard by making alot of musks
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Re: Spain composition on maps other than andes?
Did you just suggest to use muskets as spain, hazza?
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Re: Spain composition on maps other than andes?
WUT MUSK AS SPAIN
Depends if you play ori in lag goons can do fine... I like rod + lancers but then you need to have no walls in ur way...
Depends if you play ori in lag goons can do fine... I like rod + lancers but then you need to have no walls in ur way...
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Re: Spain composition on maps other than andes?
no your opponent can go musk art easily
Re: Spain composition on maps other than andes?
Lancer/skirm/rod/art is better since pure lancer/rod would have too many melee units which are blocking each other.
Nobody is using dragoons cause skirms, rods and lancers synergize so well. But in really laggy games where melee units wont attack you could consider making goons I guess
Nobody is using dragoons cause skirms, rods and lancers synergize so well. But in really laggy games where melee units wont attack you could consider making goons I guess
Re: Spain composition on maps other than andes?
Gichtenlord wrote:Did you just suggest to use muskets as spain, hazza?
one of the strongest out of andes spain(king's) i saw made muskets . i don't think is that bad tbh
Re: Spain composition on maps other than andes?
I think on a map that is not andes you definitly should use goons lol since they train fairly quick and rod training time doesn't give you the chance to react to like 20 huss ... also on andes rods work well because you have incans anyways ... i'd do goons if i was out of nat with too. And musk are just avaialble in very few matchups like japan/aztec/brit but else the skirm heavy composition will mostly do better
Re: Spain composition on maps other than andes?
with spain too*
Re: Spain composition on maps other than andes?
Oke. Since I never play spain, could someone expain me why andes is special for spain.
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Re: Spain composition on maps other than andes?
out of spain musks are rlly nice actually. since u dont want your ranged inf to be too vulnerable to cav flanks I often go musk since gives you much more stability.
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- Crossbow
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Re: Spain composition on maps other than andes?
Asateo wrote:Oke. Since I never play spain, could someone expain me why andes is special for spain.
The Incan natives on that map give you an awesome anti cav hand inf unit and OP training speeds, combine that with attack boost from spains missionaries mixed with Lancers and skirms and it's very, very difficult to beat. Definitely beatable with a strong eco civ like German or a well played Brit but nonetheless very hard to beat.
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Re: Spain composition on maps other than andes?
I think high lvl play off Andes would involve two groups of raxes (one for rod one for skirm), to constantly keep both in production and not be missing on anticav while skirms are in production. Goons work too and are a lot easier to maintain since they train faster but are not at good as rod imo. I wouldn't make musk.
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Re: Spain composition on maps other than andes?
I don't think rods are that good tbh since as a melee unit they run out of the unction, so i'd probably not even make any (just goons instead) unless my opponent is a 24/7 cav spammer ... i'd only make use of them as the 10 rod shipment or in some matchups even replace that one with 300 wood to save the upgrade costs and pop in cue.
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Re: Spain composition on maps other than andes?
I personally never make rods. I don't even bother to upgrade them because their hp and attack suck out of unction, and they often freeze in lag. The only anticav units I ever use are natives (on andes) and muskets.
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Re: Spain composition on maps other than andes?
Meriwhether wrote:I personally never make rods. I don't even bother to upgrade them because their hp and attack suck out of unction, and they often freeze in lag. The only anticav units I ever use are natives (on andes) and muskets.
You send rods from HC. They are better than musk at anti-cav really. 40% mr is insane.
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Re: Spain composition on maps other than andes?
JakeyBoyTH wrote:Meriwhether wrote:I personally never make rods. I don't even bother to upgrade them because their hp and attack suck out of unction, and they often freeze in lag. The only anticav units I ever use are natives (on andes) and muskets.
You send rods from HC. They are better than musk at anti-cav really. 40% mr is insane.
On andes with faster train times rods might be slightly better anti cav units because of their bonus. But on other maps muskets are way more durable and last much longer in combat due to their range. Rods will drop like flies to any unit besides cav.
If you are caught with a skirm/lancer mass on deccan for example, and you are flanked with 20 hussar, rods aren't going to train fast enough to counter them. But if you keep 10-15 musk in your army composition, you can always melee them against flanking cav. And since they're ranged infantry, lag won't affect them much.
