Ottoman Boom [Treaty,Andes]

Great Britain InsectPoison
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Ottoman Boom [Treaty,Andes]

Post by InsectPoison »

Could someone just give me a quick overview of the typical Otto boom in nats please. I know most of what happens. Also the church techs, do you get the age 2 techs in age 2 or in age 3? is 28 mins a good time to trade or is it too late. Could you also give the card order of a typical andes games for otto.
Thanks
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Re: Ottoman Boom [Treaty,Andes]

Post by britishmusketeer »

i don't play treaty but maybe this video would be helpful: https://www.youtube.com/watch?v=aV1QUuPNZg4
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Re: Ottoman Boom [Treaty,Andes]

Post by yurashic »

- Build a market, a house and a mosque. Get hunting dogs and the first villager training speed upgrade. Gather only food. Age up with 400 wood. Send "Capitalism" -> "Economic theory".
- In transition gather 75 wood and research placer mines. Gather food and gold to age up.
- Use 400 wood from the politician to get steel traps and the second villager training speed upgrade. Age up to fortress with the "Age up very fast" option. Research gang saw.
- Put all villagers (except for those who herd animals into your base) on wood. Build 2 more town centers, a house and research amalgamation and the third villager training speed upgrade. Send "Refrigeration" and "Royal mint". While you are chopping wood "Capitalism" will provide you with 200 gold to research the first villager limit upgrade.
- Gather food and gold, age up with 1000 gold. In transition chop 400 wood for the second villager limit upgrade and build 2 more houses, continue gathering food and gold.
- Send factories, age up to imperial with 2000 gold. In transition research log flume, circular saw and the last villager limit upgrade, start chopping a lot of wood. Build houses so that you have 100 population.
- After you reach imperial drop a capitol and research deforestation and large scale agriculture. Use 2000 gold to research mercantilism and send food upgrades - "Sustainable agriculture", "Ranching" and 'Stockyards". Build 10 mills and 2 livestock pens, upgrade them, do not chop any more wood, only make and eat cows and gather food from mills.
- At 50k food or so send the card that turns all your food into wood. Research excessive taxation, build 6 plantations and upgrade them. Send "Cigar roller". Gather from fully upgraded plantations and start thinking about military.
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Re: Ottoman Boom [Treaty,Andes]

Post by Jaeger »

Watching nr40 booms is so nice and relaxing. Can we please have some more vids :D?
last time i cryed was because i stood on Legoï»ż
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Re: Ottoman Boom [Treaty,Andes]

Post by yurashic »

ovi12 wrote:Watching nr40 booms is so nice and relaxing. Can we please have some more vids :D?


https://www.youtube.com/user/StorminAOE3/videos
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Re: Ottoman Boom [Treaty,Andes]

Post by Jaeger »

yurashic wrote:
ovi12 wrote:Watching nr40 booms is so nice and relaxing. Can we please have some more vids :D?


https://www.youtube.com/user/StorminAOE3/videos

Yeah I think I watched most of those already xD
last time i cryed was because i stood on Legoï»ż
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Re: Ottoman Boom [Treaty,Andes]

Post by Magnam »

yurashic wrote:- Build a market, a house and a mosque. Get hunting dogs and the first villager training speed upgrade. Gather only food. Age up with 400 wood. Send "Capitalism" -> "Economic theory".
- In transition gather 75 wood and research placer mines. Gather food and gold to age up.
- Use 400 wood from the politician to get steel traps and the second villager training speed upgrade. Age up to fortress with the "Age up very fast" option. Research gang saw.
- Put all villagers (except for those who herd animals into your base) on wood. Build 2 more town centers, a house and research amalgamation and the third villager training speed upgrade. Send "Refrigeration" and "Royal mint". While you are chopping wood "Capitalism" will provide you with 200 gold to research the first villager limit upgrade.
- Gather food and gold, age up with 1000 gold. In transition chop 400 wood for the second villager limit upgrade and build 2 more houses, continue gathering food and gold.
- Send factories, age up to imperial with 2000 gold. In transition research log flume, circular saw and the last villager limit upgrade, start chopping a lot of wood. Build houses so that you have 100 population.
- After you reach imperial drop a capitol and research deforestation and large scale agriculture. Use 2000 gold to research mercantilism and send food upgrades - "Sustainable agriculture", "Ranching" and 'Stockyards". Build 10 mills and 2 livestock pens, upgrade them, do not chop any more wood, only make and eat cows and gather food from mills.
- At 50k food or so send the card that turns all your food into wood. Research excessive taxation, build 6 plantations and upgrade them. Send "Cigar roller". Gather from fully upgraded plantations and start thinking about military.


with this boom you get your tcs up too slow. Age 1 is good. In age 2 u don't collect the 400 wood. You just gather 1200 food and 1000 gold. I research gangsaw in age2 before I click the age up and then gather enough to make the 2nd wood up in transition. (I think u can also just make gangsaw but I always do the 2nd wood up). After that u put all vills to wood and collect the wood crates from age2. Build your tcs asap in age3 and research both faster vill training upgrades and the first vill population upgrade. After that u research the 2nd food and gold upgrade in the market.

