pecelot wrote:fightinfrenchman wrote:It's not called supremacy, it is rush
What if you don't rush in a „rush" game?
There will more than likely be some sort of combat before 40min making it rush
pecelot wrote:fightinfrenchman wrote:It's not called supremacy, it is rush
What if you don't rush in a „rush" game?
pecelot wrote:so nr30 is still rush?
pecelot wrote:so nr30 is still rush?
dicktator_ wrote:Yeah I guess it was just the fact that aoe3 has infinite sources of 2/3 of its resources (food/coin) which other RTS games don't really have afaik. It might've been the players too. I remember reading one of Stormcoming's port boom guides back in 2011 and seeing how enthusiastic he was about the game type made me want to try it.
sdsanft wrote:What about aoe3 makes NR so popular compared to other rts games? I know aoe2 Sort of has NR games in the form of black forest but I've never really seen anything else like rd in any other rts. What makes aoe3 so popular for NR games?
jesus3 wrote:dicktator_ wrote:Yeah I guess it was just the fact that aoe3 has infinite sources of 2/3 of its resources (food/coin) which other RTS games don't really have afaik. It might've been the players too. I remember reading one of Stormcoming's port boom guides back in 2011 and seeing how enthusiastic he was about the game type made me want to try it.
2011 Kreygasm, that were good days for treaty. so many good players, no fckin fanpatch issues and stuff, just played high level games and coped with some imbalances you also could adjust to
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
jesus3 wrote:In 1v1 maybe not, but in teamgames just dont get stuck with 2x 1v1 in 2v2 or especially 3x 1v1 in 3v3 ,every treaty game I saw nowadays is stubborn 1v1s on different fronts. Azzy can be great as complementary civ and otto can easily switch his front. those standing fights kill off so much of the dynamic treaty can have
edit: its like the playstyle has reverted, the times of "fuckin runner" or "fuckin map walling noob" were already overcome, decent players paid attention to it and built their bases accordingly. Now it seems kinda backwards.
exactly, i remember so many long time games which were very fun because of the sheer mass of tactics and possible comebacks, playing hours on 1200-1400 scores and refusing to resign until it was inevitable, making every single culv worth their money. planning the next unexpected timing of your teammates reincforcments. thats what made treaty fun to me.fightinfrenchman wrote:notification
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
HeatitUP_ wrote:cuz people can't handle raids so they make it NR
a Pro tip is to get 6 vills to British base and start killing cows or any other civ that cows booms and then kill the cows and once all kills start gathering from it.
You also wanna start herding away hunts while otw to kill cows so if you succeed in killing cows then they will have berries and just have to get food from mills.
Make sure you kill the cows fast cuz tc fire is good vs vills
InsectPoison wrote:HeatitUP_ wrote:cuz people can't handle raids so they make it NR
a Pro tip is to get 6 vills to British base and start killing cows or any other civ that cows booms and then kill the cows and once all kills start gathering from it.
You also wanna start herding away hunts while otw to kill cows so if you succeed in killing cows then they will have berries and just have to get food from mills.
Make sure you kill the cows fast cuz tc fire is good vs vills
This is why we have the "half map" rule enforced. it means before 40 teams can only gather res on their own side of the map. Also what you said is a good way to get pested by most of the treaty community.
BigThunderMan wrote:InsectPoison wrote:HeatitUP_ wrote:cuz people can't handle raids so they make it NR
a Pro tip is to get 6 vills to British base and start killing cows or any other civ that cows booms and then kill the cows and once all kills start gathering from it.
You also wanna start herding away hunts while otw to kill cows so if you succeed in killing cows then they will have berries and just have to get food from mills.
Make sure you kill the cows fast cuz tc fire is good vs vills
This is why we have the "half map" rule enforced. it means before 40 teams can only gather res on their own side of the map. Also what you said is a good way to get pested by most of the treaty community.
I kinda hate treaty players who bitch about half map. If you can boom to 3 faster, you should be able to steal the mines/herds/etc?
And I like Nr40 because it makes a pure boom sort of a game as well.
BigThunderMan wrote:InsectPoison wrote:This is why we have the "half map" rule enforced. it means before 40 teams can only gather res on their own side of the map. Also what you said is a good way to get pested by most of the treaty community.
I kinda hate treaty players who bitch about half map. If you can boom to 3 faster, you should be able to steal the mines/herds/etc?
And I like Nr40 because it makes a pure boom sort of a game as well.
howlingwolfpaw wrote:yeah the whole purpose of TR is to level out the playing field to create a fair matchup late game. I know a player who steals hunts and then uses german high vil pop to clear all the trees. Its not fun to play with him at all.
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