In a treaty game, how many layers of walls should you have?

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In a treaty game, how many layers of walls should you have?

Post by princeofcarthage »

glenoidfossa wrote:
princeofcarthage wrote:[span style="font-size:12pt'"]It depends on what treaty you are playing In no treaty make no walls, in Nr10 make 10, in Nr20 make 20, In nr30 make 30, in nr40 make 40 and in nr55 make 55. In case you dont have enough space consider deleting your plantations, houses, mills, factories etc. They are all useless if you cant protect them, however dont delete your start tc as you wont be able to build anymore in treaty not a issue in nr55 after 40 though.


[spoiler]{Please Read This}Dont get trolled.[/spoiler]


[/span]
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In a treaty game, how many layers of walls should you have?

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Less than kynesie in supremacy
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In a treaty game, how many layers of walls should you have?

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over 9000
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In a treaty game, how many layers of walls should you have?

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Kynesie don't need walls, walls need kynesie.
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In a treaty game, how many layers of walls should you have?

Post by fightinfrenchman »

garja wrote:over 9000



Not sure there''s enough room for that
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In a treaty game, how many layers of walls should you have?

Post by momuuu »

calmyourtits wrote:How is the answer not "as many as possible"?

because walls do have some cost, mostly the gates, because more walls wont necessarily be more useful, because more walls means the distance from your unit production to the outer walls is somewhat long, because more walls will screw up the pathing of your units even more. You dont need as many walls if your opponent isnt a running civ.
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In a treaty game, how many layers of walls should you have?

Post by charlemagen »

jerom wrote:
calmyourtits wrote:How is the answer not "as many as possible"?
because walls do have some cost, mostly the gates, because more walls wont necessarily be more useful, because more walls means the distance from your unit production to the outer walls is somewhat long, because more walls will screw up the pathing of your units even more. You dont need as many walls if your opponent isnt a running civ.

all Civs are running Civs
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In a treaty game, how many layers of walls should you have?

Post by fightinfrenchman »

charlemagen wrote:
jerom wrote:because walls do have some cost, mostly the gates, because more walls wont necessarily be more useful, because more walls means the distance from your unit production to the outer walls is somewhat long, because more walls will screw up the pathing of your units even more. You dont need as many walls if your opponent isnt a running civ.
all Civs are running Civs



what do you mean by "running" civ
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

another good walling strat for some maps is to make your walls sort of pac man/ crescent moon shaped. placing your FB outside of your walls in the part closest the the big fight, then walling behind it. but on your flanks your walls go as far out as you can leaving space inside for interior defenses. place towers at edge of the mouth. This gives you a lot of defense. and offense capability. Walls are really important not just for your base but afterwards to claim territory, wall spam often wins even if you militarily are winning. get the building rotator mod you will love it. then tightly pack your base for optimal room. 4-5 walls to start is good. plenty of room for that and millitary barracks. just dont waste space.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

also, look up thecometk wall building video on youtube to learn how to correctly delete pillars. this will allow you to make walls at almost half the cost and half the time before the main battle begins. then just wall normally.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

also if your walls are too close together then splash damage from mortars and cannon can take out 2 layers at once so give a reasonable space between. always attack the pillar of a wall if they have them so 2 segments go down vs 1 segment and 2 pillars.
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In a treaty game, how many layers of walls should you have?

Post by charlemagen »

fightinfrenchman wrote:
charlemagen wrote:all Civs are running Civs

what do you mean by "running" civ
all civs can run
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In a treaty game, how many layers of walls should you have?

Post by momuuu »

charlemagen wrote:
fightinfrenchman wrote:what do you mean by "running" civ
all civs can run

with walls I specifucally meant walls around your base, the pre fighting walls. Afyer the treaty you want to wall up the entire map yeah, but even then more than two layers seems overkill to me.
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In a treaty game, how many layers of walls should you have?

