AoE3 German Treaty Guide
Posted: 28 Nov 2016, 00:12
✔ RE Patch
✔ Treaty Patch
BOOM
Age I
Separate your villagers on food crates first and shift click on hunting, queue the first villager as soon as possible, use one settler wagon to collect wood crate to build a house and a market, keep 2 settler wagons on hunting animal for constant villager training.
Depending on your resource start, put 1 settler wagon on wood/gold to upgrade Hunting Dog [first hunting upgrade] and Placer Mine [first mining upgrade] then Gang Saw [first wood upgrade] in market.
Send first card - Economic Theory.
Queue up to 20 villagers.
Distribute your villagers on food/gold [normally more on food than gold] so you get 800 food for Age II, then 1200food/1000gold for direct Age III after Age II.
Advance to Age II with 400 wood option.
When aging up, gather extra 150 food/ 250 extra gold for Log Flume [second wood upgrade] in market.
Age II
Upgrade Log Flume [second wood upgrade in market] right away when you arrive at Age II. Then keep about 3 or 4 villagers on food, leave 2 vills on coin to be able to research steel traps after building the 2nd TC, other villagers go onto wood to prepare for Age III Town Centers and mills.
Collect your Aging up bonus 400 wood.
Build one more house to get pop space for next card.
Advance to Age III with Fast Age up option.
Age III
Build 2 more Town Centers with your Explorer.
Send your first card Refrigeration, wait for the card bonus Uhlans cavalry to arrive then delete them to save pop space.
Note with German on RE, from Age II, each card you send will deliver bonus Uhlan cavalry that takes a lot of pop space that would require you to build more houses than normal with the precious wood that you should spend on building mill and Settler Wagons so it's better to delete the Uhlans rather than keeping it. [Note: On Treaty Patch you do not get free Uhlans with the shipments].
If there are some big treasures on the map worth getting like 480 xp, extra villager, 520 gold, 300 wood, 5 more on pop limit, 5% discount on food/gold...you can use your shipment Uhlans to get treasures. If there are some useless treasures on the map (like cougar or 1 inca native), use them to kill your Uhlans if you don't need them at 40 cuz killing the Uhlans yourself gives extra XP to your opponent and we wanna avoid it if there is such a good opportunity.
Send your second card German town Farmers [enable Settler Wagons training on mill].
When your extra Town Centers are up, switch some more villagers onto food to keep constant villager production [at least 10].
Build your mill right when you got extra 400 wood. Start to train Settler Wagon from mill.
Distribute your villagers on food/wood so you have constant training from Town Centers and mill.
Build more mills to get Settler Wagon out faster [usually 3 mills]. Put Settler Wagons on mill as you run low on hunting animal.
Next card Royal Mint, upgrade Amalgamation for mining in market too and start to put more villagers on gold for Age IV 2000 food/1200 gold.
At 15 minutes mark, you should have full 20 Settler Wagons and on your way to Age IV.
Keep some villagers on wood to upgrade your mill.
Age IV
Send Guild Artisans card first for 35% faster gather rate for Settler Wagons.
Send 2 factory cards, build and upgrade factories right away, put them on wood.
At 17 minutes you should be on your way to Age V.
Research Circular Saw [the final wood upgrade in market]. Put most of your villagers on wood.
Age V
Build Capitol and upgrade wood/food/gold right away.
Build 1 more mills [you should have 4 mills in total] and put 5 Settler Wagons on each mill [less bumping to each other, for best gather rate]. Your Settler Wagons have the best gather rate in all kinds of villager, so please don't drag them around the map to waste time on walking.
Buy Mercantilism [Church 2000 XP] and send Sustainable Agriculture card [15% mill gather rate] in 1v1 or Food Silos [team 10% mill gather rate] in team game.
Build like 10-12 plantations [building plantation also gives extra xp], upgrade them, and send all plantation cards [Textile Mill/Cigar Roller/Rum Distillery].
Start putting more villagers on gold, final distribution can be 20 Settler Wagon on food/15-20 on wood and the rest on gold. If you playing with natives, put 20SW and 7 villagers on food (27 in total).
Your villagers should be 119 right now, because Settler Wagon is counted as 2 normal villagers, you should delete normal villagers to reduce villager count to at least 70.
NEVER DELETE SETTLER WAGON.
German economy is very flexible, if you feel you are draining more than your enemy, you can be defensive with less troop and train more villagers to recover.
FIGHT
German weakest point in the game is at the beginning of the fight. It is important that you construct your forward base ASAP and not too close to the fight to begin with (unless you have both training cards out).
German is best used in the Natives as their economy is very strong and can support natives the best out of any no op civ.
Remember to make a shipment point close to your battlefield [outpost] for the infinite Heavy Cannon, they will be your main artillery in late game [in addition to culverin].
VS MELEE
You want to have Natives out at all times with Skirms and Art, if they are a melee cavalry civ then you go mainly Skirms to pick off the infantry, 3 - 6 War Wagon microed to the cav and Doppelsodner/Native as the main base of melee attack to tear apart their units.
VS RANGE
One of the best combo Doppel ( + Nat) Ulhan Skirm. Just be sure to keep 200/200 population most of the time, about 20 - 25 skirm with 10 ulhan and 15 at least doppel. You can't do this if there is a huge field between you and your opponents army so only do this if you can get close. It is extremely effective if you have 70 - 80 vills (not too low because you will drain and not too high because you won't have enough pop).
DEFENSIVE
German probably have one of the best defensive strategy in treaty. The ability to take villager population up and down as their eco changes is very important to learn - you need to be able to recognize when you are draining more than your opponent.
TIP: Do not go over 100 vill as SW cost 2 pop, and gives you only an 80 pop army. The composition is usually skirm with some war wagon (not too many as they are pop heavy) with culverin to take out enemy artillery.
DECK
[spoiler=Videos]Watch German Fight:
https://www.youtube.com/watch?v=AYyvoDcY4vs
Watch German Boom Guide from @Lukas_L99
Lukas_L99 wrote:notification
https://www.twitch.tv/lukas_l99/v/9119961[/spoiler]