Treaty Patch |1.5|

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Re: Treaty Patch Release | 1.2 | (September 9) + New Tournament Maps

Post by _NiceKING_ »

pecelot wrote:What are the features of new maps?

(New) Andes - river removed, player positions improved, trade route position altered slightly, op treasures removed, balanced cliffs and resources for 1v1/2v2/3v3.
(New) Orinoco - player positions and native posts locations improved, balanced crossings and resources for 1v1/2v2/3v3
snowy great plains - lakes removed, trade route improved, tier 2 and 3 treasures have been removed, TC starting locations altered slightly, more resources, terrain and textures changed.
pecelot wrote:And what does „T2T" mean?

T2T(tym2treaty) is a treaty clan on eso
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Re: Treaty Patch Release | 1.2.1 | (September 14) + 4 New Maps

Post by _NiceKING_ »

Update 1.2.1 - September 14, 2016.

Full List of Changes

[spoiler=Changes from v1.2]*ESOC Andes, ESOC Orinoco and ESOC Snowy Great Plains maps have been improved and renamed.
*A New Map is now available: ESOC Northern California.
*Minor description fixes
[/spoiler]
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by pecelot »

The link with to the recent changelog from the instalator is broken :!:
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by _NiceKING_ »

The only broken link there is "TR Obs Maps". These maps are not ready yet.
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by pecelot »

It redirected me to a topic that does not exist.
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by _NiceKING_ »

Yes, I deleted the topic because the maps were not ready. :smile:
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by paddy_jai »

Is it a bug?
China ming army still costs food and wood, which should be coin and wood, since keshek costs coin after patch =.=
Plus,
why some civs have free infinite army shipment (spain, dutchi, french, jap etc..) but some civs need to buy it??
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Re: Treaty Patch |1.2.1| (September 14 Update)

Post by Lukas_L99 »

paddy_jai wrote:Is it a bug?
China ming army still costs food and wood, which should be coin and wood, since keshek costs coin after patch =.=
Plus,
why some civs have free infinite army shipment (spain, dutchi, french, jap etc..) but some civs need to buy it??


1. Yes you're right, that hasn't been changed yet
2. Only the infinite artillery costs res simply because they usually survive longer and are more impactful than "normal" units that can be shipped
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Re: Treaty Patch |1.2.1|

Post by t3rror1sta »

hi guys.. anyway we can play this patch on game ranger?
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Re: Treaty Patch |1.2.1|

Post by _NiceKING_ »

t3rror1sta wrote:hi guys.. anyway we can play this patch on game ranger?

Yes, either go to GR settings and change the TAD location from age3y.exe to age3t.exe
or rename age3y.exe to something else and age3t.exe to age3y.exe.
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Re: Treaty Patch |1.2.1|

Post by t3rror1sta »

_NiceKING_ wrote:
t3rror1sta wrote:hi guys.. anyway we can play this patch on game ranger?

Yes, either go to GR settings and change the TAD location from age3y.exe to age3t.exe
or rename age3y.exe to something else and age3t.exe to age3y.exe.

works. thx king

i just cant see any map...
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Re: Treaty Patch |1.2.1|

Post by _NiceKING_ »

t3rror1sta wrote:
_NiceKING_ wrote:
t3rror1sta wrote:hi guys.. anyway we can play this patch on game ranger?

Yes, either go to GR settings and change the TAD location from age3y.exe to age3t.exe
or rename age3y.exe to something else and age3t.exe to age3y.exe.

works. thx king

i just cant see any map...