Imo playing with cows isn't really worth it. It gives like 50 score more, but costs 2 cards. Without cows u can send all train cards and aa b4 40 which is pretty nice because ottos start is so bad. With only 1 train card u will probably just lose the extra 50 score u get from cows because your units train so slow.
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Re: Ottoman Boom [Treaty,Andes]

Post by _NiceKING_ »

Magnam wrote:
yurashic wrote:- Build a market, a house and a mosque. Get hunting dogs and the first villager training speed upgrade. Gather only food. Age up with 400 wood. Send "Capitalism" -> "Economic theory".
- In transition gather 75 wood and research placer mines. Gather food and gold to age up.
- Use 400 wood from the politician to get steel traps and the second villager training speed upgrade. Age up to fortress with the "Age up very fast" option. Research gang saw.
- Put all villagers (except for those who herd animals into your base) on wood. Build 2 more town centers, a house and research amalgamation and the third villager training speed upgrade. Send "Refrigeration" and "Royal mint". While you are chopping wood "Capitalism" will provide you with 200 gold to research the first villager limit upgrade.
- Gather food and gold, age up with 1000 gold. In transition chop 400 wood for the second villager limit upgrade and build 2 more houses, continue gathering food and gold.
- Send factories, age up to imperial with 2000 gold. In transition research log flume, circular saw and the last villager limit upgrade, start chopping a lot of wood. Build houses so that you have 100 population.
- After you reach imperial drop a capitol and research deforestation and large scale agriculture. Use 2000 gold to research mercantilism and send food upgrades - "Sustainable agriculture", "Ranching" and 'Stockyards". Build 10 mills and 2 livestock pens, upgrade them, do not chop any more wood, only make and eat cows and gather food from mills.
- At 50k food or so send the card that turns all your food into wood. Research excessive taxation, build 6 plantations and upgrade them. Send "Cigar roller". Gather from fully upgraded plantations and start thinking about military.


with this boom you get your tcs up too slow. Age 1 is good. In age 2 u don't collect the 400 wood. You just gather 1200 food and 1000 gold. I research gangsaw in age2 before I click the age up and then gather enough to make the 2nd wood up in transition. (I think u can also just make gangsaw but I always do the 2nd wood up). After that u put all vills to wood and collect the wood crates from age2. Build your tcs asap in age3 and research both faster vill training upgrades and the first vill population upgrade. After that u research the 2nd food and gold upgrade in the market.

Imo playing with cows isn't really worth it. It gives like 50 score more, but costs 2 cards. Without cows u can send all train cards and aa b4 40 which is pretty nice because ottos start is so bad. With only 1 train card u will probably just lose the extra 50 score u get from cows because your units train so slow.

With British teammate its worth it
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Re: Ottoman Boom [Treaty,Andes]

Post by _NiceKING_ »

[TR40] Ottoman Guide livestock

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[spoiler=BOOM]The main goal of this boom is to get you to Age III as fast as possible for 2 more Town Centers that can train villagers automatically for you free of charge.
Remember the villager limit milestones [25>45>75] to upgrade them right before you reach it.
Prepare just enough house and don't over build house because you need to save a lot of wood for Town Center, villager training upgrade.
If you hit the villager limit [which need to be upgraded in mosque] or got housed, your villager will stop coming out of your Town Centers. This can be the dealbreaker of your boom.

Age I

Collect the crates, one villager on each crate and shift click them to hunt animal right afterward.
Build 1 house, mosque and market (upgrade first hunting if you have extra 50 wood/50gold, agressively search for treasure with your explorer).
All villagers hunting for food, age up as soon as you collect enough 800 food, select to age up with 400 wood.
First card gold trickle, then economic theory card.
While aging switch half of villagers [about 6] to gold, set Town Centers gather point to gold.

