In a treaty game, how many layers of walls should you have?

United States of America evilcheadar
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In a treaty game, how many layers of walls should you have?

Post by evilcheadar »

magnam wrote:I really hate to have more then 4 walls and I''m pretty happy if my opponents make more then 4. It will mean that their troops stand under the walls so my morts can damage not only buildings but troops too and they do pretty much dmg to units who stand under the walls they are shooting. Always nice to snipe cannons with morts ')
Yep I forgot that if you wall it so much that your units that stand under it will take heavy damage from mortars that shoot the gate.
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In a treaty game, how many layers of walls should you have?

Post by fightinfrenchman »

evilcheadar wrote:
magnam wrote:I really hate to have more then 4 walls and Im pretty happy if my opponents make more then 4. It will mean that their troops stand under the walls so my morts can damage not only buildings but troops too and they do pretty much dmg to units who stand under the walls they are shooting. Always nice to snipe cannons with morts ')
Yep I forgot that if you wall it so much that your units that stand under it will take heavy damage from mortars that shoot the gate.



I may have gotten into bad habits just because the people we play in our basement LAN games are too dumb/gooberish to make mortars
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In a treaty game, how many layers of walls should you have?

Post by noissance »

I like portuguese petard spam, classic. (Slip explorer into enemy base make tc and then foundry. Works best on orinoco)
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In a treaty game, how many layers of walls should you have?

Post by fightinfrenchman »

noissance wrote:I like portuguese petard spam, classic. (Slip explorer into enemy base make tc and then foundry. Works best on orinoco)



I''ve successfully used petards in a legitimate game to bust into two enemy bases and take out their factories. Unfortunately that game ended when the ProBook overheated but we were clearly on the cusp of victory thanks to my daring exploits
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In a treaty game, how many layers of walls should you have?

Post by evilcheadar »

fightinfrenchman wrote:
noissance wrote:I like portuguese petard spam, classic. (Slip explorer into enemy base make tc and then foundry. Works best on orinoco)

Ive successfully used petards in a legitimate game to bust into two enemy bases and take out their factories. Unfortunately that game ended when the ProBook overheated but we were clearly on the cusp of victory thanks to my daring exploits


This is lies about cusp of victory his team had resource but little means to field them.
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In a treaty game, how many layers of walls should you have?

Post by noissance »

In a sioux 1v1, u can wall with stables and markets, expensive but u got nothing else....
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