Treaty Patch |1.5|
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: Treaty Patch |1.4|
Yea not worth trying that, imo increasing max pop is a better option than the corsairs, otto have coin issues already and the bonbard is good enough, abus are just too pop heavy
Re: Treaty Patch |1.4|
That is an interesting idea. Houses have to be upgraded to make sure they support 100 pop per house? Will these effect other civs?
Not a programmer, but sounds more than just a normal change.
Not a programmer, but sounds more than just a normal change.
- _NiceKING_
- Retired Contributor
- Posts: 1795
- Joined: Sep 16, 2015
- ESO: _NiceKING_
- GameRanger ID: 9999999
- Clan: Xbox
Re: Treaty Patch |1.4|
Gichtenlord wrote:1.5 pop will probably not work, because they mostlikely used Integer numbers to implement pop. An ugly workaround would be to multiply max pop and every units pop by 10
another workaround would be to make abus train in batches of 2
- JakeyBoyTH
- Howdah
- Posts: 1744
- Joined: Oct 15, 2016
- ESO: Ex-Contributor
- Location: New Zealand
Re: Treaty Patch |1.4|
Lukas_L99 wrote:JakeyBoyTH wrote:FloKo83 Aoe3 wrote:Interesting opinion xd how many tp spains did you actually face to say that ?
Don't forget to put Gendarmes back to RE as well.
No
While you are at it buffing Lancers and Gendarmes make sure to give Strelets a buff too. They seem to be countered by Cavalry.
Advanced Wonders suck
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Gichtenlord
- Howdah
- Posts: 1437
- Joined: Nov 15, 2015
Re: Treaty Patch |1.4|
_NiceKING_ wrote:Gichtenlord wrote:1.5 pop will probably not work, because they mostlikely used Integer numbers to implement pop. An ugly workaround would be to multiply max pop and every units pop by 10
another workaround would be to make abus train in batches of 2
And how does that work with 3 pop?
r]
Re: Treaty Patch |1.4|
Why not just make abus equivalently weaker or stronger and make them 1 or 2 pop?
somppukunkku wrote:This is not a fucking discogame.
Re: Treaty Patch |1.4|
Gichtenlord wrote:_NiceKING_ wrote:Gichtenlord wrote:1.5 pop will probably not work, because they mostlikely used Integer numbers to implement pop. An ugly workaround would be to multiply max pop and every units pop by 10
another workaround would be to make abus train in batches of 2
And how does that work with 3 pop?
I believe it is similar to Skrelets from blockhouse, 10 for 10 pop
So, for abus from foundry, 2 for 3 pop.
- Gichtenlord
- Howdah
- Posts: 1437
- Joined: Nov 15, 2015
Re: Treaty Patch |1.4|
I know what he means with batches, but I always thought that the pop cost(amount of pop taken it says in description in a production building) of a unit while it's being produced is determined by its own pop cost (attribute in gamefiles). Lets say it would be possible to train 8 strelet batches, it would automatically cost 8 pop. While 2 abus batches cost 4 pop. You cant change pop cost in a building in the gamefiles.
r]
Re: Treaty Patch |1.4|
Wasn't the pop cost change for Abus the starting point?
- Gichtenlord
- Howdah
- Posts: 1437
- Joined: Nov 15, 2015
Re: Treaty Patch |1.4|
What I mean: pop cost of a batch is defined by its contained units. Lets say a banner army of china has x cho ku nos, y steppriders and z keshiks. The pop cost of this banner army would always be x * cho_pop + y * steppriders_pop + z * keshiks_pop. You cant define the pop cost of a batch how you want.
r]
Re: Treaty Patch |1.4|
It seems silly to change their population cost when you could just multiply all their attack, HP, and cost by 0.66 and make them 1 pop, or multiply those stats by 1.33 and make them 2 pop. Changing the population cost just seems like a much more complicated change than is really necessary.
somppukunkku wrote:This is not a fucking discogame.
