[TR Map] English Andes v1.3

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Bavaria Gichtenlord
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[TR Map] English Andes v1.3

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Post by Gichtenlord »

Hey guys!

Im happy to show you guys my very first made RMS map, which is designed for treaty. Currently, it is called "English Andes", because the terrain and tree texture is from New England and Cliffs texture is from Andes. Pretty sure that I will change it to another terrain sooner or later :P
The reason why I made another type of andes map is, because RE andes cliffs area can sometimes be completely horrible, ruining the fun for everyone. Also, I dont like the current tournament andes version on the treaty patch (Sorry Rikki :cry: ).

Image

For some more details, click on Explanation.

[spoiler=Explanation]
Image
Cliffs:
- Cliffs are incremental generated, thus are always different just like on the RE andes version. Can these cliffs still fuck you up? Yes they can still favor one side, but even if cliffs do, the disadvantaged player should be able to turtle decently and is also able to help his teammate outside of nats to get control of the traderoute area.
- Of course, nats are incas :P
- Lamas will only appear in the cliff area. There will also be few trees and few goldmines.

Traderoute:
- Traderoute has 5 TP's and a dense forest is inside of the area. I decided to increase the TP count from 3 to 5, in order to force people to pay more attention to map control. If they neglect it, the other team has the chance to gain an econmic advantage by controling tps.
- Few mines
- TP's are always out of TC building range. You are not able to take a TP before treaty ends
- One player of each team is always close to the traderoute, in order to make it easier for the opponent team to attempt a jump/run and be succesful. Imo, in the current treaty map pool it is way too easy to deny running.


Player's area:
- For each player there are 4 hunts + 1 starting hunt and 4-5 mines + 1 starting mine on his side of the map
- Forests will be less dense than the forests in the traderoute area.
- Treasures are tier 0 - 1


So, this map has 3 basic objectives now:
1. Securing cliffs to protect nats,
2. Trying to get control of the tradeposts, in order to gain an economical advantage
3. Control as much of the forest as possible, which is mostly important for TWC civs, because they lack an infinite wood source(e.g. factories, good infinite wood shipment)
[/spoiler]

Examples of different genered maps
[spoiler=1vs1]
Image ImageImage
[/spoiler]
[spoiler=2vs2]
ImageImageImage
[/spoiler]
[spoiler=3vs3]
ImageImageImage
[/spoiler]

[spoiler=Aim for next version]
- Perfecting cliffs algorithm
- World edge constraint for hunts. Sometimes a herd doesnt have all the hunts, when it spawns close to the world edge
- Better looking terrain texture
- Better looking traderoute area. Forest is sometimes too dense, denying players to wall properly
- Fix map for 1vs1 and 3vs3
- Decent looking loading screen. Right now, it's almost empty.
[/spoiler]

Big shoutout to Durokan! Without his youtube tutorial and his map template, I dont think that I would have been able to create a map.
Attachments
englishAndes_v1,3.xs
(35.64 KiB) Downloaded 48 times
englishAndes_v1,3.xml
(508 Bytes) Downloaded 55 times
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Portugal sergyou
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Re: [TR Map] English Andes

Post by sergyou »

gj
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

Added few more pics of generated maps, so you can see some more versions of cliffs
r]
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France Rikikipu
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Re: [TR Map] English Andes

Post by Rikikipu »

No need to be sorry Gichten, we all work for having the more content possible for the community :flowers:
Gj for your map
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United States of America dicktator_
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Re: [TR Map] English Andes

Post by dicktator_ »

Looks good, I'll have to check out durokan's tutorial.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Austria OliverP
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Re: [TR Map] English Andes

Post by OliverP »

very cool!
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Sweden martinspjuth
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Re: [TR Map] English Andes

Post by martinspjuth »

Looks awesome!
Probably gonna be my new favourite map.
One question:
Why are there only llamas in the cliff area?
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

martinspjuth wrote:Looks awesome!
Probably gonna be my new favourite map.
One question:
Why are there only llamas in the cliff area?

Oh wow thanks! :flowers:
Cute little lamas live in the andes, thats why :P. Atleast I havent seen wild lamas in england!
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Great Britain InsectPoison
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Re: [TR Map] English Andes

Post by InsectPoison »

Nice work Gich, always knew you had it in you. Looks like a good map and the cliffs look much better than the esoc one. Cant wait to give it a go
Image
Image
Image
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

InsectPoison wrote:Nice work Gich, always knew you had it in you. Looks like a good map and the cliffs look much better than the esoc one. Cant wait to give it a go

Thanks :flowers:

Is there any way to reveal the whole cliff area, so people can already estimate at the start of the game if cliffs are balanced or not? I think that I've read somewhere that you can also use triggers in RMS. @Rikikipu @Durokan @Buckethead
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United States of America dicktator_
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Re: [TR Map] English Andes

Post by dicktator_ »

I know it's possible to reveal the entire map at the start of a game, but I'm not sure if it's possible to reveal only a portion.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

dicktator_ wrote:I know it's possible to reveal the entire map at the start of a game, but I'm not sure if it's possible to reveal only a portion.