You can't see even standard maps?
That's probably because the previous map you played on TAD was custom. Either move that map from RM3 folder to RMT folder
or launch TAD, start a game on a standard map then quit and launch treaty patch again.
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Re: Treaty Patch 1.2.1 ⭐

Post by sc »

Suggestion:

Would it be possible to disable the ability to imput unit commands/ perform any meaningful task during game pauses, like how AOE II pauses work? Nubs do that shit all the time
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Re: Treaty Patch 1.2.1 ⭐

Post by dicktator_ »

Probably not, that would be sick though.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Re: Treaty Patch 1.2.1 ⭐

Post by pecelot »

I think pause micro is already an inherent AoE3 feature, it would be too drastic IMO, and on top of that it's not like you can't abuse it yourself — just prolong the break a bit so that you manage to micro your stuff, too! :flowers:
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Re: Treaty Patch 1.2.1 ⭐

Post by sc »

pecelot wrote:I think pause micro is already an inherent AoE3 feature, it would be too drastic IMO, and on top of that it's not like you can't abuse it yourself — just prolong the break a bit so that you manage to micro your stuff, too! :flowers:

i would never do that xD. idk about sup, but its a game ruining jerk move in treaty. treaty strategy relies heavily on being faster than the opponent, overwhelming fb, and wiping an army (like overwatch). certain folks will use bathroom/coffee breaks as an excuse to pause when in reality they are spending two minutes retasking fb vils, finding idle military, composing themselves etc.
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Re: Treaty Patch 1.2.1 ⭐

Post by pecelot »

I'm not saying it's always perfectly fair and square, but I think it works for both sides: even if you're in the need of a break (phone, toilet etc.) you can prolong it for a little bit more to micro your troops, too, like I said above. That way no one will end up being screwed.
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Re: Treaty Patch 1.2.1 ⭐

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Post by Lukas_L99 »

sc wrote:
pecelot wrote:I think pause micro is already an inherent AoE3 feature, it would be too drastic IMO, and on top of that it's not like you can't abuse it yourself — just prolong the break a bit so that you manage to micro your stuff, too! :flowers:

i would never do that xD. idk about sup, but its a game ruining jerk move in treaty. treaty strategy relies heavily on being faster than the opponent, overwhelming fb, and wiping an army (like overwatch). certain folks will use bathroom/coffee breaks as an excuse to pause when in reality they are spending two minutes retasking fb vils, finding idle military, composing themselves etc.


Sergyou exposed
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Re: Treaty Patch 1.2.1 ⭐

Post by martinspjuth »

pecelot wrote:I'm not saying it's always perfectly fair and square, but I think it works for both sides: even if you're in the need of a break (phone, toilet etc.) you can prolong it for a little bit more to micro your troops, too, like I said above. That way no one will end up being screwed.

Pauses are being abused systematically by some people. Quite a few people are pausing at 53-54 min to send the ress from team trade in nr55 games. And even though i agree you can just prolong the pause by around 1 min so that you also can micro your units, we don't want the games to be even longer just because some people wants to micro their units during a pause...
It's not a big deal, but if it is possible to stop any micro from being done during a pause, it would be good change.
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Re: Treaty Patch |1.3| [2017 Update] ⭐

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Post by _NiceKING_ »

[spoiler=Treaty Patch Changes coming in the next update]General
  • 4 New Maps are now available for rated games: Incan Alps, Toluca, ESOC Orinoco Incas and ESOC Deccan.
  • Outpost limit set to 4 (from 7).
  • Consulate End Relations time reduced from 60s to 30s (All TAD civs).
  • Bastion increases wall build time by 20%
  • Aztec Natives mill tech effect reduced to 10% from 20%. Cost decreased to 120w 120g (from 175w 175g). Now also affects farm and rice paddy.
  • Town Dance effect decreased to 95% (from 185%) (All TWC civs).
  • Aztecs Native can now be trained from embassy.

