Aizamk wrote:If you need any custom triggers for this then I'm perfectly happy to help out with that.
The biggest issue right now is that you arent able to revive nilla-civ explorers from the tc. Do you maybe know how to fix it? Dicktator_ is having a break from aoe3 for an unknown period of time, so it would be nice, if you could help us out!
As musketeer925 probably already said, nobody in the history of aoe3 modding has ever found a way to make that ransom button appear in Scenarios, and I have said the same whenever people asked me before
The best alternative I can think of at the moment is a pseudo-ransom method, which may be inconvenient to use.
Essentially, using a hotkey whilst selecting a town center would (provided you have 100g and a fainted explorer) cause you to tribute 100g to gaia, teleport that (fainted) explorer to the vicinity of your town center and then heal him back to 100%. No guarantee that I can actually make a trigger that works in multiplayer (teleporting may be a bit sketchy) and does this, but if it's an acceptable method then I'll have a go.
Alright, that seems like too much work for just enabling a single civ(port - 3explorers) to be viable. Another question: Would it be possible for you, to copy all of the things dicktator_ did to a new map like this:
aoe3mapwhatevershit.png
(#semi-drunk paint skillz) Only, if it doesnt take too much time, of course.
That would be pretty simple to do actually, and it looks like for the next few days I'll have loads of time on my hands. I might do it this weekend.
The advantages to doing RMS over scenario editor would be that players would be able to use their own HCs, it could be rated, it would be compatible for 1v1/2v2/3v3, and explorer ransom would be available. Seems like it'd be pretty difficult to do though, for example getting buildings to spawn in the right locations when I can't visually see the map would be a bitch.
I can help you with locations because that aspect of RMS I have gone through well, I can't help you with coding much though
Jerom wrote: Garja is a better player than most of us here
Jerom wrote:Please don't bump old threads, especially when all you have to say is "lol"
lybrand wrote:guys this is not the same of play deatchmatch? xDD
Nope, in deathmatch both teams start with same amount of resources and it is fought in industrial age. You also start with only normal starting vills and then have to boom and fight. In this scenario dicktator_ has tried to replicate the exact situation at 30 min based on real game. So economy actually varies from civilization to civilization and other stuff etc.
Jerom wrote: Garja is a better player than most of us here
Jerom wrote:Please don't bump old threads, especially when all you have to say is "lol"
are you FUXXXING KIDDING ME?!? AWESOME, THANK YOU THANK YOU THANK YOU WHILE IM HERE THANKS FOR TEACHING AND DOANTING YOUR TIME, (including twitch) and help keeping aoe3 alive. YOur muffin awesome dude! Thanks