Age II

Distribute your villager to collect just enough 1200 food/1000 gold (possibly 5 vils on food, the rest on gold) then select to age up very fast.
While aging collect extra 100 food for market first wood upgrade [Gang Saw] and switch all villagers to wood for Age III Town Centers.

Age III

Build 2 extra Town Centers right away with your explorer. You should finish building total 3 Town Centers before 10 minutes mark of the game.
Set gather point for newly trained villagers to wood, keep most of them on wood to research all villager training speed upgrade in mosque [Ottoman church].
Send Refrigeration then Royal Mint card [Royal Mint (not necessary to send in age 3 on Andes) will be available a bit later than Refrigeration].
Research the first villager limit upgrade [from 25 villagers to 45 villagers].
Switch a few villagers to food and gold and upgrade natural resource gather rate for food/gold in market.
After market upgrade and all villager training speed upgrade are done, switch all villagers to food/gold for Age IV.
Advance to Age IV when you hit 2000 food/1200 gold, select to age with 1000 gold bonus.
While aging put some villagers on wood [8-10] to research the second villager limit upgrade [from 45 villagers to 75 villagers].

Age IV

Buy Mercantilism in Church for XP.
Send 2 factories, build them right away, keep them on gold and upgrade the gold production rate from factory.
Send Ranching and Stockyards card afterward.
Collect the 1000 gold crates from Age bonus and distribute villagers between food/gold [more on gold than food] to hit Age V as soon as you have 4000 food/4000 gold.
While aging, research all remaining wood upgrades from market.
Build a mill next to your livestock pen and upgrade mill.
Keep about 15-20 villagers on food, switch the rest to wood.
Remember to research the last villager limit upgrade [from 75 villagers to 99 villagers].
Build 2 livestock pens behind your Town Centers, upgrade them [Selective Breeding] and train full cows.

Age V

Build Capitol and research wood/food/gold upgrade ASAP.
Send Sustainable Agriculture card, your mill should be fully upgraded by now.
Only keep villagers on wood until you have enough to spam 10 mills and some 500-600 extra for wall then switch all villagers to food.
All of your villagers should be on food now to prepare for the Sublime Porte card [exchange food for a greater amount of wood].
Eat your cow as soon as it fattens, at least one vil on each cow, click the cow to eat then shift click the mill so they come back to work on food after eating cow. Effective livestock management can grow your food stockpile significantly.
Send Sublime Porte card at 28-30 minutes mark. Depend your livestock and how soon you work on mill, you should have about 50-60k food which is exchanged for 70-80k wood. This should last you the whole game without having to gather wood again.
Build about 5 plantations and upgrade, you can delete up to 5 mills if you don't have enough space in your homebase, then switch half of your villagers to gold.
Spam barrack, stable, artillery foundry as fast as possible and upgrade units.[/spoiler]
[spoiler=STANDARD CARD ORDER]Capitalism [Gold Trickle 1.25/s] > Economic Theory > Refridgeration > Royal Mint > Factories > Ranching > Stockyards > Sustainable Agriculture > Cigar Roller > Advanced Asernal > Riding School > Engineering School > Acemi Olglan School and anything you wish.[/spoiler]
[spoiler=FIGHT]UNIT COMBO

Ottomans only have 2 Infantry and two cavalry units, but they still have a variety of Unit Combos.
Abus\Hussar\Native (Andes)
The most effective combo while using natives. (Used against all civs in the natives)
Jan\Abus\Hussar
Probably one of the most effective, and highest regarded combos for Ottomans, works relatively well against most civs.
Jan\Abus
Slightly more cost effective in certain matches, but probably overall weaker than adding hussar into the mix.
Abus\Cavalry Archer
Should ONLY be used in an Ottoman Mirror.
Jan\Hussar\Horse ArtilleryA personal favourite of mine, and a largely underestimated and unknown combo. It works well in some matches because Janissaries can tank a lot of damage.

STARTING ARMY

100 Jan start: Useful in certain match ups in certain situations, possibly considered the best since it allows you to choose where to fight.
Artillery Start: 8 culverin, 20 Abus, rest Janissaries. This will probably always lose, but ensures you a heads up battle rather than running around.

EXAMPLE MATCH UP

VS Aztecs: Can be a difficult match for Ottomans, but by far not the hardest. Abus are technically useless against Aztecs Eagle Runner Knights. For this reason Ottomans main army base must consist primarily of Janissaries, with no more than 10-15 Abus guns out at a time. Horse Artillery can also be used instead here. Extra towers card can be very beneficial because Aztecs have a very ineffective mortar unit, meaning he has to invest a lot of population into Arrow Knights, and less into Eagle runners. Therefore giving you an advantage. DON’T do 100 Jan start against Aztecs.