Aztecs
  • ArrowKnight new bonus vs Teepee: x4

British
  • Reverted Age 1 plantation card to 15% (from 20%)

Chinese
  • Hand Mortar new bonus vs Teepee: x2 (x40 vs Teepee in total).
  • British Consulate armies changed to:
    1) 10 musketeers 5 hussars (from 6 musketeers). Cost: 1100e
    2) 10 musketeers and 2 culverins (from 8 musketeers and 1 falconet). Cost: 1100e
    3) 4 culverins (from 6 hussars and 3 falconets). Cost: 1100e
  • German Consulate armies changed to:
    1) 10 skirmishers and 5 uhlans (from 3 doppels). Cost: 1100e
    2) 5 doppels and 5 uhlans (from 6 skirmishers and 3 doppels). Cost: 1100e
    3) 3 doppels and 2 Heavy Cannons (from 11 skirmishers and 2 Heavy Cannons). Cost: 1100e.
  • Dowager Express card (export to coin trade) changed to export trickle (1.5/s). Available in age 1.
  • Consulate End Relations time reduced from 60s to 30s

French
  • Gribeauval System card now increases falconet damage by 20% (from +5% to artillery speed)

German
  • Reverted Food Silos card to 10% (from 15%)
  • Guild Artisans bonus to settler wagons reduced to 30% (from 35%).
  • Extensive Fortifications card is now available
Indians
  • Sepoy Mansabdar cost adjusted to 160f 80g (from 180f 60g)
  • Siege Elephants LOS increased to 36 (from 34).
  • Tigers now have x1.3 multiplier against ranged light infantry (skirmishers, archers).

Japanese
  • Consulate End Relations time reduced from 60s to 30s

Ottomans
  • Reverted Great Bombards splash to 5 (from 4).
  • Cavalry Archer Ranged Resistance reduced to 15% (from 30%)

Portuguese
  • Extensive Fortifications card is now available

Russians
  • Reverted fort limit to 2 (from 1)
  • Cavalry Archer Ranged Resistance reduced to 15% (from 30%)

Sioux
  • Auto Bison Production added (You get 2 Bisons/TC every ~2:30 mins)
  • Magical Production tech; Speeds up bison production by ~1 minute (from ~2:30 to ~1:30). Available in age 5 in the farm. Cost: 500w 500g.
  • Age 5 bonus now gives 20 bison (from 30).
  • Infinite 7 bison card removed.
  • Teepee cost increased to 110w (from 50w), build limit reduced to 5 (from 10), base hp increased to 700 (from 300), double aura effect (damage only).
  • Teepee build time increased by 20% (~1s).
  • Nomadic Expansion card increases teepee build limit by 5 (from 10)
  • Town Dance effect decreased to 95% (from 185%).
  • Wall texture changed.

Bug Fixes
  • Travois LOS increased to 15 (from 8)
  • Oprichnik now have correct modifiers in Trample and Defend modes.
  • Flail Elephant build and kill XP properly adjusted to 25.
  • Wakina Rifle build and kill XP properly adjusted to 10.
  • Berry Bushes will have a max villager limit of 8 per bush to prevent idle villagers not appearing.
  • Description fixes.
[/spoiler]
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Re: Treaty Patch |1.3| [2017 Update] ⭐

Post by martinspjuth »

Nice!
Can't think of a single change i don't agree with :D
I have to try china/sioux a lot more to see how those changes work out in practise, but the changes to them look very interesting and good. :biggrin:
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Re: Treaty Patch |1.3| [2017 Update] ⭐

  • Quote

Post by _NiceKING_ »

Image

Update 1.3 - January 2, 2017.

Full List of Changes

[spoiler=Changes from v1.2.1]General
  • 4 New Maps are now available for rated games: Incan Alps, Toluca, ESOC Orinoco Incas and ESOC Deccan.
  • Outpost limit set to 4 (from 7).
  • Consulate End Relations time reduced from 60s to 30s (All TAD civs).
  • Consulate French Brigade tech (12 gendarme) now costs 2000e (from 2400e).
  • Bastion increases wall build time by 20%
  • Aztec Natives mill tech effect reduced to 10% from 20%. Cost decreased to 120w 120g (from 175w 175g). Now also affects farm and rice paddy.
  • Town Dance effect decreased to 95% (from 185%) (All TWC civs).
  • Aztecs Native can now be trained from embassy.