I've found the trigger command, I will try to play a bit with it
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Re: [TR Map] English Andes

Post by CelticCrusader »

Congrats on your first map !!! I will try this out for sure .
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United States of America Durokan
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Re: [TR Map] English Andes

Post by Durokan »

@Gichtenlord

Thanks for the shout-out.
If you are still looking into it I believe this map gives vision of the delta; could potentially be applied to your cliffs if it works well.
http://aoe3.heavengames.com/downloads/s ... 89YSI7fX0=
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

Durokan wrote:@Gichtenlord

Thanks for the shout-out.
If you are still looking into it I believe this map gives vision of the delta; could potentially be applied to your cliffs if it works well.
http://aoe3.heavengames.com/downloads/s ... 89YSI7fX0=

Thanks for the suggestion, but apparently there is an inbuilt function to reveal rivers, but it wasnt made by triggers :sad:
I know already how to use triggers, so I will just try it myself
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United States of America Durokan
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Re: [TR Map] English Andes

Post by Durokan »

ah ok, that's a shame :(
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
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Re: [TR Map] English Andes

Post by Rikikipu »

Gichtenlord wrote:
Durokan wrote:@Gichtenlord

Thanks for the shout-out.
If you are still looking into it I believe this map gives vision of the delta; could potentially be applied to your cliffs if it works well.
http://aoe3.heavengames.com/downloads/s ... 89YSI7fX0=

Thanks for the suggestion, but apparently there is an inbuilt function to reveal rivers, but it wasnt made by triggers :sad:
I know already how to use triggers, so I will just try it myself


Just to warn you, what you want to do doesn't seem to be easy at all
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

Rikikipu wrote:
Gichtenlord wrote:
Show hidden quotes

Thanks for the suggestion, but apparently there is an inbuilt function to reveal rivers, but it wasnt made by triggers :sad:
I know already how to use triggers, so I will just try it myself


Just to warn you, what you want to do doesn't seem to be easy at all

Dont be so mean :cry:
I think I have to use this trigger:

Code: Select all

<Effect name="Revealer : Create">
      <Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param>
      <Param name="RevealerName" dispName="Revealer Name" varType="string">default</Param>
      <Param name="RevealerLoc" dispName="Revealer Location" varType="area">0</Param>
      <Param name="RevealerLOS" dispName="Revealer LOS" varType="float">10.0</Param>
      <Param name="BlackmapOnly" dispName="Blackmap Only" varType="bool">false</Param>
      <Command>trCreateRevealer(%PlayerID%, "%RevealerName%", vector(%RevealerLoc%), %RevealerLOS%, %BlackmapOnly%);</Command>
 </Effect>
 

I didnt have the time to try it out yet, but, right now, Im a bit clue less about the parameter "Revealer Name". Location is also a bit weird, because I cant use x/z coordinates
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

Alright, this will be the last change for this map for a longer time. I invested so much time to understand the creation of cliffs and how to control them with constraints. Sometimes, cliffs just do not care about any constraints and do what they want :mad:

Focus on this new version was to balance 2vs2 cliffs further, because these were the most difficult ones to fix. I think for 1vs1 it is the best map in the treaty map pool for any type of treaty player. 3vs3 map looks also good, but might be a bit too large in terms of overall size, but that needs some games to be played on it to confirm.

Examples of different genered maps
[spoiler=1vs1]
Image ImageImage
[/spoiler]
[spoiler=2vs2]
ImageImageImage
[/spoiler]
[spoiler=3vs3]
ImageImageImage
[/spoiler]

I hope that I or someone else can stream some games on it today!
Attachments
englishAndes_v1,2.xml
(508 Bytes) Downloaded 22 times
englishAndes_v1,2.xs
(35.69 KiB) Downloaded 29 times
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United States of America musketeer925
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Re: [TR Map] English Andes

Post by musketeer925 »

This map looks really good. Good work.

With all the work being done on maps recently, seems like we should have some kind of faster map-sharing download tool for ESOC/Treaty patches.
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Bavaria Gichtenlord
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Re: [TR Map] English Andes

Post by Gichtenlord »

musketeer925 wrote:This map looks really good. Good work.

With all the work being done on maps recently, seems like we should have some kind of faster map-sharing download tool for ESOC/Treaty patches.


Thanks :flowers:
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Re: [TR Map] English Andes v1.2

Post by sacredfire »

Nice work!
Looks like a map that can become the standard for the treaty community.
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Bavaria Gichtenlord
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Re: [TR Map] English Andes v1.2

Post by Gichtenlord »

Small update. Made the map a bit smaller. Sorry for so much bumperino
Attachments
englishAndes_v1,3.xs
(35.64 KiB) Downloaded 37 times
englishAndes_v1,3.xml
(508 Bytes) Downloaded 24 times
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United States of America illusioNtEk
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Re: [TR Map] English Andes v1.3

Post by illusioNtEk »

very nice

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