- JakeyBoyTH
- Howdah
- Posts: 1744
- Joined: Oct 15, 2016
- ESO: Ex-Contributor
- Location: New Zealand
Re: Treaty Patch |1.4|
Darwin_ wrote:It seems silly to change their population cost when you could just multiply all their attack, HP, and cost by 0.66 and make them 1 pop, or multiply those stats by 1.33 and make them 2 pop. Changing the population cost just seems like a much more complicated change than is really necessary.
I'm not a Rick and Morty fan so I don't understand either.
Advanced Wonders suck
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
- Aizamk
Ugh Advanced Wonders suck
- Aizamk
-
- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Treaty Patch |1.4|
But did sepoy hit points get nerfed?
Re: Treaty Patch |1.4|
deleted_user wrote:But did sepoy hit points get nerfed?
Doesn't like treaty , doesn't know shit about it yet posts in every thread .
Re: Treaty Patch |1.4|
how bout just giving otto standard train speed and just see how it works out? it would solve the inf mass problem instantly. 10 extra pop could be plan b if giving normal trainspeed wasnt enough(can even be plan a)
Re: Treaty Patch |1.4|
give them an infinite native shipment and increase culv Speed by 10 %
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: Treaty Patch |1.4|
Train speed is a unique factor for otto and imo shouldnt be changed
Re: Treaty Patch |1.4|
Hazza54321 wrote:Train speed is a unique factor for otto and imo shouldnt be changed
agree. If you increase train speed at the end of the day all civs are going to be the same besides how they look
-
- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Treaty Patch |1.4|
sergyou wrote:deleted_user wrote:But did sepoy hit points get nerfed?
Doesn't like treaty , doesn't know shit about it yet posts in every thread .
Jeez calm down
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Treaty Patch |1.4|
1 pop abus would be standardizing, but abus being two pop means it's nearly impossible to break large skirm concaves. If one civ had one pop skirms, and another civ had two pop skirms with exactly double the stats and double the cost, the civ with one pop skirms would win every time, due to being able to spread out more. Additionally, higher pop/higher damage skirms have more potential for overkill (Howdahs have this problem for example). A general buff to abus gun stats would be difficult to do without imbalancing them (an HP buff doesn't sound too bad actually), so the most elegant solution is to make abus 1.5 pop. Unfortunately, it seems that that is technically impossible to implement.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
- martinspjuth
- Dragoon
- Posts: 245
- Joined: Sep 18, 2015
- ESO: martinspjuth
Re: Treaty Patch |1.4|
Might be a bit ugly, but you could give Otto 400 population, multiply all of their units pop cost by 2, but only 1,5 for abus (making them 3 pop). You can give them a free tech at TC that makes all TC's and houses support 20 population. I think this would work fine, only problem would be if the Otto player could take a 1 pop cdb treasure, but since they don't exist on Treaty Patch maps it shouldn't be a big problem.
Re: Treaty Patch |1.4|
dave_12 wrote:Hazza54321 wrote:Train speed is a unique factor for otto and imo shouldnt be changed
agree. If you increase train speed at the end of the day all civs are going to be the same besides how they look
Well while changing spain that didnt seem to be a problem
- _NiceKING_
- Retired Contributor
- Posts: 1795
- Joined: Sep 16, 2015
- ESO: _NiceKING_
- GameRanger ID: 9999999
- Clan: Xbox
Re: Treaty Patch |1.4|
Update 1.5 - October 27, 2017.
Changes from 1.4
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Treaty Patch |1.5| October 27, 2017
Not one single map will load in on the new TP, not even custom maps (EP does not have this problem)
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
-
- Pro Player
- Posts: 8050
- Joined: May 4, 2015
- ESO: PrinceofBabu
Re: Treaty Patch |1.5| October 27, 2017
"Japanese end isolation now correctly reduces unit attack by 10%." - i thought it was supposed to be 5%
Who is online
Users browsing this forum: No registered users and 4 guests