AoE3 Spanish Treaty Guide

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Canada _NiceKING_
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AoE3 Spanish Treaty Guide

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Post by _NiceKING_ »

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RE Patch
Treaty Patch

BOOM

Age I
Gather crates and build a house then queue villagers to food until you can have constant settlers being produced then start queuing to wood/gold in order to get a market upgrades (starting with hunting dogs, placer mines and then gang saw).
First card is Gold Trickle, which allows enough gold to get to III with fewer settlers on the starting mine, the second card is Economic Theory.
Age II
Age up when you have 18 settlers (20 on Treaty Patch), split your villagers between food/gold so you can get 800 food for Age II and 1200 food/1000 gold for direct Age III after Age II.
Age with 2 villagers option for Age II and then 400 wood for Age III (you will need to build a second house to train villager in Age III). Get the Age II wood-chopping upgrade Log Flume and 2nd hunting upgrade and then send your miners to wood for the 2 extra Town Centers you need to build in Age III.
On Treaty Patch do not take 2nd wood and 2nd hunting upgrades until you have enough wood for your 2 extra TCs.
Age III
Send Royal Mint and Refrigeration cards.
Get your TCs up and then start queuing to gold. Leave some villagers on wood until you can get the Steel Traps and Refineries upgrades then switch your villagers to food and coin as needs be.
When you have 2000 food/1200 gold, age to IV (take the lancers option for extra treasure hunting and scouting).
Age IV
Get the two factories and put them on wood and upgrade their wood rate.
After this, queue villagers to gold and hunts until you have enough to go to V.
Send Exotic Hardwood (Note: this card is optional, it's not necessary to have it in your deck).
When aging to V, upgrade all wood gather rate in market and switch most villagers to wood.
Age V
Build the Capitol and upgrade wood/food/gold upgrade right away.
Make mills/plantations and upgrade them .
Send Sustainable Agriculture card and start putting villagers on mill.
Buy Mercantilism [2000 XP in Church], getting all of the plantation cards before starting to move settlers to plantations.
After all the eco cards, get Advanced Arsenal/Unction Card and then a fast training card.

FIGHT

BE AGGRESSIVE
Spain are all about being aggressive - taking your opponent into melee [hand combat] and pushing them back as fast as possible. With an average economy you can't afford to sit and drain or make the wrong composition.
Spain is itself a melee civ with strong hand combat unit, so even in a mirror this will be what you want to bring your opponent into every time. You should only really need Skirmisher, Lancer, and Rodelero plus 1 or 2 Mortars to help you with siege - Rodelero are for the meatshield block and to kill both hand cav and ranged cav, Skirmisher pick off the heavy/melee infantry while Lancer do the real damage against Skirmisher types. 9 times out of 10 you should not lose with Spain. However this is not a perfect world, and the map layout can sometimes screw you over.
Remember to wall, wall and wall to take control of the map, so you can be less vulnerable against sneaky attacks that can divide your army [which will force you to fight there with no missionaries boost or to move your missionaries from your main battlefield and lose your push].
Always keep 10 misionaries with your troop, they are the power of Spain army, Spain is not Spain anymore without them. Build the Church near your front, but not too front to expose it to Mortar and rebuild your missionaries as fast as possible if any of them die. Don't let a single one of your missionaries idle or scatter around, gather them as one mass with the group hotkey in the center of your army. Secure your flanks with wall and your front with outposts. Keep your army full pop 200/200 and counter effectively.
If you end up having to split your army you are as good as dead, so be sure to get a fast, agressive push going with your Skirmisher+Lancer+Rodelero+Mortars combo.

VS DEFENSIVE RANGE

Basically the same. Bring them into melee, but having an additional 2 - 4 culvs out for the anti-infantry cannons. If the map is in a bad position to be pushing and you end up draining, do not be afraid to back out a little to a slightly better position where you can drain them.

DECK

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[spoiler=Videos]Watch Spanish Boom and Fight
[video]https://www.youtube.com/watch?v=-I9_egqJumA[/video][/spoiler]
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Argentina AraGun
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Re: Spanish Treaty Guide

Post by AraGun »

Still waiting for my russia guide xD
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Sweden martinspjuth
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Re: Spanish Treaty Guide

Post by martinspjuth »

You miss the Hand Infantery Combat card in your decks. Imo the only time it might be ok to not have it in your deck is vs Japan and Britt, but even then it is a nice boost to your infinite 10 Rods shipment. Exotic Hardwoods is the card I would put out to make room for it.
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Canada _NiceKING_
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Re: Spanish Treaty Guide

Post by _NiceKING_ »

Agreed. I'll add another deck with the Hand Infantry Combat card.
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Sweden martinspjuth
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Re: Spanish Treaty Guide

Post by martinspjuth »

Pretty sure you should age up with 19-20 settlers on patch. With a 18 vill age up you will reach Age III early but you will lack enough wood to start building your TC's right away (unless you got some OP treasure)
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Germany Lukas_L99
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Re: Spanish Treaty Guide

Post by Lukas_L99 »

Yeah usually you age up with 20 vills on patch cause of fast age-up to 3 now (ah very good you already changed it).

By the way the market upgrade order is hunting dogs, placer mines and after that gang saw. That's cause you will only keep 5 vills on food for steady villager production, the rest goes to wood for the market+HD and PM. You won't have enough food for gang saw and I doubt it would pay off if you put more vills on food at start instead, HD would bee delayed too much.

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