Metis wrote:That is why you see what mercs you have before you pick the deck. As someone mentioned previously, this does present the problem of no Economic Theory in age I. However, in a 55 that's not as important and you will quickly catch up in eco when you send it after taking a peek at the saloon. Or, you could just pick the deck and hope for the best.
As far as I'm concerned, only the British and the Dutch lack the Economic Theory card, with the former still having to send Discovery Age cards as soon as possible. I don't know a lot about booming with the latter (like when to max banks), so maybe then — not sure.
Still, not only do you delay your first shipment, but you also have to spend 200 wood. In a very long term it's not a big deal, seems trivial, but in NR40 I think both of these factors slow down your boom significantly.
There's also a general problem of randomness in the game, mercenaries being an inherent part of. Some argue it's against competitiveness, whereas others claim it's unique and worth leaving. A part of why mercenaries don't see great use in games is that you don't know what to expect. You may be lucky enough to get Jaegers with Black Riders, but also — just like Lukas said — Arsonists and Landsknechts.
In my humble opinion, a nice compromise would be to allow players to see mercenaries units at the very beginning of the game without having to build a saloon — something which is already present in UI maps for spectators. With a UI modification or a small window informing about types of saloon-units I think it would be comfortable, not invasive.
To be fair, someone already said it somewhere, I can't recall where, I'm just passing the idea forward now, not claiming it to be of my possession.
Lukas_L99 wrote:I could never ever delay picking my deck for more than 5 minutes just to see if there are highlanders in the saloon (pretty small chance). Even thinking about kills me a little inside.
True, feels really awkward