zoom wrote:Of course there will be another patch. In fact, one was released just an hour ago, and the next one is coming in 23 more.
Before you continue to rant about the treaty patch whenever there is a possibility, try to fix your own patch first
zoom wrote:Of course there will be another patch. In fact, one was released just an hour ago, and the next one is coming in 23 more.
martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
I agree that those are the best civs right now together with France in natives, also a tower nerf would be fine for me, doesn't really influence me either :>
Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
I think Ports are fine right now, maybe just not as good as the previous 3 in nats but our main goal is having a good balance out of natives first. Buffing huss would just be standartizing IMO, weaker huss are just one of Port's characteristics and influence the way how you play vs them (skirm-heavy to force them to make huss which are worse than average).
Ottoman
Somewhat like Portugal, fairly balanced, but still struggles in quite a few mu's. Not sure how to buff them without making them too strong, but i would like to see a slight XP boost to the church, so that they can get out more cards before 40.
I agree, we gave Ottos so many buffs but they're still not that great, though I think they're alright (people just don't play them well IMO).
Dutch
Earlier on patch one of the strongest, but after some nerfs they're currently slightly on the weak side. I suggest giving them a 5% boost to banks on Tulip Speculation card (so that the total bonus to banks from it is 25%). Or perhaps slightly buff Ruyters again.
You think they're slightly on the weak side? Weird, I know I haven't been playing a lot the past months but I still think that Dutch are pretty strong (out of nats obviously, not that great in nats cause of weak eco).
France
They are fine imo.
Agreed.
Spain
Not sure where they are really.
They're fine now though I still want RE spain back
Russia
They are fine atm. Would still like the fort build limit up to 2 again tho
Agreed, 2 forts have to come back, just another random nerf which has to be reverted.
India
Not sure
They're fine now, I have an idea which will probably make a specific unit more viable though.
China
Needs some changing, is mostly spam as it is now.
Well that's just how China always has been kinda. I feel like they could be too strong if we buffed them more but they also kinda suck a little atm lol.
Japan
They are fine.
Agreed.
Iroquoise
Not sure
Probably dick thinks they're fine cause he beat almost anyone with them (I think) but in my opinion people just didn't play it correctly... Imo Iros got rekt with the last update but I need to play them more (or against them but only dick plays them besides me).
Aztec
They're ok atm, still struggles against towers and walls tho.
There HAVE to be changes incoming, they're probably one of the most boring civs atm :(
Sioux
Same as Aztec, strugles against walls and towers.
IDK IDC
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
Atleast the most versatile civs. There isnt a map where brit is not good on, because of their flexibility.
Portugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
Yeah, they need a slight buff.
Ottoman
Somewhat like Portugal, fairly balanced, but still struggles in quite a few mu's. Not sure how to buff them without making them too strong, but i would like to see a slight XP boost to the church, so that they can get out more cards before 40.
Even if played correctly, still the weakest and, besides sioux, easiest civ to outplay.
Dutch
Earlier on patch one of the strongest, but after some nerfs they're currently slightly on the weak side. I suggest giving them a 5% boost to banks on Tulip Speculation card (so that the total bonus to banks from it is 25%). Or perhaps slightly buff Ruyters again.
fine
France
They are fine imo.
Somewhat fine. Strong skirms + 100 vill eco + 120mill pop is kinda op tho
Spain
Not sure where they are really.
One trick pony. After lancer nerf, only decent on andes nats. Anywhere else they kinda suck.
Russia
They are fine atm. Would still like the fort build limit up to 2 again tho
agreed
India
Not sure
as long as there is no way for them to counter huge mil pop, they will be mid-low tier.
China
Needs some changing, is mostly spam as it is now.
Revert all changes and try another approach, imo.
Japan
They are fine.
yessir
Iroquoise
Not sure
Bad civ. Similar to spain. Only good in andes nats, anywhere else kinda easy to outplay.
Aztec
They're ok atm, still struggles against towers and walls tho.
Somewhat fine. Their design is just horrible for treaty.
Sioux
Same as Aztec, strugles against walls and towers.
Dependend on maps. Right now complete crap on ESOC Andes, because traderoute just fucks everything up for them. On one side, people dont know how to play vs them properly, but they also dont understand how to play as sioux either. I still think that they are somewhat underrated and nobody besides me is playing them well (arrogant me op).
Gichtenlord wrote:martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
Atleast the most versatile civs. There isnt a map where brit is not good on, because of their flexibility.
Portugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
Yeah, they need a slight buff.
Ottoman
Somewhat like Portugal, fairly balanced, but still struggles in quite a few mu's. Not sure how to buff them without making them too strong, but i would like to see a slight XP boost to the church, so that they can get out more cards before 40.
Even if played correctly, still the weakest and, besides sioux, easiest civ to outplay.
