Iro Treaty Guide

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Canada _NiceKING_
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Iro Treaty Guide

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Post by _NiceKING_ »

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RE Patch
Treaty Patch

BOOM

AGE I
Separate your villagers on food crates first and shift click on hunting to queue the first villager as soon as possible.
Build a Farm with the first Travois (a Pen on Treaty Patch). Collect wood for 1 house and 1 market.
Upgrade Hunting Dog in Market.
First card Ranching to make cow.
All villagers on food to train cow for Farm.Don't stop making cows until u have 10.
When u have 800 food (around 17-19 vill), Age up with The Wise Woman [resources bonus + 1 Travois (to turn into Farm or a Pen)]
Second card Stockyards for cow to fatten faster.
Make extra 10 cows for the next Farm.
Upgrade Placer Mine in Market and move most villagers to gold, keep enough villagers [around 3-4] on hunting for constant villager training.
Third card Fulling Mills [villagers gather from livestock much faster].
AGE II
Collect the resource crates from Aging bonus.
Upgrade Lumber Ceremony in Market [first wood improvement].
Upgrade Selective Breeding in Farm to cow to fatten faster.
When your first cows get fat, stop hunting and start to gather food from cows immediately [around 9 minutes], separate 1-2 villagers on each cow for max productiviy.
Remake cow to fill the Farm immediately after eating them.
Now you should have enough resource to go Age III [around 10 minutes]Age up with The Messenger [fast aging + 1 Travois].
Upgrade Forest People Ceremony in Market [second wood improvement].
Move all villagers on gold to wood to cut wood for 2 extra Town Centers.
Send Exotic Hardwoods card.
AGE III
Build 2 more Town Centers, 1 firepit. and 4 houses.
Turn the Travois to a plantation.
Send Sawmill card.
Put 25 vill to Firepit with Fertility Dance to increase production rate [for fast villager training].
Keep gathering food from cows as quick as possible because you need lot of food for villager training now.
Upgrade Earth Ceremony and Earth Gift Ceremony from Plantation. Then move some villagers from wood to gold.
When u have 2000 food/1200 gold, Age up to IV with The Shaman [4 Travois].
AGE IV
Move all villagers from fire pit to gold.Some villagers on hunting again if necessary to hit 4000 food/4000gold for Age V.
Age up to Age V with The Chief [20* villagers bonus + 1 Travois] around 17 minutes. [On Treaty Patch the bonus gives 10 villagers).
Send Sustainable Agriculture and Team Food Silos cards.
In transition, start making sheeps. Upgrade all woodcutting improvement in Market.
Upgrade Farm and Plantation.
AGE V
Put about 10 villagers on Fire Pit for Founder Dance [to spawn Travois].
Build at least 14 Farms from the Travois, 2 for cows, 3 for sheeps.
Leave 45 vill on wood, rest on Farms.
Keep colecting and making cows/sheeps diligently. Your economy depends a lot on it.
Build at least 2 barracks, 3 artillery foundry.
Group 25 woodcutting villagers with hotkey [they will be your Fire Pit dancers]
At ~35 min send Fur Trade card.
NOW YOU MUST BE FAST
Immediately after trading all your food to gold, queue 15 Light Cannons, (5 in each Artillery Foundry)... and the rest Tomahawk and Forest Prowler in Barrack.
Put your 25 villagers on Fire Pit for Earth Mother Dance [increase Population Limit] to queue units to 225/200.
Then switch Fire Pit to Fertility Dance to train unit fast.Send the 2 infinitive Native cards.
Upgrade all units in your main combo [Tomahawk + Forest Prowler + Light Cannons Dragoon].
Send the big button from Town Center (extra Tomahawk). After training all units, change Fire Pit to XP Dance.When there are 15 seconds left before treaty ends, switch Fire Pit to Attack Dance.