VS India: This one can be played with two different unit compositions, but they’re still very similar, and possible both as effective. Jan\Abus\Hussar can work very well against any of the Indian combos he could throw at you. Alternatively Jan\Huss\Horse Artillery and 10 Abus can work as well, this is especially effective if the India uses a sufficient amount of Howdahs, since Abus don’t do very well against them. Exchange culverin for horse artillery/Mortar and do around 50-60 Jans, rest Abus.

VS Dutch: In theory should be a very difficult match because of the Dutch army size. It should be played with a massive Abus base army with some culverins. Don’t use any Janissaries in your army composition, instead simply use your Hussars as anti-cav if he ever makes Hussar, yours are stronger and will beat his. This will work well because he could be forced to use Hussar, which hurts the Dutch economy. Use Artillery Start.

VS Sioux: Ottomans should lose this match, but in any game verse Sioux, you can win. The Ottoman can do two things here, either fight the Sioux head on, or make the Sioux chase him around by running. To fight him head on, the Ottoman, like any civ verse Sioux, will have to make a large Skirmisher, or in this case, Abus base with a fair amount of howitzers. Don’t bother to make anti cav to try and stop the Sioux War Chief, since this is hopeless and a waste of economy. Instead you’re supposed to use walls to keep your howitzers safe, slowly and continuously walling forward with your howitzers behind them. Running around should be quite self-explanatory, a lot of walls and map control will ensure you that you choose where to fight. 50 Cav archers if he’s doing a Dog box, otherwise artillery start and do 4-5 howitzers instead of culvs, rest Jan\Abus.

VS Portuguese: A very difficult match up, possibly one of the hardest for Ottomans (not including OP civs). The Ottoman will have to do Jan\Abus\Huss\Culverin. If you’re in a bad position, or if he’s microing Dragoons effectively, you will have to drop the Hussars, since this will only make you drain. Not much more to say here. Artillery start or 100 Jan start.

VS British: You have a window of opportunity here. Jan\Abus\Culverin works exceedingly well against British in early game, so use this advantage and try to either drain him enough points, or gain a significant amount of ground before he gets LongBows out. Longbows will completely decimate you, there will be nothing you can effectively do against them. Artillery Start, or 100 Jan start.

VS Germans: In this specific match, I would swear by my Jan\Huss\Horse Artillery\Culverin combo, with an added 10 or so Abus for support. This combo will work well against both a: Skirm\WarWagon combo, or a Dopple\Uhlan\Skirm. Without a decent amount of Jans, a Melee combo will roll you over, additionally, this combo works similar to as good as British Musket\Hussar combo does against Skirm\WW. Artillery start, your start armies are similar in size, meaning you may have a chance at winning it.

VS Iroquois: Best chance would be to get him fast at the beginning before he has got his trade posts set up. If you don’t, you’re guaranteed loss imo, you can still attempt to drain an Iroquois by 2 vs 1 him with a mate, but it will be very difficult to drain, or push him when hes got 32+ Huaminca on Andes. Artillery Start with less Janissaries, more Abus, and adding 2-3 Horse Artillery, and 6-8 culvs. VS Spain: Sort of just have to play it like British, with a good amount of Janissaries, and block their lancers with Hussars. This shouldn’t be winnable at a high level of play. Use either 100 Jan Start, or Artillery Start.[/spoiler]
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Re: Ottoman Boom [Treaty,Andes]

Post by deleted_user »

ovi12 wrote:Watching nr40 booms is so nice and relaxing. Can we please have some more vids :D?


It's relaxing to play, too. Back when I was more noob I'd play nr 45 just for the boom aspect. Didn't care much for the fighting.
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Re: Ottoman Boom [Treaty,Andes]

Post by InsectPoison »

What is a typical start army for ottoman against Germany and portogeuse.
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Re: Ottoman Boom [Treaty,Andes]

Post by hunter »

InsectPoison wrote:What is a typical start army for ottoman against Germany and portogeuse.

Otto vs port is very very hard mu but just go jan huss start aggressive push use few jan to make stable art found and barracks, start with huss spam and when he goes into goons make abus, you have to be very quick in pushing port and keeping him on toes if you let port settle even for 30 seconds Menu -> resign -> yes. Scout the german army if he is hc, skirm ,ww, ulhan jan/huss culv if he has dopple add in few abus
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