Dutch
Earlier on patch one of the strongest, but after some nerfs they're currently slightly on the weak side. I suggest giving them a 5% boost to banks on Tulip Speculation card (so that the total bonus to banks from it is 25%). Or perhaps slightly buff Ruyters again.
fine
France
They are fine imo.
Somewhat fine. Strong skirms + 100 vill eco + 120mill pop is kinda op tho
Spain
Not sure where they are really.
One trick pony. After lancer nerf, only decent on andes nats. Anywhere else they kinda suck.
Russia
They are fine atm. Would still like the fort build limit up to 2 again tho
agreed
India
Not sure
as long as there is no way for them to counter huge mil pop, they will be mid-low tier.
China
Needs some changing, is mostly spam as it is now.
Revert all changes and try another approach, imo.
Japan
They are fine.
yessir
Iroquoise
Not sure
Bad civ. Similar to spain. Only good in andes nats, anywhere else kinda easy to outplay.
Aztec
They're ok atm, still struggles against towers and walls tho.
Somewhat fine. Their design is just horrible for treaty.
Sioux
Same as Aztec, strugles against walls and towers.
Dependend on maps. Right now complete crap on ESOC Andes, because traderoute just fucks everything up for them. On one side, people dont know how to play vs them properly, but they also dont understand how to play as sioux either. I still think that they are somewhat underrated and nobody besides me is playing them well (arrogant me op).
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
Ottoman
Somewhat like Portugal, fairly balanced, but still struggles in quite a few mu's. Not sure how to buff them without making them too strong, but i would like to see a slight XP boost to the church, so that they can get out more cards before 40.
Dutch
Earlier on patch one of the strongest, but after some nerfs they're currently slightly on the weak side. I suggest giving them a 5% boost to banks on Tulip Speculation card (so that the total bonus to banks from it is 25%). Or perhaps slightly buff Ruyters again.
France
They are fine imo.
Spain
Not sure where they are really.
Russia
They are fine atm. Would still like the fort build limit up to 2 again tho
India
Not sure
China
Needs some changing, is mostly spam as it is now.
Japan
They are fine.
Iroquoise
Not sure
Aztec
They're ok atm, still struggles against towers and walls tho.
Sioux
Same as Aztec, strugles against walls and towers.
@charlemagen@dicktator_charlemagen wrote:notification@Lukas_L99dicktator_ wrote:notification@GichtenlordLukas_L99 wrote:notification@_NiceKING_Gichtenlord wrote:notification@sabusa_NiceKING_ wrote:notification@OliverPsabusa wrote:notification@Foire421OliverP wrote:notificationFoire421 wrote:notification
martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
pecelot wrote:martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
How do towers favour the first two mentioned civilisations more than the others?
pecelot wrote:martinspjuth wrote:Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
I think 3 very useful royal-guard-type units is a bit of an exaggeration, isn't it?
pecelot wrote:martinspjuth wrote:Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
I think 3 very useful royal-guard-type units is a bit of an exaggeration, isn't it?
pecelot wrote:martinspjuth wrote:Here are my thoughts about the current balance:
Germany/Britain
The two strongest civs atm. They have a good offense and if they run out of ress and/or are pushed back they can just camp with hc's/rockets and towers while rebuilding eco. My suggestion is to lower the build limit on towers to 4 or 5. This may or may not be enough to balance these civs at a whole, but it will promote less campy style of play.
Portugugal
A fairly balanced civ, but are still in a slight disadvantage (and too defensive) in many mu's. I suggest giving them royal upgrades for Hussar (or perhaps making their Hussar cheaper instead).
How do towers favour the first two mentioned civilisations more than the others?
I think 3 very useful royal-guard-type units is a bit of an exaggeration, isn't it?
Hazza54321 wrote:Pfft sup players cant even read, treaty players higher iq confirmed
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
pecelot wrote:yesh
How very deluded you must be to think I am ranting about TP whenever there is a possibility, and that I have the power to fix my own patch.Gichtenlord wrote:zoom wrote:Of course there will be another patch. In fact, one was released just an hour ago, and the next one is coming in 23 more.
Before you continue to rant about the treaty patch whenever there is a possibility, try to fix your own patch first
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
dicktator_ wrote:Natives are 8% (7%? idk the exact number) cheaper.
_NiceKING_ wrote:dicktator_ wrote:Natives are 8% (7%? idk the exact number) cheaper.
10%
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
dicktator_ wrote:I actually worry that a buff to hussar would make ports too op, since right now most of their other units are very good (very good skirm great goon good musk great art). Don't underestimate the little buffs that we've sprinkled onto ports over the patch iterations. The church tech no longer reduces gathering of other resources. Natives are 8% (7%? idk the exact number) cheaper. Start army is overall buffed if you send tupi, which on patch you should (41 fully upped tupi). Speaking of tupi, they are actually the one of the best infinite native shipments right now, since cherokee and huron were nerfed harder. I like ports, the only hard matchups are germany (in or out of nats) or brits (in nats only) and I think that's because of the strength of those civs and not because of any weakness of port.
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
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