TIPS
Leave small space between Farms (because villager must walk around it).
Use hotkey to group the Farm and memorize/customize the hotkey for cow training. [If you are playing on RE Patch]


CARD ORDER

Ranching > Stockyards > Fulling Mills > Exotic Hardwoods > Sawmill > Sustainable Agriculture > Team Food Silos > Siege Discipline > Battlefield Construction > Blood Brother [RE Patch]> New Ways > Fur Trade > 20/15 Huron Allies > 25 Cherokee Allies

FIGHT

At 40 mins, you must have the entire army ready to fight, in the midle of the map with 15 Light Cannons, Tomahawks, Forest Prowlers, 2 Natives from 2 Infinite Native Cards and extra Tomahawk.
You must learn your Fire Pit hotkey, because the Fire Pit is essential for The WarChief civilization.
It is important to find the balance of when to have Earth Mother Dance [Population Dance - 225 max population], Fertility Dance [faster training] and Attack Dance.
Your Warchief has 15% boost to unit hitpoint. Put him on Stand Ground mode in the center/back of your army. If he dies, use WarChief Dance to get him back. He should be with your army all the time. If you need to build Native post, use 6-7 villagers to build instead.
Use 4 or 5 Forest Prowlers to make Barracks and Artillery Foundry behind your army. Don't advance if you don't have barracks in the back...
First fight is very important to Iroquois, you can't lose your position, so just push if you are able to remake your units fast.
If you are fighting on Andes, Incas Huamincas are your best anti-cavalry... so don't waste your limited wood supply on Tomahawk.
Cavalry is Iroquois worst units, Kanya is woody-expensive [75 wood], Musket Riders can provide some anti-cavalry support if you are fighting on maps without anti-cavalry native like Incas, but their training speed is relatively slow so you have to put your Fire Pit on Fertility Dance more often. On Treaty Patch, cavalry training is 65% faster, so its not a problem there.
Forest Prowler is Iroquois skirmisher [effective against light cavalry, heavy infantry], usually they should be the main unit of your army.
Manlet acts as a good meatshield, they have 1100 HP when fully upgraded and resist 50%, range damage, you may mix 10-15 of them into your army to absorb range attack from enemy but they are not really needed.
It's good to have at least 10 Light Cannons out at a time. Light Cannon is your multi-purpose artillery, they act like Culverin, Cannon and Mortar all at one but don't over spam them as it would be hard to micro and protect them all.
Most important tip: KEEP YOUR ENTIRE ARMY TOGETHER. Don't spread too much and don't let them idle, try to maintain them all in a compact mass of unit for max attack.

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[spoiler=Videos]Watch Iro Boom and Fight from @dicktator_
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Colombia jorgeguerra
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Re: Iro Treaty Guide

Post by jorgeguerra »

My only questions are.... after you trade how many villagers should you have on coin/food during the figth
Is very hard to macro properlly is you have to control fire pit, cows and protect canons. Don't you like the card that gives WC 50% +HP and allows him to train coyotes.

And how are you supposed to have a constant wood supply since there is no wood tickle, for the very long games. Buying at market drives you to bankruptcy.
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Canada forgrin
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Re: Iro Treaty Guide

Post by forgrin »

I get the impression from the example video linked that you're just kinda screwed if you get bad tree spawns. The build does have 2 wood ups so if there's enough trees you might be alright. They're likely not a good civ for nr55.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
United States of America sc
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Re: Iro Treaty Guide

Post by sc »

PRO TIP: dump battlefield construction. dont need it fighting heads up and then you can fit another mili card. #swag
VIRTZN and CM1993 are my friends and they never cheat. everyone should add them. kappa
United States of America sc
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Location: MN, USA

Re: Iro Treaty Guide

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Post by sc »

jorgeguerra wrote:My only questions are.... after you trade how many villagers should you have on coin/food during the figth
Is very hard to macro properlly is you have to control fire pit, cows and protect canons. Don't you like the card that gives WC 50% +HP and allows him to train coyotes.

And how are you supposed to have a constant wood supply since there is no wood tickle, for the very long games. Buying at market drives you to bankruptcy.


After you trade you will not have any vils on coin. If all goes well, you wont need plantations ever. In longer games you just need to send vils to plantations as needed. You should have plantations built and upgraded before it becomes a problem though.

Example: once you are down to 20k coin, build 5 plantations and upgrade them so that once you're down to 10k you can put vils on plantations.

Regarding wood supply, Treaty patch is more forgiving on Iroquois by giving them better crates (RE Patch: 500f, 500g, 500w -> TR Patch 700g, 700w) and tomohawks no longer cost wood.
On re patch, Iro needs to go on wood heavy maps (Andes) or pair with a wood trade partner like ottomans.
VIRTZN and CM1993 are my friends and they never cheat. everyone should add them. kappa

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