Aztecs
  • ArrowKnight new bonus against Teepee: x4

British
  • Reverted Age 1 plantation card to 15% (from 20%)

Chinese
  • Hand Mortar new bonus against Teepee: x2 (x40 against Teepee in total).
  • British Consulate armies changed to:
    1) 10 musketeers 5 hussars (from 6 musketeers). Cost: 1100e
    2) 10 musketeers and 2 culverins (from 8 musketeers and 1 falconet). Cost: 1100e
    3) 4 culverins (from 6 hussars and 3 falconets). Cost: 1100e
  • German Consulate armies changed to:
    1) 10 skirmishers and 5 uhlans (from 3 doppels). Cost: 1100e
    2) 5 doppels and 5 uhlans (from 6 skirmishers and 3 doppels). Cost: 1100e
    3) 3 doppels and 2 Heavy Cannons (from 11 skirmishers and 2 Heavy Cannons). Cost: 1100e.
  • Dowager Express card (export to coin trade) changed to export trickle (1.5/s). Available in age 1.
  • Consulate End Relations time reduced from 60s to 30s

French
  • Gribeauval System card now increases falconet damage by 20% (from +5% to artillery speed)

German
  • Reverted Food Silos card to 10% (from 15%)
  • Guild Artisans bonus to settler wagons reduced to 30% (from 35%).
  • Extensive Fortifications card is now available
Indians
  • Sepoy Mansabdar cost adjusted to 160f 80g (from 180f 60g)
  • Siege Elephants LOS increased to 36 (from 34).
  • Tigers now have x1.3 multiplier against long-range infantry (skirmishers, archers).

Japanese
  • Consulate End Relations time reduced from 60s to 30s

Ottomans
  • Reverted Great Bombards splash to 5 (from 4).
  • Cavalry Archer Ranged Resistance reduced to 15% (from 30%)

Portuguese
  • Extensive Fortifications card is now available

Russians
  • Reverted fort limit to 2 (from 1)
  • Cavalry Archer Ranged Resistance reduced to 15% (from 30%)

Sioux
  • Auto Bison Production added (You get 2 Bisons/TC every ~2:30 mins)
  • Magical Production tech; Speeds up bison production by ~1 minute (from ~2:30 to ~1:30). Available in age 5 in the farm. Cost: 500w 500g.
  • Age 5 bonus now gives 20 bison (from 30).
  • Infinite 7 bison card removed.
  • Teepee cost increased to 110w (from 50w), build limit reduced to 5 (from 10), base hp increased to 700 (from 300), double aura effect (damage only).
  • Teepee build time increased by 20% (~1s).
  • Nomadic Expansion card increases teepee build limit by 5 (from 10)
  • Town Dance effect decreased to 95% (from 185%).
  • Wall texture changed.

Bug Fixes
  • Travois LOS increased to 15 (from 8)
  • Oprichnik now have correct modifiers in Trample and Defend modes.
  • Flail Elephant build and kill XP properly adjusted to 25.
  • Wakina Rifle build and kill XP properly adjusted to 10.
  • Berry Bushes will have a max villager limit of 8 per bush to prevent idle villagers not appearing.
  • Description fixes.
[/spoiler]
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Re: Treaty Patch |1.3| [2017 Update] ⭐

Post by dicktator_ »

_NiceKING_ wrote:Oprichnik now have correct modifiers in Trample and Defend modes.

Thank god
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Re: Treaty Patch |1.3| [2017 Update] ⭐

Post by martinspjuth »

I found a minor bug.
For some reason the name of the maps Ozarks and Plymouth disappeared when i use the new TP. I can still play the maps, but they show up without any names after Standard Maps. @_NiceKING_
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Re: Treaty Patch |1.3| [2017 Update] ⭐

Post by _NiceKING_ »

Fixed.

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