Post by evilcheadar »

jerom wrote:
calmyourtits wrote:How is the answer not "as many as possible"?
because walls do have some cost, mostly the gates, because more walls wont necessarily be more useful, because more walls means the distance from your unit production to the outer walls is somewhat long, because more walls will screw up the pathing of your units even more. You dont need as many walls if your opponent isnt a running civ.
Yep, always wanted to explain this to the ear, could never think of a way to say it.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

the cost is negligible vs what they provide. (maybe 700 per layer?) you really only need a few path ways out of your base unless your enemy jumps sides then you can make more gates. The distance traveled can be fixed the way I described in earlier post yet still keep a healthy wall set. more walls also screw up enemy pathing if they are trying to get in. its easy to get through a holes in 2 walls, much more difficult if there are 4 or 5, the hole must be bigger. If i get to siege twice as many walls and make a bigger hole in the same time I have to get through 4 layers I'm going to be very happy. Giving you more time to get your army together or recuperate resources if u went out on something.
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In a treaty game, how many layers of walls should you have?

Post by princeofcarthage »

It hardly costs 200(including gates) per layer lol.
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In a treaty game, how many layers of walls should you have?

Post by gibson »

princeofcarthage wrote:It hardly costs 200(including gates) per layer lol.

200 pays for four gates..... There''s no possible way one layer costs 200 unless you just have one or maybe two gates which seems pretty stupid to me especially relative to how little 50 wood actually is when you''re dealing with resources in the 10 thousands.......
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In a treaty game, how many layers of walls should you have?

Post by princeofcarthage »

gibson wrote:
princeofcarthage wrote:It hardly costs 200(including gates) per layer lol.
200 pays for four gates..... Theres no possible way one layer costs 200 unless you just have one or maybe two gates which seems pretty stupid to me especially relative to how little 50 wood actually is when youre dealing with resources in the 10 thousands...
20 sections 2 gates is enough per layer of wall you only need more gates on the most front wall which is just behind fb so units dont get stuck.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

I think it takes about 40 tiles to make a wall (if u delete post), which is about 200, then several gates....
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In a treaty game, how many layers of walls should you have?

Post by gibson »

princeofcarthage wrote:
gibson wrote:200 pays for four gates..... Theres no possible way one layer costs 200 unless you just have one or maybe two gates which seems pretty stupid to me especially relative to how little 50 wood actually is when youre dealing with resources in the 10 thousands...
20 sections 2 gates is enough per layer of wall you only need more gates on the most front wall which is just behind fb so units dont get stuck.

Im really pretty sure 20 sections is definitly not enough for a full layer even with deleting pillars and 2 gates is definitly not enough.....
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

its 40 sections. i think this because when i do select all for deletion its less than 50 and i think i remember seeing 36. then thats like 10 gates. thats a lot
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In a treaty game, how many layers of walls should you have?

Post by princeofcarthage »

gibson wrote:
princeofcarthage wrote:20 sections 2 gates is enough per layer of wall you only need more gates on the most front wall which is just behind fb so units dont get stuck.
Im really pretty sure 20 sections is definitly not enough for a full layer even with deleting pillars and 2 gates is definitly not enough.....
[attachment id="2231" thumbnail="1"] 23 at the max possible limit add a couple more which i couldnt wall cuz of trees so 25-27 for outermost layer its usually smaller that this in team games. Making more than 2 gates is dumb only thing that moves is villagers why would u need more gates in 1v1 at max3 1 on each side and one in center in team 2 are fine.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

thanks for testing that princeofcarthage!average 27sections x5 wood is 135 wood for wall and then a couple gates makes walls very affordable. you don't want to look like your winning getting though their base just to find out he went to the side snuck in a few vills and has 10 mortars or dopps about to counter strike for base trade because you didn't wall enough.
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In a treaty game, how many layers of walls should you have?

Post by princeofcarthage »

howlingwolfpaw wrote:thanks for testing that princeofcarthage! 20 average 27x5 is 135 wood for wall and then a couple gates makes walls very affordable. you don''t want to look like your winning getting though their base just to find out he went to the side and had 10 mortars or dopps about to counter strike for base trade because you didn''t wall enough.
urm? I do no not understand what you want to say.
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In a treaty game, how many layers of walls should you have?

Post by howlingwolfpaw »

what dont you understand? i made a few changes to try to make it clearer

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