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Re: Spain composition on maps other than andes?
Meriwhether wrote:JakeyBoyTH wrote:Meriwhether wrote:I personally never make rods. I don't even bother to upgrade them because their hp and attack suck out of unction, and they often freeze in lag. The only anticav units I ever use are natives (on andes) and muskets.
You send rods from HC. They are better than musk at anti-cav really. 40% mr is insane.
On andes with faster train times rods might be slightly better anti cav units because of their bonus. But on other maps muskets are way more durable and last much longer in combat due to their range. Rods will drop like flies to any unit besides cav.
If you are caught with a skirm/lancer mass on deccan for example, and you are flanked with 20 hussar, rods aren't going to train fast enough to counter them. But if you keep 10-15 musk in your army composition, you can always melee them against flanking cav. And since they're ranged infantry, lag won't affect them much.
The trick with Spain is to block enemy calvary, because you have the best in the game already. Making muskets in RE as Spain is very bad indeed! I can't comment on TP patch however. You don't really lose any resources when you send 10 Rodeleros anyway. I think Floko plays Spain in NR40 a lot so I'd ask him. On Orinoco NR55 the meta is to block with Lancers and use a Lancer - Skirm - Art composition, with sending of Rodeleros. Spain gets much faster shipments - you need to take advantage of your Civ's bonus in order to win games well. 10 Rodeleros is much more res than crates - and you cannot send 30 Maya constantly.
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Re: Spain composition on maps other than andes?
JakeyBoyTH wrote:The trick with Spain is to block enemy calvary, because you have the best in the game already. Making muskets in RE as Spain is very bad indeed! I can't comment on TP patch however. You don't really lose any resources when you send 10 Rodeleros anyway. I think Floko plays Spain in NR40 a lot so I'd ask him. On Orinoco NR55 the meta is to block with Lancers and use a Lancer - Skirm - Art composition, with sending of Rodeleros. Spain gets much faster shipments - you need to take advantage of your Civ's bonus in order to win games well. 10 Rodeleros is much more res than crates - and you cannot send 30 Maya constantly.
Lancers dont beat hussars or uhlans cost-effectively cause their damage is low without the bonus compared to other cav.
Pure Skirm/Lancer/Art is gonna lose to a cav mass, you need some anti-cav and only 10 infinite rods from the card arent enough.
Goons are easier to maintain for sure, rods are better though.
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Re: Spain composition on maps other than andes?
Lukas_L99 wrote:JakeyBoyTH wrote:The trick with Spain is to block enemy calvary, because you have the best in the game already. Making muskets in RE as Spain is very bad indeed! I can't comment on TP patch however. You don't really lose any resources when you send 10 Rodeleros anyway. I think Floko plays Spain in NR40 a lot so I'd ask him. On Orinoco NR55 the meta is to block with Lancers and use a Lancer - Skirm - Art composition, with sending of Rodeleros. Spain gets much faster shipments - you need to take advantage of your Civ's bonus in order to win games well. 10 Rodeleros is much more res than crates - and you cannot send 30 Maya constantly.
Lancers dont beat hussars or uhlans cost-effectively cause their damage is low without the bonus compared to other cav.
Pure Skirm/Lancer/Art is gonna lose to a cav mass, you need some anti-cav and only 10 infinite rods from the card arent enough.
Goons are easier to maintain for sure, rods are better though.
On 55 spamming cav like that hurts your eco too much, so it works better, but i'd take your advice on 40 :). On a small defensible space like Ori, the Unction covers all your units really well - but due to the range the enemy Cav will have relatively average HP by the time they get to your Lancers. If it gets a bit ridiculous then you are going to need some rods though I agree
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Re: Spain composition on maps other than andes?
No, spain is easier to beat on ori, because of their lack of proper anti cav. Thats why it is good to use lots of cav flanks vs spain on ori.
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Re: Spain composition on maps other than andes?
How bad to you have to be to be flanked on Ori lol. ok.
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Re: Spain composition on maps other than andes?
Spain will usually be pushing and it's impossible to wall the crossing (the terrain is unbuildable). Gichtenlord is on point.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
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Re: Spain composition on maps other than andes?
Why would you wall something that is already walled? Just spread out your forces. Its not as if you have a giant space lol. Spain uses the small channel for that reason.
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